Chapter five hundred and seventy-four shocked Zhongshan Hayao
Everyone in the audience was attracted by what Jester said.
When Jester said that the development time of this game would be very long, everyone held their breath, and their expressions were extremely curious.
And Jester's next words did not disappoint them. To be precise, Jester's next words really surprised them too much. Even as he burst into screams involuntarily, the expression on his face changed from curiosity to disbelief in a flash.
"According to the current conditions, whether in hardware or software, I know that it is a dream to complete such a game. Therefore, the R&D time I envisioned for this game may be as long as five years, or even six years, or it may be longer. I just made a preliminary estimate of the R&D funds I was preparing to invest, which will probably not be less than 200 million US dollars."
Jester finished this in a very calm tone, because he had thought about it countless times in his mind and weighed it countless times. He really wanted to make such a game that everyone felt that the correct way to open the world should be like this.
And the sandbox game with high degree of freedom is indeed the best choice.
Although making games like "Resident Evil" on future consoles is enough to shock the world, making games like "Final Fantasy 7" can indeed completely change the creative thinking of the game world.
Indeed, it was precisely because of "Resident Evil" that the unknown Shinji Mikami became famous and eventually became a horror game master. It was indeed "Final Fantasy 7" that allowed Square to gain his fame in Europe and the United States, and made Sony's PS completely gain a foothold, and even affected the subsequent game development ideas. These games were indeed very responsive.
However, Jester still felt that it was not enough.
Because what he wants to do is to introduce the culture and ideas of a strange country to a group who knows almost nothing about the culture and ideas of this country.
Although Jester previously believed that as long as the game is good enough, it would be no big deal if you don’t understand the culture.
For example, "The Witcher 3".
But in fact, although Poland has been the base camp for Eastern Europe's pirates after the Cold War and has a low income level, in fact, Polish culture is still part of the culture of the Western world. Needless to say, they have Madame Curie who can rank among the top 20 or even the top 10 in the history of human science. Even in history, they still have Polish winged cavalry. They were once the shield of the Catholic Church and the strongest Eastern defense line to resist pagans.
In other words, they also belong to the Christian cultural circle.
Therefore, there is no problem in Western society in accepting the culture of the Poles. There will be no big gap. Even if there is gap and surprise, it will be easily understood and accepted.
Just like we will easily understand the culture of East Asian countries, because it is like a Christian cultural circle. There is also a Greater Chinese cultural circle in this world.
But, here's the problem.
It is not that simple to make people in the Christian cultural circle accept things from the Greater Chinese cultural circle.
It may be a bit inaccurate to say this. To be precise, it is very difficult.
Just like many Japanese games, such as the Japanese national game "Dragon Quest", which can be sold so popular in Japan. It is very popular in Jester's memory. However, in Europe and the United States, this game does not want to be as popular as his "Final Fantasy", which is as famous as him, is not so popular or a concealment statement.
To be precise, this game basically has few fans in the European and American worlds. The reason is very simple, this game is too kind.
Therefore, although Europeans and Americans can accept Japanese companies' games and even like them very much, their favorite games are those that are very popular and have no particularly obvious cultural style, and it can even be said to be Western games.
For example, "Monster Hunter", which is very popular in Japan and China and is ridiculed by some people as the number one game in the universe, can sell one or two million sets of best-selling masterpieces in Japan a week, but its sales in Europe and the United States are terrible. This is why the style is too harmonious.
Therefore, it is impossible for players in the European and American world to accept the game he wants to make without much effort. Even this game cannot be treated just as a good game, because anyone can make good games, Sega can do it, Sony can do it, and even any third-party company that is willing to invest enough energy can do it.
What I have to do is a game that other companies can never make in a short period of time, no matter how hard they try.
No one wants to say that seeing this game, even if he just listens to his plan for this game, he will scold him for being overestimated by the game. This is what he wants to do.
That's why he has such a game plan that even he feels a bit early.
Because Jester knows better than anyone else, the game he is describing is completed according to the current technology, which is similar to the difficulty of refining the elixir of immortality or refining the Sage of the Sage. Basically, it is impossible.
That's why he asked the hardware development department to try every possible way to improve the hardware skills on the next generation of hosts, and even used the previous plan that was abandoned because it might affect the difficulty of development. That's why he said that the development time of this game will last for five years, with at least 200 million US dollars in development investment.
This is not bragging, he is telling the truth.
But it was precisely because what he said was so true that after hearing him say this, the fans under the stage were obviously a little difficult to accept or, in other words, to understand the words he had just said from Jester.
A game?
At least five years of development time?
At least $200 million in development funds?
How many people do you need?
Just when such an idea came to everyone's mind, Jester immediately answered their questions in the speech below.
"Although I haven't carefully calculated the size of this development team, based on my previous experience, it is not impossible for the number of people in this development team to be at least 200 people, or even 300 people."
As Jester finished speaking, he gasped again under the stage.
Including those words from Jester on the stage, Shikio Nakayama and Yu Suzuki, who looked a little different from each other.
"It will cost three hundred people just to develop a game?"
As the president and head of Sega, Shizuo Nakayama naturally knows the size of a game development team. Generally, small third-party development companies are not very accurate to say that they are development companies. In fact, there are just some studios that have just been established and have a hot game market and want to get a share of the pie, ranging from one person to a few familiar people, but generally there are no more than five or six people, and they are just doing some very simple mini games.
The investment in the development of a game, if it does not count the loss of some hardware, plus labor, is only a few thousand dollars.
For example, some larger third-party game development companies, the scale of their development teams may not be much larger than that of these smaller studios that cannot even be considered formal. It may be only five or six people, or even eleven or two people. After all, these game companies have also developed from these irregular studios, but they have not developed slowly.
The current game market is a market where the fittest survives. For those small studios, one game, at most two games. If you don’t make any money, you can’t continue to invest and develop it, then it will be a dead end.
Although the game market is so hot now, countless game companies have made a fortune by selling a game.
But in fact, dead game companies are dozens of times more likely to be dozens of times more likely to be.
Even most game development companies cannot even pass the review of console platform companies and achieve the qualification to be able to sell their own games on the platform.
Although these small third-party companies are not as rewarded as those studios that can only count as garage companies, their investment in games is much higher than those irregular studios. Ten times is the minimum, and the investment in R&D of a game ranges from tens of thousands to hundreds of thousands of dollars.
Therefore, the games they developed are much better than these small studios.
Of course, you can't buy it if you are sophisticated, and players will buy it. The same is true. If several games fail, they will never escape the fate of death.
For some third-party development companies that are not inferior to their first-party development companies, such as Capcom and Korami, the development investment and personnel scale of their games are similar to their first-party development teams, and even in some very popular games, they will invest more. But even so, the development cost of a game of hundreds of thousands to more than one million dollars is enough for more than twenty or thirty developers.
Even if there are even a development team with a capacity of 30 people in the industry, not Mars Entertainment's development team, there are not many in the entire industry.
"What kind of game does he want to make!"
It is precisely because of knowing this that Shizuo Nakayama used a trembling voice and involuntarily asked Yu Suzuki beside him, because the development team with a scale of hundreds of people had completely exceeded his understanding. (To be continued, please search for Astronomy, the novel is better, updated and faster!
Chapter completed!