Chapter 536 Documents
When Yamauchi Ichinobu heard his senior brother say this, he knew that the other party had obviously misunderstood his meaning.
So he quickly explained.
"It's not the case. I did not refuse Mr. Jester. Lee's invitation, just saying that because I still have a job, I can't agree for the time being. However, Mr. Jester has also promised me that if I want, after the e3 work is over, I can report to Costa Mesa or Japan's Mars Entertainment headquarters at any time."
After hearing Yamauchi Ichinomi's explanation, Fukushima felt relieved.
Although he was still a little reluctant to leave Yamauchi Ichinori. After all, capable young people are very rare resources everywhere, even in Japan, not to mention that they have just established magazines like him, but Fukushima is also happy to see his junior achieve better development.
"Let's do this, I'll treat you tonight, and we'll have a good celebration."
Fukushima made a decision immediately.
"How can I be so embarrassed?" Yamauchi Ichinori quickly refused. In his opinion, this was not something that the other party should treat, so it was naturally what he wanted to treat. However, he was just a fresh graduate and didn't have much money. He was originally planning to return to Japan to talk about this.
After all, his job is closely related to his senior brother being able to bring him to the e3 exhibition.
It can be said that if his senior brother had not given him this opportunity, he would not have been able to have a chance to have a face-to-face conversation with Jester Lee, let alone hear the other party’s teachings, get the other party’s recognition, and even get a valuable opportunity to work at Mars Entertainment.
"It doesn't matter."
Unexpectedly, Fukushima waved his hand first and said indifferently: "You are just a fresh graduate student. How much money can you have? Moreover, our magazine came to the United States, and I haven't invited you to have a good meal yet. The two of them on their feet will be treated as our dinner tonight..."
Without saying anything, Fukushima decided on this matter.
"By the way, Yamauchi, what do you think of Nintendo's palm-machine I told you just now? I think Nintendo is going to make a comeback this time. Mr. Shigeru Miyamoto also delayed the game they developed specifically for their palm-machine, which is simply great..."
After talking about dinner tonight, Fukushima talked to Yamauchi about the situation at the Nintendo performance meeting. However, Yamauchi Ichinomi did not participate in Nintendo's press conference, so he could only be a temporary audience. Fortunately, Fukushima didn't care much. In his opinion, he just needed a serious audience, and Yamauchi Ichinomimi perfectly matched this point.
After finishing his work, Jester also recalled the conversation he had with Yamauchi Ichinobu.
In fact, although he was talking about the scattered things, it was basically the same as what he said at the press conference of the e3 exhibition, just blowing around the sky. The things he said, even the game engine he described. It is not this era at all. Even further, even if it is a product that can be matured in ten years, it is not known whether it can be mature.
Moreover, for game engines, especially 3D engines, one of the most important abilities is the rendering ability of 3D. Moreover, the level of 3D rendering ability is not only closely related to the game engine, but also related to various supporting facilities, such as. Your 3D model is done and the rendering is done. If you want to image on the display device, do you need a dedicated 3D graphics card?
But in terms of graphics cards, there are many technologies that need to be developed.
For example, there are more underlying technologies, such as the later famous Microsoft's DX series, which was made by some dead-old game engineers. In order to reflect how awesome their DX series is, these people specially equipped this software with a hardware device.
This is the prototype of xbox.
Moreover, the dx in later generations has developed to dx12, and the black technology of dx12 in the field of graphics processing has reached a very terrifying state.
Jester remembers that Microsoft once claimed that DIRECX12 would integrate a new technology called multiadapter, which can fully utilize every GPU in the system, even from the manufacturer.
It shocked the industry at that time.
What does it mean?
That is to say, this is for game developers that they can get closer to the underlying API than before, and optimize the game from the underlying GPU and processor more deeply, exert functions, carefully model, and carefully study picture quality.
This is not something I can say casually.
Not long after Microsoft announced their dx12, Square Enix, the famous mobile game manufacturer Se, developed "Final Fantasy" and "Dragon Quest", and they collaborated with Microsoft and nuclear bomb maker Nvidia.
They demonstrated the demo of the luminous engine built on dx12-api - witch-chapter-0, which is the zeroth chapter of "The Witch", and disclosed some detailed technical parameters.
In the video, we can clearly see that in the demonstration, the number of protagonist polygons reached 11 million, the hair occupied 6 million polygons, the number of feather polygons on the clothing was as high as 2 million, and the remaining 3 million were in various parts of the body, which was definitely called a CG-level picture.
Of course, the configuration required for running such a demo is also relatively high.
At that time, Square Enix announced that the configuration of the computer used in their demonstration was amazing, i7-5960x+four-way titan x sl.
Many people may not understand what the more than 10 million polygons mentioned earlier mean. In fact, just a few simple examples are enough for everyone, even those who understand the game very shallowly know how much more than 11 million polygons are.
You should know that in 3D modeling, the more the number of polygons, the richer the details of the characters, the more realistic and "sleeker", that is, it is becoming more and more the same as the real one.
For comparison, let me give you a few examples.
You can completely compare some masterpieces of the world, such as the PC version of "Crisis 3", which once existed as a generation of graphics card killers. You should know that this game was the benchmark of the 3D game on PC at that time. The character Prophet used the polygons of 60,000.
For example, on PS3, the representative work of Santa Monica Studios "God of War 3", which once caused a sensation, Kratos' polygons were 20,000, but Square's bankruptcy that year, and the protagonist of the Final Fantasy movie version, which almost made Square's father Hiroshi Sakaguchi resign, was 60,000.
The recent example is known as the exclusive masterpiece on P.4, which is closest to CG, and the character polygons in "Clan: 1886" are only at 10w.
And this is the strongest picture in the world today.
In this way, you can imagine how powerful and realistic the picture with 11 million polygon modeling should be. It is a completely CG-level picture. Of course, as I said before, if you want to play such a picture game, or if such a picture game can enter our console or computer, then you have to wait for a graphics card with four-way Titan performance to be sold at a bargain price.
Actually, there is no need to worry. Sometimes you feel that the two games have no difference in the picture.
That's just that your eyes need to be seen by an ophthalmologist. For example, in the new game "Batman: Arkham Knight" in 1920, the modeling has reached the point where a character's polygon number is equivalent to the sum of all the environmental modeling polygons in his previous work.
The improvement of the picture here is simply impossible to tell.
However, many people will still say that this picture is similar to the previous game. When facing such a person, they can only recommend him to see an ophthalmologist. After all, ophthalmology diseases are easily passed on to the next generation.
These things just flashed through Jester's mind. Now that I think that this kind of ten million polygons is completely unnecessary, even four-digit modeling is not something that this era can do, Jester sighed and picked up a document that his assistant had just submitted.
This document is a summary of the news released by the press conference of several major companies today.
The first one is the key content summary of the press conferences of several major companies, but there are not many major companies holding press conferences today, only Nintendo and Virgin Entertainment, while Sony and Sega are all arranged for tomorrow.
There was no big news about Weizhen Entertainment, the entire press conference was done unremarkable, and not many reporters were present.
This is also a matter of certainty. Originally, Jester deliberately put the time of Weizhen's press conference on his press conference. In addition, the two venues are far away, so the media with more than two groups of interview teams are unlikely to give up Mars Entertainment and report to Weizhen Entertainment.
So, in this case, Vizhen was doing a rougher job. Richard Garrett did not appear at today's press conference as expected. Regarding the game he bet with Jester, he just asked an assistant to say a few unnecessary news.
Even the bragging Jester on the podium has not been talked about much. After all, Jester also announced the official name of the game "Exotic Soul-Supering Song". Richard Garrett's people have not even announced the official name of the game. (To be continued, please search for Astronomy, novels are better, updated and faster!
Chapter completed!