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Chapter 531 Destroying the existing game ecology

It is because domestic fights cannot reach the frame rate of Japanese cartoons. The audience feels that they are not as smooth as Japanese cartoons and the pleasure of Japanese cartoons. All of this is because of the frame rate.

The so-called smooth picture is also the case, and there is nothing strange about it.

In this way, it seems that xbo is much stronger than ps4. After all, xbo can have more than 30 frames, but ps4 can't even reach more than 30 frames.

But in fact.

The output signals of the screen between xbo and ps4 are also completely different.

ps4 outputs a 1080p level picture, while xbo outputs a 900p level picture. The difference in the picture between the two is almost half an era.

If xbo can stabilize the 900p picture at a rate of 30, then if the ps4 picture is not 1080p or 900p, it will probably be easy to stabilize at 60 frames. In fact, Naughty Dog's reset work on "Doomsday of Beauty" on ps4 is the stable 60 frames of 1080p picture.

Once you understand this reason, you can know how bad the patch repair of cdpr has had on players.

Having said that, Jester had proposed a major topic about whether a game is a work of art or a commodity, and then discussed it on this topic, and wanted people to accept the concept that games could be a work of art, just like a movie.

Since there are commercial films, there will naturally be art films.

Only when these reporters agree with this concept can they promote this concept in their subsequent publicity.

certainly.

This concept is actually a concept of playing with fire. You must know that the word art does not mean art, but art. So what is art? Don’t say those empty words, say something practical. The word art can be easily understood as.

An expression.

What kind of expression?

It means that someone combines something together to respond to certain audiences, players or users groups. It is not only a combination of newer levels of science and art to achieve a higher level of innovation and expression.

In other words, Jester must first make the game he calls art, and through this game, we need to express something, and these things must be recognized by others. Most importantly, this is very different from a movie. An art film may only require a small number of people to recognize.

However, a game cannot be called a work of art if it is recognized by a small number of people.

But many people come to recognize it.

In fact, even in the entire history of human electronic games, there are only a handful of works of art. "Exotic Soul-Supering Song" is naturally one of them. In addition, there is also a game developed by Chinese people who can also win the honor.

This is not a well-known name. His name is Chen Xinghan, and there is a game called "Journey".

This is not a boast about Chen Xinghan. However, Chen Xinghan has a very high status in the minds of foreign players and developers. Just think about it and you will know that Sony can get a wallet - a developer who can be raised by Sony, and he doesn't care whether this game can make a profit. You can see how Sony values ​​Chen Xinghan.

Of course, the game "Journey" was completed by Chen Xinghan after spending the money he had been kept by Sony for a year. To be honest, this can be regarded as a common sense of losing his mind, and almost most of the great games were completed in this attempt to make a fortune without success.

Final Fantasy is like this, World of Warcraft is like this.

This is a very difficult thing, but it is also the easiest way to win a big victory in the competitive bet with Richard Garrett.

This is very unwise to create and perfect a type of game to compete in the field that the other party is good at, because it is your competitor, and the production standards for this type of product are still set by the other party.

In other words, as a brand new team, no matter how powerful your team is, you cannot be better than the other party to make a similar game that is not too difficult for them according to their previous standards, because this type of game is too common for them.

In fact, Richard Garrett has discovered this after the initial uneasiness.

However, Jester did not intend to conduct a written test with Richard Garrett at the beginning. They were competing for American RPGs, but who stipulated that American RPGs can only be made according to Richard Garrett's model?

Jester was going to be the one who turned the table off.

And "Exotic Soul-Suppressing Song" is the most beautiful tool to be lifted up by the table.

In fact, this kind of thinking is rare now, but in later generations, it has almost become some commonly recognized standards in the gaming industry.

Based on some personal feelings in later generations, Jester came up with such a law, or phenomenon.

In the game market, there are often monopolies of a certain type of game type, and this giant will block the entry of other developers. European and American game companies are not stupid and will not fight head-on. Regardless of this phenomenon, those who enter directly will be touched and bleeding.

There are many such examples.

For example, Sc and War3, which dominate the RTS field, were almost no opponents in similar games when they were rampant. For example, it was mmorpg games, which almost lost their living space in orpg, and by 2015 this phenomenon was even more terrifying.

Among the fifteen most occupant PC games in the world, the only one is World of Warcraft. Other mmorpgs can't see their traces at all.

For example, cod, which is called "Call of Duty".

Although there are many cod modes, the core mode is still tmd.

"Call of Duty" basically established its dominance in the console platform's military first-person shooter game TMD mode after "Mission War 6: Modern Warfare 2".

This status means that it has established a huge player group and ecosystem.

Before that, similar games were relatively rich and had no obvious monopoly, but since "Call of Duty 6" was released, you have rarely seen those who fought head-on with CoD. Almost everyone who dared to fight head-on with it has been fucked into a sieve without exception.

Some might say the Battlefield series.

In fact, "Battlefield" can survive by following another style. It is not the traditional first-person shooting of the tmd mode, but pays more attention to vehicle combat, and the user groups it targets are also different. Although it is said that it offended the players of "Call of Duty", in fact, "Call of Duty" is the foreign "Cross Fire".

"Battlefield" is relatively cool.

If you don’t believe in evil, you will die miserably.

Similarly, gta is also the overlord of urban sandbox RPG. Since GTA3 was born, this series has dominated this game type. I won’t talk about how much GTA has learned from the world’s first sandbox game, "Shenmu", but only says that other similar games must avoid GTA’s blade in order to survive.

For example, "The Saint of the Underworld" is a style that makes you feel good. "The Hot Blooded Rogue" incorporates action and Chinese elements. Saga's "Like Dragon" series does not talk about the heavy historical sense of "Like Dragon: Reform". In fact, from "Like Dragon 0", in the "Like Dragon" series, you are not so much a city sandbox RPG, but rather a Japanese-style rpg in the leather of the city sandbox RPG.

For example.

China CCS once established a huge player group.

To be honest, the average quality of CF players is not high. They are all kinds of urban Internet cafes**Si and all kinds of elementary school students. You can recall that it has a lot of overlap with the group of CF players you are criticizing.

But in China, pirated games are obviously not guaranteed.

So CF easily cut the entire player ecosystem. Now, Tencent’s headache is that after this solid dominance is formed, they can’t pull the player group into other new shooting games, such as their “Reverse War”.

Not to mention whether "Reverse War" is a good game, but only those who have tried "Reverse War" and CF also know that "Reverse War" is far superior to CF in all aspects.

However, even under the same operators, games with better quality are completely competitive but with worse quality.

Many players criticize CF for plagiarizing CCS, strictly speaking, they don’t mention the idea.

You can't just call plagiarism because of the similar game modes, otherwise all the FPS will be plagiarizing "Wolfenstein Headquarters 3D" or plagiarizing Carmack's "Thor Half Life". I guess I said that G-fat's "Half Life" was plagiarizing "Thor Half-Life". I think many CCS players will definitely make me spurt.

In fact, what CF plagiarized was actually a successful copy of the ecology of the player group, which many players cannot see.

Dota and lol are the same.

This has nothing to do with whether dota2 is more fun and better than lol.

But after the first game ecosystem is generated, if you want to replace this ecosystem, unless your game is ten times better than the other party, there is no hope of replacing the other party.

And at this time, the only thing that can be done.

Just go, destroy the ecology, lift off the table you set up before, and we will do it again.

Just like what Jester does now. (To be continued, please search for Astronomy, novels are better, updated and faster!
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