Chapter five hundred and twenty second conference
The name of Nintendo's palm phone is nintendo-screen, referred to as DS. According to the application form submitted by Nintendo, this palm phone resolutely chose the vertical style in their history.
When Yokoi Junhei joined Mars Entertainment, Jester asked him about the development progress of Nintendo's current palm phone.
Yokoi Junhei just said that there was no formal beginning yet, but he just set up a project. Then he completed the appearance design of the palm machine, and the plan was postponed indefinitely. The appearance of Nintendo's palm machine that Jester asked about at the time was the same as what he saw on the Nintendo application form now.
Although I know that my side will not be able to continue to monopolize the share of the palm of your hand in the future, in fact, the impact on income is almost minimal.
It’s nothing more, it’s just that the palm machine platform has not been developed far from being developed.
The more people join this market, the more fully developed the market will be. In other words, the current handheld machine market is still a blue sea, leaving the development and maturity, and entering the Red Sea with the fierce competition, according to Jester's estimate.
It will take at least five years, or even if the market is developed too slowly, it may be ten years.
The Mars Entertainment launch conference was at the beginning.
Time passes quickly.
After more than twenty days of calmness, it finally came to the opening day of the e3 exhibition.
According to the rules, the press conferences of some game manufacturers will be scheduled before the official opening. Because the time is not very good and there are many companies holding the press conference, it is impossible to stagger all press conference time. This is also unrealistic.
It would be nice to be able to make a general staggering.
This time, besides Weizhen Entertainment, other well-known development companies may be very satisfied.
Because except for the time of Weizhen's press conference at the same time as that of Mars Entertainment, the others were staggered by the e3 organizing committee. As for the overlap between Weizhen and Mars Entertainment's press conference hours, it is unknown whether it was intentional.
Of course, whether Weizhen follows the arrangements of the e3 organizing committee depends on them.
They can decide their time at their own discretion.
However, in the end, Weizhen still did not object, but heard that when Richard Garrett knew about this, he directly smashed a piece of antique teapot he cherished.
The Mars Entertainment press conference was held at a conference room in a five-star hotel.
Journalists from some large game publications have become accustomed to this kind of scene. For example, these large game development and distribution companies are so rich. So when doing these face-saving projects, they have always been generous. Mars Entertainment is still average and restrained.
Now with the appreciation of the yen, those Japanese companies are a bit rich and unreasonable.
This also makes some American colleagues feel a little disgusted and dissatisfied with their Japanese counterparts. In fact, the arrogance and arrogance of the Japanese on earth are indeed a bit too much. The New York Times even reprinted an article on the Asahi News.
In the article, the Japanese show off their wealth without any estimates.
They claimed that they could buy the entire land at the price of Tokyo real estate, and they did it. God knows why the Japanese are so enthusiastic about land, which is really difficult for Americans to understand.
Yamauchi Ichinori followed his senior brother to the scene of this press conference at Mars Entertainment.
There were four people who followed this time, and the other two were sent to the Weizhen Entertainment press conference by Ichinori Yamauchi to see the luxury of Japanese companies. It is just an unknown team that can actually send four interviewers to the scene.
Moreover, all four of them ordered the best hotels nearby without exception.
The division between European and American journalists and Japanese journalists is still clearly distinguished. Japanese journalists are on the right, while European and American journalists are on the left, and next to Ichinori Yamauchi, there are Famitsu's reporters.
Although Fami had a quarrel with Mars Entertainment due to the incident of Hiroshi Sakaguchi, he even issued a ban on Fami, prohibiting them from reporting any games and news related to Mars Entertainment, the stalemate lasted for several years until the Nintendo console project collapsed overnight.
Fami Communication quickly found Mars Entertainment and hoped that both sides could understand.
In fact, Famitong has a very large influence in Japan, especially in the gaming industry, which is almost equivalent to "Game" in North America. Even the Japanese version of "Game" is worse than Famitong, and the Japanese branch of Mars Entertainment also dominated Jester at the first time.
Jester himself forgot about this matter.
After being reminded by his assistant, he remembered it, and then he felt that since famitong is so sincere, then valuable things have been written off.
Therefore, Mars Entertainment's ban on Fami Connect was left unresolved.
Yamauchi Ichinori is a Japanese man. He is not very clear about the influence of "Game". He only knows that this is a very famous media in the entire game industry. The sales of each issue of magazines, only counting North American versions, have hundreds of thousands of copies, and even one issue has sales exceeding one million.
This is simply something unimaginable in Japan.
It is said that they are still building the world's first comprehensive website for game news sales ratings during this period. This is the news I heard a few months ago, and I don't know if this website has been completed.
However, Yamauchi Ichinomi can be seen, right in the interview area on their side.
The reporter with the logo of "Game" exclusively occupies the best interview and shooting area, and other media have no complaints at all.
"No wonder they are the royal media."
Yamauchi Ichinobu said casually, and Fukushima, who was beside him, also smiled and added: "You may not know that you have just entered this industry. This is not a problem. Game magazine was originally built by Jester Lee. In the first issue of Game, Jester Lee personally prepared a trial version of a brand new game for them?"
Industry gossip like this is still very interested in newcomers like Yamauchi Ichinomi.
Taking advantage of the opportunity that the press conference had not officially begun, Yamauchi Ichinori immediately asked: "Senior Brother Fukushima, there are so many things in it?"
“That’s.”
Fukushima was obviously a little bored, so he talked to Yamauchi Ichinobu.
"At the beginning, Jester developed a game specifically for "Game", which was the first PC game he made, but it was just a demo version called "City of Fierce War". Many old players at that time had a very impression of this game."
The game "City of Fierce War" was later released on a small scale, but the PC version is only available. Although there are more than 100,000 sets, the number is really not too large.
However, this game is quite famous.
The Japanese Mars Entertainment branch has released the console version of this game. Yamauchi Ichinomi has played it, but this is the first time he has heard that this game has such a origin or allusion. Just when he wanted to ask his senior brother a few questions.
The Mars entertainment people arrived.
It is said to be a press conference, but in fact, the press conference in the gaming industry is still very different from the press conference after the football game.
It is not about placing a long table in front, then placing two or three microphones, one for the translator and the other for the coach. If the coach is in a good mood, the best player on the court may also show his face. The reporters interviewed can only squeeze underneath, and only after the head coach finishes his speech, he will be clicked to answer a few questions casually.
At the press conference venue of Mars Entertainment, to be precise, this should be said to be a product launch conference.
The biggest difference from a product launch conference is that after the product launch conference is over, the person who wants to buy this product will be able to buy it quickly. However, this is not the case for the game launch conference. It may only release some games under development. In a short period of time, players may not have the chance to see the true face of this game.
At the forefront of everyone, Mars Entertainment built a not too high platform, and above it was a projected screen.
Behind the locations of many interviewers and some invited players are some live broadcast personnel and equipment. Their duty is to spread the content on site through satellites to more than 30 cinemas contracted by Mars Entertainment in the entire Los Angeles area, and broadcast the press conference live to tens of thousands of fans of Mars Entertainment who have obtained tickets.
For the reporters who visited today, there are still many heavyweight programs for Mars Entertainment today.
For example, the first person to appear was Mark Seni, who had not appeared in public for a long time. He had not conducted formal game production a few years ago, but was responsible for some administrative work within Mars Entertainment, and for the adjustment and connection between some studios and headquarters.
Basically, in the past few years, he has been responsible for the problem of a Mars entertainment butler.
Therefore, this game press conference made him the first to come on stage, which surprised the reporters present. They didn’t hear that Mark Seni had any game development plans during this period. (To be continued, please search for Astronomy, novels are better, updated and faster!
Chapter completed!