Chapter 512 Before E3
In fact, the progress or development atmosphere of "Warcraft: Humans and Orcs" is similar to "Exotic Soul-Supering Song".
They are all creating plot texts.
Of course, the plot of the game "Warcraft" is mainly about the creation of novel plots, because in an RTS game, it is unlikely that it can fully introduce the complete world view and the connection between races or characters in it, just like the RPG game.
Even many players do not pay attention to this.
Originally, if this was just an ordinary game and had not been highly anticipated by Jester, it wouldn't matter. However, the entire Beijing system about Azeroth that was built from this game is indeed one of the most important cards in the future.
Therefore, no problems can occur.
During this period, Jester also participated in everything in every detail.
With his prestige, Jester reconciled the conflicts within the two development teams, and all the work returned to normal.
Although it is two completely different development teams.
However, the top artists all came from the Son of Mars, so the personnel between these two teams inevitably had some intersection. After all, the best artists were just a few people. Blizzard had some of the best appeal in the entire game world back then, and Storm Son was just one of the number of people who increased every year.
Soon, the opening of e3 is imminent.
The most important thing about e3 is different from other games. For example, the Tokyo Game Exhibition will be held in Tokyo this year. The most important thing about these game exhibitions is to prepare a trial machine for players to experience, but e3 is not like this.
The most important thing about e3 is not experience, but in fact, there will not be too many experience machines in the center of e3 exhibition.
The most important thing for e3 is the release of new news.
If we use the words of later generations, it will be a heavyweight press conference for major manufacturers.
Just as Jester knew, like the e3 war in the later generations, whether it is the industry media or fans, what they care most about is the press conference held by game companies, hoping to see the news they most want to see at their press conferences.
As for what you can experience in the venue of the e3 exhibition.
Don't care about the players.
To be precise, it’s not that I don’t care. It’s that I can’t care, because e3 is not open to ordinary players, but only to the industry.
Of course, in later generations, many companies will also use various methods to let more players get news about the press conference on the e3 exhibition at the first time. In the Internet era, there is online live broadcast, which is of course not a problem, but in this era, it is a big problem.
However, there is not no way.
Jester has been thinking about this matter these days. For example, many game companies' application for press conferences on e3 has been submitted to the World Electronic Games Association. After all, this is the organizer of e3. Of course, this is just an open statement.
The industry also knows that Mars Entertainment is the most important organizer of the e3 exhibition.
After all, this is the first time in the world, an exhibition that is purely for game manufacturers. Whether it is for manufacturers or players, they are looking forward to it.
Of course, e3 is defined as a "trade show" by Jester, that is, this is a computer game, TV game and related peripheral press conference in production, which means that e3 is a trade exchange exhibition open to insiders in the game industry. The main audiences of the exhibition are publishers, distributors, developers, and media in the industry.
The game developers participating in this exhibition were very enthusiastic.
In fact, this was also expected by Jester, because before that, there was only one CES exhibition in such games, but games were always considered an alien in such exhibitions and did not receive the treatment they deserved. Therefore, although the number of game manufacturers participating in the CES exhibition is increasing every year, the booths they occupy in the exhibition hall have always been in a very inconspicuous corner.
Unless it is the manufacturer that can spend a lot of money and spend hundreds of thousands of dollars to set up the booth,
Just like when Jester held a press conference on CES and released the first generation of Dreabox, it could indeed cause a sensation.
But to be honest, hundreds of thousands of dollars can be used for many games, but they can take out a temporary venue for so many years and build a booth that needs to be demolished in less than a day, so that they can still take it out without frowning.
Maybe the entire gaming world is just a handful of things.
If Jester was facing a scene at that time, the game market that was destroyed by Atari, it would be necessary not to be valued by consumer electronics exhibitions like CES. Who told them to be a so-called chicken? But now it is completely different. Today's electronic games are a mature market that has exceeded 10 billion US dollars a year.
It is unacceptable for people in the entire video game industry to accept such treatment.
So since you don’t welcome us, then let’s come out and play by ourselves.
This is why Jester, Nakayama Hayao and Ken Kutaraki immediately agreed when they mentioned this matter, because they didn't want to continue to be angry at the CES exhibition and were helpless.
Jester was looking at the application for the press conference one by one. In fact, it was not very appropriate to say that it was an application. To be precise, this could only be said to be a report, which was to tell the World Electronic Games Association that we should prepare to hold a press conference at what time and where during the e3 exhibition.
Generally speaking, such a press conference will not be held at the site of the e3 exhibition.
Because the booths at the venue are specially arranged, it is impossible for game companies to hold press conferences in crowded exhibitions. It is not a problem with the wrong style, but a problem that the press conference cannot be held like this at all.
It is the game company that informs the media on the occasions it has chosen, which is called a press conference.
The reason why these game manufacturers report to the organizers of the e3 exhibition is that the organizers need to mark the location and time of their press conference on the e3 exhibition manual, so that the publishers, channel merchants, distributors, even media reporters, or fans who come here to know where their press conference was held.
Of course, e3 is not an exhibition for everyone, nor is it that you can participate if you are interested in this exhibition. The launch conferences of these game dealers are the same.
It is not realistic not to be like this.
It’s okay to say that the launch conferences of those small and unpopular game companies are 80% likely to be full, but the three giants of the World Electronics Association such as Mars Entertainment, Sony, and Sega are third-party development giants such as Nintendo, Capcom, and ea.
It is basically certain that the scene of their press conference must be overcrowded.
If players can participate at will or buy tickets in this case, not only will the venue requirements be difficult to complete, but the on-site management of the press conference will also be difficult to fly.
Therefore, generally speaking, only those who have an invitation letter to e3 or players invited by the game company can attend such a press conference. Of course, e3 does not mean that it is not open to players or other interested people.
Instead, this kind of openness must be placed at the end.
Generally speaking, according to the e3 process, first of all, there is a press conference of major manufacturers, and then a media visit, which will only be opened to the public after the media visit.
For example, these companies first report the location and time of their press conferences to the World Electronic Games Association, that is, the organizer of e3. In addition to letting the organizer promote and introduce them on e3, so that the media who want to go to these press conferences know where they should go.
The most important thing is to let the organizer coordinate.
After all, it is unlikely that these game developers have contacted all manufacturers at a certain time, so the so-called organizers should of course stagger some press conferences at times and overlap as much as possible so that more media can participate.
It doesn't matter to those small game developers, because they never expected how many humans would be, so it doesn't matter to them no matter how many cars crashed in time, but it's not the case for those most influential game developers.
Of course, when negotiating the time change, you will consult the original game company in advance.
If the other party does not agree to the change, then as the organizer, will not force it.
For example, there are many game dealers who want to participate in the e3 exhibition. Many game dealers who are unknown in the industry must of course join the World Electronics Association. After all, this is an association sponsored by the World Electronics Association. They will not be invited. They need to submit their own applications and submit the games they are preparing to launch at the e3 exhibition together.
Only after the review is passed will they receive an invitation to participate in the e3 exhibition.
What surprised Jester was that he actually saw two names that he unexpectedly saw on the review list. These two names that passed the preliminary review were one from Wanwan’s game company, named Dayu, and the other one from the mainland, named Xingyu Technology. (To be continued, please search for Astronomy, novels are better, updated and faster!
Chapter completed!