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Chapter 483 Which RPG masterpiece to choose?

"Bah! He's shameless!"

Smith immediately spat, then cursed viciously.

He had already boarded the subway at this time, and there were not many people on the subway, so he just found a seat to sit down.

There were still half of the remaining articles, and Smith sat down and continued to read them again.

"To be honest, this is also an idea I've had for a long time."

"I've played the same old-fashioned RPG game like Richard Garrett before. In my opinion, this kind of game is decadent, backward, and a game with a layer of shackles. I am born with a desire to break the rules, and the same is true in this matter."

"Since the other party questioned whether I could make a game that players who like American RPGs like, I think it would be useless no matter how much I say, and it would be far less appropriate for me to make a game that makes everyone shut up."

"Actually, I want to make a different game because I'm tired of it, or I hate it so much. I don't want to see any dwarfs, elves or halflings running around the streets, or all kinds of magical swords, especially the story of the protagonist saving the world. I hate these broken things to death!"

"It's that simple. The game I want to make will point directly to the essence of American RPG games, not other messy things."

Seeing this, Smith calmed down the annoying thoughts about Jester Lee that he had always been. In fact, as a tabletop game with dnd, he has long been accustomed to this role-playing gameplay method, but now he heard Jester say this.

It seems that he has always ignored the essence or core of American RPG, the electronic game that originated from the DND desktop game.

Jester is now thinking in his office how he should make an American RPG game that can make people amazing - in fact, this is not a difficult task for him. He does remember clearly several milestone American RPG games.

Of course, although Jester despised Richard Garrett, he never underestimated the games he made in his heart.

You should know that in addition to the three major Japanese RPGs, there are also three American RPGs. Although Richard Garrett is not the developer of the earliest "Witchcraft" among the three major American RPGs, he is the father of the most influential "Genesis". Even if he is a descendant, "Genesis" is still the most influential one among the three American RPGs.

You should know that UO, known as the beginning of online games, is his full name: "Online Genesis". This game is the online version of "Online Genesis", and his developer is Richard Garrett.

It can be said that this is a person who will be recorded in the history of electronic games forever.

But...

I don’t know what he thought of, but Jester sneered twice. There were actually several alternative solutions in his mind. In fact, in the history of electronic games, the most prosperous era of American RPG was the past ten years. Now, this type of game has actually shown a bit weak.

Whether players of this type of game admit it or not.

In terms of playability and whether it is fun or not, traditional American rpg is indeed inferior to Japanese rpg.

Moreover, these two types of players lack intersection, such as those who like Japanese RPG. Most of them are players in console games, while those who like American RPG are those who have been in contact with since the initial PC game.

In later generations, American rpg actually experienced a period of revival.

This revival is worthy of the revival of traditional American RPG. Around the mid-to-late 1990s, several traditional American RPG masterpieces appeared on the market. It was these games that set off a wave of revival of American RPG, and why it is said to be a revival.

In fact, it is because American rpg has completely declined at this time.

Although these games do not have the same status as the three American rpgs, in fact, in the minds of many players, the status of these games is much higher than that of the three American rpgs.

Generally, in later generations, when players talk about American rpg's representative games.

The first thing that comes to mind is not "Witchcraft", not "Genesis", not "Magic Gate", but "Bader's Gate", but "Ice Wind Valley", and "Exotic Soul-Suppressing Song".

It is true that these works can only achieve such success by stepping on the shoulders of the three major RPGs.

But it is undeniable that these games have indeed surpassed their ancestors in terms of gameplay, innovation, storyline, world view structure, and even the core elements of American RPG, that is, in terms of exploration of the world.

Of course, because the American RPG has a small audience and the complex and profound system, many novice players are discouraged.

Even these models have ushered in a revival period of American RPG games with high quality and high reputation. In the end, it was still those European and American game developers who completely abandoned the useless DND elements and developed a brand new American RPG system.

This makes American rpg, in the next decade of the new century, defeat Japanese rpg and become the mainstream of rpg.

However, the so-called European and American RPG games at that time have nothing to do with the American RPG they are talking about now.

Jester wrote several names on paper.

In turn are "Bad's Gate", "Exotic Soul-Suppressing Song", "Ice Wind Valley" and "Pillar of Eternity".

These games are the highest achievements of DND games.

Each game has its own advantages and disadvantages. After thinking about it, Jester thought about it, and first eliminated "Pillar of Eternity".

This game is a crowdfunded game released in 2015.

One of the core producers is Chris Avalon, who is also the text writer and chief designer of the famous "Exotic Soul-Supering Song". Unfortunately, due to the fall of Black Island Studio, the copyright of "Exotic Soul-Supering Song" finally fell into the hands of Wei Zhishi, and Wei Zhishi has banned other companies from producing sequels for "Exotic Soul-Supering Song".

So, there is no way, Chris Avalon and his friends who love the traditional American RPG settings, including the soul of "Bader's Gate", the core of "Ice Wind Valley", and the main designer of the "Fallout" series, made this one together and was affectionately called by players.

"The Pillar of Eternal" is a spiritual sequel to "Exotic Soul-Suppressing Song".

Of course, this is not a ‘dnd’ game, because the copyright of dnd is in the hands of Weizhishi. In addition, this is a crowdfunding game, so there is not much research and development funds. In order to save funds, they did not purchase the copyright of dnd in the hands of Weizhishi, but set a set of rules themselves.

It is also called a dnd game that is not a dnd game by many fans.

However, despite this game being so outstanding, Jester still crossed it out because his development year was too far away. This is a 2015 game. Although this is a super RPG masterpiece that combines the advantages of "Bodd's Gate" and "Exotic Soul-Supering Song".

It is a masterpiece that all traditional American RPG players have been waiting for for more than ten years.

However, it was because he was too outstanding, and because this game was released too late, he didn't play it many times, which was far from being very familiar, so he was a little overwhelmed when he asked him to make this game.

Moreover, this game was a game from 2015, and now it is only in 1990, and the gap between the years is still quite large.

Then Jester also crossed out the Ice Wind Valley.

It's just because he doesn't have the other two familiarity with this game.

"Bad Gate" was released in 1998, and "Exotic Soul-Supering Song" was released in 1999. These two games are at least a year away from now. It is impossible to be able to replicate perfectly. The only way is to use your own understanding to re-create these two games with current technology.

Which one should I choose?

Jester looked at the two most classic American RPGs he wrote on paper, and it was a little difficult to make a decision for a while.

The person who saw Jester's interview was not just an insignificant RPG game enthusiast Smith, but there were thousands of people, including Jester's interview, which directly pointed to Richard Garrett.

Richard Garrett was naturally furious when facing Jester's contemptuous words.

He immediately contacted the media he knew.

Make your voice through the media.

"I heard that Mr. Jester Lee, in recent times, has had a not very friendly view of me and the American RPG games I represent. Of course, Mr. Jester Lee is authoritative in the field of console games and in the field of games he is good at, but not everyone can become authoritative in all fields. In my opinion, Mr. Jester Lee's previous game style did not reflect his slight understanding of American RPG and his slight understanding of games under the DND rules."

"Only Mr. Jester Li said that my game is some decadent, backward, outdated style RPG games. So I want to see what kind of American RPG he can make, which can point out a way for us old dogs in DND games like he pioneered FPS and RTS games." (To be continued, please search for astronomy, novels are better, updated and faster!
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