Chapter 473 West Wood
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John Carmack is a smart man.
Moreover, he was one of the smartest people in the world. After listening to Jester's words, it didn't take long before he knew what Jester's words meant.
"If that's the case..."
Carmack hesitated for a moment, as if thinking about what to say, but it was not long, so he said, "If these game companies sell their games on our platform similar to Battle.com, we must not be free. If we only charge very low handling fees or commissions with similar names, if the base is large enough, then it is not..."
Carmak didn't say the following words.
But Jace nodded and said the following words: "Yes, we just took this commission and didn't need to do anything. We only need to organize employees to travel around the world for ten months a year, and then come back to travel and share the money."
Hearing Jester's joking answer, John Carmack couldn't help but laugh.
But after laughing, I thought carefully that if I could really do this in the future like what Jester described, then Mars Entertainment really did this, it seems that it would be impossible to make money like this? Because it would be too easy to make money.
Jester smiled, too.
What he said was not a joke, but something really happened in his world.
Jester and Carmack, who are more advanced in-depth discussions about Battle.com or a further gaming platform, did not continue to discuss in depth. After all, even in the United States, the Internet era has just begun, and for many people, they don’t even know what the Internet is.
Even if it was the first battle network in the world he expected, it would take four or five months to complete it.
the next day.
Mike Mohuaimi and Robert Pardo came to the development room specially prepared by Jester with excitement. The area was not large. It used to be Jester's own lounge, but it was abandoned later. This time Jester was preparing to produce "The Stone Guardian", so Jester found the room again.
I cleaned up and put the necessary machines and tools in it.
When they arrived, Jester was already in the room. Seeing the two of them in, Jester just looked up and pointed to the two positions opposite him without saying anything, but both of them understood very well that this was what they meant to sit down.
As soon as they sat down, they saw a few papers that had been nailed together on the table in front of them.
There are some handwritings written on the paper, which are all about what the game they are going to develop and what the work they are going to do.
"You can take a look at the above things first. Everyone has different things. If you understand everything, we will officially start our work. If you don't understand, you can ask me anytime. The last one is our schedule. I set it for forty-five days, so our time is still very tight. Within forty-five days, we must come up with a trial version."
Jester spoke in a very plain tone, but nodded seriously, whether it was Mike Mohuaimi or Rob Pardo.
They knew that this was how Jester was working.
When he issued a task, as his subordinate, there was only the option of obedience. If you had different opinions, it was very simple. Leaving the development team of Jester's tie was that simple.
Mike Mohuaimi and Robert Pardo read it very seriously, and Jester also wrote it in detail. It is easy to understand what kind of game this is, what tasks this is, how everyone should understand the content of this game.
So it's not difficult for the two to read.
In fact, for Jester, this period should be his most relaxed period, because in the era of dreambox2, it was an era of lack of competition. In the original history, among the competition of sixteen-bit computers, the most eye-catching thing was the century-long war between Sega and Nintendo.
It was said that it was the War of the Century, but Sega took advantage of the gap in which Nintendo did not launch its own console, and they launched their own console in advance, caught Nintendo off guard, and relied on Nakayuji's imaginative "Sonic" to complete a counterattack against Nintendo in the United States and Europe.
Almost shaken Nintendo's dominance in these two world's largest gaming consumption areas with Mario.
Sonic also became Sega's totem.
But in fact, the reason why Sega was able to achieve such a brilliant victory made people feel that Nintendo was just like this, and from another aspect, encouraged ea to create 3do and also devoted itself to the competition for consoles was just because Nintendo took a nap during this period.
Yes.
When Nintendo's super Nintendo withdrew, it almost swept the entire army with the momentum of sweeping the entire army, and it destroyed almost nothing.
Especially the new Mario work "Super Mario World" on Super Nintendo has reached the horror of the entire Super Nintendo player, and later it was until Sony's PS officially joined the sword console's battle group. In fact, the process was very simple.
Sega took advantage of the time difference between Nintendo without sixteen consoles and caught Nintendo off guard.
Then, Nintendo, who was recalled, pressed his three punches and two kicks on the ground and beat him up. After that, Sega could only follow Nintendo and eat dust.
The reason for this is one.
That is, all the gameplay that can be thought of by sixteen-bit computers is actually thought of by game developers in the eight-bit computer era. Therefore, when the sixteen-bit computers, the work of game developers is just constantly strengthening the games that existed when the eight-bit computers.
Many gamers are actually interested in such a game mode.
So. This is also in the era of sixteen-bit computers, there has never been a landmark game like Mario or similar to Mario, whether it is reputation, gameplay, sales, or enlightenment for game developers.
It’s not that game designers cannot design such games.
It’s just that many of the wonderful ideas that are now designers are trapped by the current backward hardware. They can only sigh.
For example, Hideo Kojima, who has long been hungry and thirsty, is one of the centers.
at the same time.
In many small and medium-sized game studios in the United States, they have seen "Age of Empires" sold more than three million copies in just two months. Many of these studios were created by game enthusiasts. Their scale is very small, and the games they developed can only be sold to small companies with distribution rights. Even tens of thousands of copies can be sold, which is an amazing sales volume for them.
Of course, they know that many game studios have received favor from those big companies just because of a game, and then they have made their mark and acquired it. They have become real game production companies that can make the games they want to make.
For example, two high school students only made a ski game, but were attracted by Jester and personally named it and acquired Naughty Dog under Mars Entertainment.
The RPG adventure game recently made by these two high school students is selling very well on Dreambox 2. Judging from the sales volume announced by Mars Entertainment, this game, which has been on sale for four months, has exceeded 1.5 million copies. For those Mars Entertainment, such sales volume is nothing in the company.
However, for their small studios that are still worth a few thousand points in sales, they are simply astronomical in their eyes.
In Las Vegas, there is such a not-so-large game studio.
Britt Spari and Louis Castone are the founders of Westwood, but the company has been fully acquired by Weizhen, so they have not made much of a particularly influential game.
On this day, after Bret arrived at the company, the first thing he did was to turn on the computer and start running "Age of Empires".
In just a few days, he has been deeply addicted to this game.
Westwood Company does not have many employees now, and Louis Castone is just an investor. Generally speaking, he rarely comes to the company. Britt is the company's chief designer. He needs to come to open the company in the morning. While waiting for others to come, he always opens the previous game "Age of Empires" to kill time.
Britt's level is very high. In the company, he is engaged in "Age of Empires" battles, and almost no one can be his opponent.
So when it comes to computers, even the strongest computers are not difficult for him. This is not because Jester deliberately made computers too poorly, but because games of this era do not allow computers to have too high AI, because in this way, it will bring a lot of unnecessary burdens to the computer.
After Britt manipulated his favorite Anglo-Saxons to destroy the last building of the last Germanic power, several employees from Ximu who came to the company were surrounded by him.
These people are very interested in "Age of Empires" and their level is good, but they are not as many as Brett plays.
“This is such a great game!”
Seeing that the person was almost here, Britt felt that he should start working, so he ended the game directly, but he still couldn't help but say this to everyone.
"Yeah, what a great game!"
Of course, I received the answers from everyone. (A good activity of falling pie from the sky, a cool mobile phone is waiting for you! Follow the ~dian/public account (add friends on WeChat - add official account - enter dd), and participate immediately! Everyone has a prize, now follow the dd WeChat public account immediately!) (To be continued, please search Piaotianwen, the novel is better and faster!
Chapter completed!