Chapter 465 What is the sense of blow
"So you chose the three fabs?"
"Yes, for us, the most advanced production process is what we need most." Lee Kun-hee said this very surely, but after a moment, he sighed and asked in an unpredictable tone, "Jess, do you think it's worth it to put all the future of Samsung into this aspect?"
"future?"
Jester chewed the word softly, then laughed.
"Brother Li, in my opinion, many future statements are false. Only real profits can represent the correct choices of our choices. For example, the electronics industry, can't the data on the financial report of each year give you peace of mind?"
"You said it right."
Lee Kun-hee said in a calm voice, then sighed: "But most of our current technologies are eliminated by the Japanese. No matter how hard we try, we can't catch up with them. When we can achieve their current technologies, they will sell these technologies. Then they have better technologies. If this continues, they will never see the expectations of catching up with them."
As he said that, Lee Kun-hee smashed the car hard.
Only the first can survive. It is the point that Jester said to Lee Kun-hee at the beginning, and it was also quoted as a famous saying by Lee Kun-hee.
There are some things that Jester cannot say too much. He cannot directly say that Japan almost collapses in the future during the economic crisis, and South Korea is under the supervision of the government. At that time, in order to protect itself, Japanese companies will give up on the technology and talents they usually cherish and regard as their lives.
All we have to do now is just to just follow the Japanese and drink some soup.
"Jess, what do you think we are going to develop in the future? Our music products are defeated in the competition with Sony. Even in South Korea, there is no way to compare with Sony's music products. Even my daughters like Sony's products more than our own."
Lee Kun-hee did not waste too much time on the previous topic, but turned to the specific product directly.
The biggest problem with Samsung now is that their products cannot be sold.
Whether in terms of technology or design, the gap between the same product is still obvious when it comes to electronic giants like Sony and Panasonic.
"I think we can focus our energy on the research and development of mobile phones first. I think this product has great potential in the future." Jester told Lee Kun-hee his suggestions.
When Lee Kun-hee heard this, she was a little confused: "Is it a mobile phone with analog signal from Motorola?"
"No, it's a digital signal."
"Do digital signal?" Lee Kun-hee silently recited the four words, then nodded. "I'll go back and study it, but we don't have any technical reserves in this area, I'm afraid..."
But at this moment, Jester interrupted Lee Kun-hee without hesitation.
"Brother Li. I think that as long as you have money, then technology will not be a problem. Whether we buy someone else's or develop it ourselves, as long as the funds are sufficient, then technical problems will not be a problem. Jester said this firmly.
Lee Kun-hee also nodded silently after hearing this.
Indeed, as long as the money is enough, technical problems are not technical problems.
Jester didn't go around the construction site for a long time, but just took a short walk around and then went to the hotel arranged for him to rest.
The hotel is in the center of Daejeon, just an ordinary hotel, far from being as magnificent as the Shilla Hotel in Seoul, but despite this, this is also the most luxurious hotel in Daejeon.
After Jester had a sleep, he had a meal and heard the Samsung staff arranged by Lee Kun-hee to say that there was a young man named Itagaki Baini who rushed over from the Mars Entertainment Japanese branch to see him, and he also said, this is what you told him.
"teacher!"
Since the time I talked to Jester before and was taught by Jester, it has had a great influence on him and has basically reshaped him. His idea of how to design a game, so he has always called him his teacher in front of Jester.
Jester just smiled without any dissatisfaction. He pointed to the chair beside him and said lightly.
"Sit down."
When Itagaki Baonin sat down calmly after hearing this, he couldn't wait to hand the file bag he held in his hand to the front of Jester, his eyes full of hope.
Jester didn't say nonsense either. He took it over, opened itagaki Baonin's file bag, took out a thick stack of paper inside. The paper was filled with dense handwriting, and it was written very sloppy, with Japanese and English mixed in it. Of course, there were very few Japanese, most of them were in English.
"good."
After watching it for less than ten minutes, Jester looked up at Itagaki Baonin with a worried look, and praised it with a smile.
Then, when he heard Jester's praise, Ichigaki Baoni, who was originally extremely nervous, suddenly felt relieved. The game's settings, plots, levels, and many things he wanted to show in the game were all made with great effort.
It can be said that he was very confident in the set set of this game. He was worried before, but it was just an involuntary reaction. After being praised by Jester, most of his nervousness disappeared.
Jester looked at things very quickly. He could see it clearly on a page of paper with just a few glances. While Jester was looking at the stack of documents, Itagaki Baonshi was just like the author, patiently waiting for Jester's opinions on his game settings.
It took almost an hour before Jester finished reading the last one.
After reading it, he gently placed the last one in his hand on the table. He did not speak directly, but looked at Itagaki Bashi with his eyes very seriously: "I did not read it wrong at the beginning. You do have the talent that others can't make a miracle in action games."
"Let's not talk about the game you designed for now."
Jester took a photo and the stack of files scattered in front of him, and said with a smile: "I want to ask you a question. In these files, you mentioned that the sense of blow is the most important element for action games. You can even say that an action game can be rough modeled, the plot can be trashed, and the tricks can be ordinary, but the sense of blow is absolutely not bad."
"So, just say, what exactly is the blow you understand?"
“Sense of blow…”
Itagaki's eyes lit up, and he repeated the three words in a low voice, as if thinking about his words. He spoke after more than ten seconds.
"In my opinion, the sense of shock is a sensory stimulus, which is divided into two parts: internal and external. External sensory stimulus can be direct or indirect, while the internal sensory stimulus is brought into the atmosphere created by the designer through receiving information and psychological hints."
After saying that, Itagaki Sonori was waiting for Jester's answer.
Jester didn't say anything specific, he just nodded and continued to say in his plain tone: "Continue to talk, I want to be more specific, not so general."
Itagaki Satoshi took a deep breath, gathering up his courage, and not worrying whether his opinion would be specifically mentioned because of Jester's dissatisfaction.
"The direct part of the external sensory stimulation is nothing more than various hardware or operating equipment such as handles, steering wheels in arcade frames, arcade rocker rocker, and even large somatosensory games simulated cockpits. These input devices are the most basic first step. We input commands quickly and accurately to let the characters in the game respond. This is the beginning of an action. If this aspect is not in place, it will fundamentally directly affect the sense of blow. This is also the reason why fighting games must use rocker."
"And the external sensory stimulation is better understood indirectly. In fact, it is nothing more than the two parts of vision and hearing. This is not easy to use in words, so you can directly look at the examples."
"Let's talk about visual aspects first. For example, the most sales game of "Ballotelli's Great Adventures in Another World". When he jumps and falls, he stomps a monster, and then he doesn't just fall. He has to jump a little after being affected by the monster's reaction - this is one of the visual manifestations of a good sense of blow. Let's take a look at the rate of jumping and falling of Balotelli, which is not uniform speed, but acceleration - both acceleration and when he jumps and falls, this is an application of vision in the sense of blow."
"And the auditory aspect is the sound effects, for example, in the "Avengers" by Senior Mark Seney..."
The more I say itagaki Satoshi becomes more and more confident. Jester listens quietly until Itagaki Satoshi finishes his point of view. Jester has not said a word, and the expression on his face has not changed at all. It is impossible to see whether it is agreeing or opposing.
After Itagaki Baoni finished speaking, he looked at Jester with expectation, hoping to get Jester's opinion on his point of view. When he asked, the opinions he expected were Jester's approval.
But Jester just smiled.
"Ichigaki, in fact, when we were discussing an excellent action game, we always said that this game is very shocking. What you just said is correct, the impact effect, sound effects, etc., but this is not the key to the problem." (To be continued, please search for Astronomy, novels are better, updated and faster!
Chapter completed!