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Chapter 432 Ideas

Gameboy has many disadvantages at present. The biggest ones are, for example, after installing the four-piece and five-digit battery, the palm machine that was originally designed to be lightly portable still seems a bit heavy. For example, the black and white screen is a bit outdated now.

Thinking of the black and white screen, Ken Kutaraki seemed to have thought of something. He seemed to know that Sega had not come up with a palm phone that could be sold during this period. Their biggest possibility is to develop a feasible color screen palm phone.

Is it difficult to color screens?

In Kyutaraki Ken's opinion, it is not difficult at all. The difficulty is that the color screen requires much more power supply than black and white screens. Now the gameboy with black and white screens of Mars Entertainment requires four or five batteries. How many yuan does it take to replace it with a color screen to ensure the same battery life?

Eight or ten yuan?

Ken Kutaraki can't explain this clearly. This requires testing based on the size and power of the color screen. Ken Kutaraki knows that if the battery life problem cannot be solved, then the color screen palm phone will not be feasible. You can even say it bluntly that as long as the battery life power problem is not solved, the color screen palm phone will definitely die.

This is also the reason why Ken Kutaraki did not ask Sony's R&D personnel to develop palm phones.

Because in Kyutaraki Ken's eyes, Sony's biggest advantage is that its technical R&D strength is much stronger than Mars Entertainment and Sega. Whether it is in home phones or in any aspect, the bottleneck of palm phones is now very big, and it is not difficult to develop a mobile phone that is more advanced than Gameboy.

The difficulty is that I don’t have the strong game development strength as Mars Entertainment, and relying solely on myself, I can support a whole platform.

Unless the palm machine he developed can make his opponent look ahead and set the victory in one fell swoop, it will be unlikely that he will intervene in the field of palm machine to compete with Mars Entertainment in a short period of time.

Moreover, Ken Kutaraki is not optimistic about Sega's efforts in this regard. He thinks that Sega's current efforts are wrong. Indeed, players do want color screen palm phones. This is not because players are tired of black and white screen mobile phones. It is just like color TV replacing black and white TV and color movies replacing black and white movies, which is a natural succession.

The problem is that you need the color screen to fully meet other indicators of the black and white screen.

At least in this era. In Ken Kutaraki's opinion, it is very difficult to do. This is very difficult to do. It does not mean that it cannot be done. If you spare no expense, use carbon fiber as the frame and use Panasonic's latest power storage battery technology in energy, it can still be done.

But that cost can only be hehe.

However, Sega did not mean to give up. It was true. After all, Mars Entertainment has proved how large the market size of the palm phone is. Just watching such a huge market is almost completely occupied by Mars Entertainment. No one can stand it when he is used to make money as their back garden.

But who told me to enter the market early and had already completed the market occupation with several high-quality games in the early stages?

In short, Ken Kutaraki is not optimistic about Sega's efforts on the palm of his hand. On the contrary, Ken Kutaraki thinks they have great potential.

One of the requirements for Nintendo to completely withdraw from the home phone market was to ensure that it would not hinder their entry into the palm phone market. Although Jester was very unwilling at the time, he and Shiroozuo Nakayama did not want to see Jester living too well on the palm phone, so he discussed and joined forces to pass Nintendo's request.

This incident made Jester very unhappy at the time.

Ken Kutaraki was still a little puzzled at that time, but when I thought about this, I came to my senses because he suddenly realized that this fragmented game development was actually very suitable for Nintendo's development style, and Nintendo's biggest weakness was their hardware development capabilities.

It can be fully utilized on a palm machine that does not require too advanced development technology.

At least it will not be inferior to Mars Entertainment.

After thinking about this, Ken Kutaraki was a little surprised. No wonder Jester was furious at that time. It turned out that his inadvertent actions between him and Shizuo Nakayama actually hit his weakness directly.

However, in Ken Kutaraki's opinion, even if Nintendo is suitable for the development of palm game games, this is just a slight trouble for Mars Entertainment's share in the palm game market. This is the reason why he does not want Sony to intervene in the palm game market now.

That is, unless you can be ten times better than Mars Entertainment, it will not be possible to shake their share in the palm market.

The trend has come true.

With many years of experience in Sony, he has seen too many ways to stabilize the situation and strangle the opponent by relying on the general trend. Just as he was thinking, he also picked up a gameboy and played with it. There is a chain behind the gameboy locked on the cabinet to prevent it from being taken away by others.

The cassette inserted in this gameboy is a series of "Super Balotelli". Ken Kutaraki also likes this game where adults and children can experience endless fun. He often plays with his son at home. This is his first time playing with a palm-machine.

He was surprised to find that the smooth operation of the palm machine was no worse than that of the home machine. Although the picture was black and white, the picture was still very exquisite. Players could clearly distinguish the characters inside, and they could pause at any time, and even save archives. It should be because there was a memory chip in the gameboy for storage.

After passing three levels in a row and knowing that all three lives were dead, Ken Kuraki reluctantly placed the palm machine in his hand on the cabinet.

"An invention that has a deep understanding of people's hearts."

Before, he just heard that he had tried and operated it himself. This was the first time for Ken Kutaraki, but even for the first time, Ken Kutaraki still deeply felt the charm of the toy in his hand. Those who could think of this idea were simply incredible about the players' hearts.

It is said that this was the idea that Jester had at the beginning when he first established Mars Entertainment in 1984.

"Did Jester Lee think that the palm phone will definitely make great achievements in the future?"

Ken Kutaraki didn't want to believe it because this answer was too terrible for him. He could not imagine that his main opponent in the future was not only an unparalleled game developer, but also a very popular game developer, but more importantly, his insight into the players' psychology.

This is what worries him the most.

After breathing a sigh of relief, Ken Kutaraki calmed down. When he was about to see which palm-machine games were available for trial play this time, an image of Jester suddenly appeared on a twenty-nine-inch TV screen not far from him.

Jester stood on a rostrum that was not too high or not wide. Behind him was a big screen, which was constantly playing some reviews of Mars Entertainment, starting from their first game "American Squares", to the later "Super Balotelli Series", "Avengers" series, "Contra" series, and so on.

Many games flash by, and every time a new image appears, a burst of extremely warm cheers will inevitably erupt among the crowds under the rostrum.

And Jester stood on the rostrum, smiling at the people below the audience cheering.

Ken Kutaraki saw such a live broadcast scene from the TV screen. He seemed to have a sudden feeling in his heart, as if, here, Jester was their king, and they, that is, these players, were worshiping their king.

But this idea was fleeting, and Ken Kutaraki shook his head and drove the idea out of his mind.

But the scene of Jester smiling at the tsunami and roaring in the mountains and seas was lingering from his mind. Even a scene flashed through his mind that made him feel absurd, that was, he seemed to be standing on a rostrum, and under the stage were thousands of crazy cheering players, and their cheering object was no longer Jester, but himself.

Although this thought was kicked out of his mind at the moment when it appeared again, Ken Kutaraki couldn't help but clench his fists. Even he himself didn't know that he was just telling himself not to think randomly, or reminding him that this was his future goal and dream.

Anyway, Ken Kutaraki stood there, his eyes staring at the TV screen.

On the TV screen, a passage reviewing the history of Mars Entertainment in the large screen behind Jester has been played, but the cheers of the audience were already hustle and bustle. On the big screen, there was also a sign of welcome to the Mars Entertainment Carnival.

Jester kept pressing down with both hands, wanting to let the audience and players on the scene calm down for a while. Obviously, he had something to say.

But the players on the scene were so excited, especially the Mars Entertainment game replay that appeared in sequence on the big screen just now, which made their deep memories re-emerge and their emotions even more excited. So it was not until Jester pressed down for four or five times that the players completely calmed down. (To be continued, please search for Astronomy, novels are better, updated and faster!
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