Chapter 417 Three kinds of exhibitions
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Hearing Jester say this, although Ken Kutaraki was a little reluctant, there was no better way now, so he just nodded and agreed.
This matter was not very related to Nakayama Shizuo. When he saw that since the two sides had compromised in this regard, he agreed. In fact, he understood very well that it was not a big problem to let Oga Nobuo make concessions to their other two companies in the CD-rom authorization. For the distribution of power in the World Electronic Games Association, these efforts are worth it.
However, if they were asked to expand this authorization to members of the entire association, it would not be a decision that Oga Nobuo could make. Sony has many internal factions and is not affiliated with each other. It would be very difficult to get these departments to gather together and clench into a fist, let alone something that cannot bring them enough benefits.
There was nothing eye-catching about the issues discussed later. After a proposal was put forward, several people quickly made the most.
Until the last item, which was what Jester said, when it came to how to hold a global game exhibition, the three parties once again had very serious differences. This time, Sony and Sega were very determined and did not give in.
"We have only one opinion on the location of the game exhibition, which must be placed in Japan. As for whether it is Tokyo or Osaka, this can be discussed again, and this must be determined."
Jester was also speechless for a moment. He had previously set up the headquarters of the World Electronics Association in Los Angeles, so he had to make some concessions at the game exhibition, but he was very reluctant to make this concession. In his eyes, the venue of the game exhibition is as important as the headquarters of the Electronics Association. There is no saying that one can give up and another can compromise.
Therefore, Jester's attitude is also particularly firm this time.
It seems that the negotiations are in a deadlock.
At this time, since I had previously talked about Sega's malicious price cut, Mark Seni, who had been listening, had not interrupted, spoke again at this time.
This is also why Jester asked him to listen on the sidelines. When it is difficult for him to give in, he can be used as the step to break the deadlock. This is very useful in a negotiation. Sometimes, when a negotiation is in a deadlock and neither side is willing to retreat.
It is just that such a person is needed to keep the negotiations going.
"Let's do this. Let's put this question about the venue of the game exhibition for the time being. We can discuss other issues first. For example, the type of game exhibition and the focus issues."
Mark Seni's words temporarily attracted everyone's attention, and he continued to smile and add, "For example, should our game exhibition focus on game manufacturers, game players, or game developers? I think this is also very important."
The statement that Mark Seni divided the game show into these three categories really made Ken Kutaraki and Ken Nakayama's eyes lit up again.
This is indeed a good proposal. By refining the game classification method, it seems that the dispute between them can be solved.
The statement that the game show is divided into three categories is also discussed by Jest before with Mark Seney. Jest thinks it is best not to take this out from the beginning, but to let Mark Seney say it when the three parties are in a stalemate. On the surface, it can also give the three parties a step and make a buffer.
This is very important.
Sometimes it is not that the negotiator does not want to retreat, but that the negotiator cannot retreat.
"I think..."
"I think..."
At this moment, Ken Kutaraki and Ken Nakayama suddenly said something in unison, but after just saying a few words, the two realized that what they were saying seemed to be the same, so after looking at each other, they also laughed.
Jester also smiled. He did not speak first, but gave the opportunity to the two people opposite him.
Nakayama nodded to Ken Kutaraki and said, "Then please let Mr. Kutaraki talk first. If it is different from my idea, then I can make some supplements.
Ken Kutaraki was not humble either. After thinking for a moment, he spoke directly and smiled: "I think our previous conflicts can be made in the exhibition classification. I personally think that since Mr. Mark Seni thinks that the exhibition can be divided into three different types - mainly game companies participating in the exhibition, players, or game developers, why don't we talk about this as three different exhibitions and use different locations as the venues for the exhibition?"
After hearing Ken Kutaraki say it, Jester was expressionless. He turned his head and looked at Shizuo Nakayama, and asked in a very light tone: "Is there anything else that President Shizuo Nakayama needs to add?"
"No."
Shiroo Nakayama also thought for a moment, then shook his head and said lightly, but he still made some additions: "My suggestion is that it is best to place these three different styles of exhibitions in three different places or cities, so that we can expand our influence as much as possible."
"I agree, too."
Before Jester could speak, Ken Kutaraki took the lead in agreeing.
"hehe."
Jester looked at the two people in front of him with a strange look. In fact, he did not want to put all these three exhibitions within his sphere of influence at the beginning. As a game power, if Japan does not have an exhibition with wide influence, then such an exhibition will be developed there. Just like the e3 exhibition that had not started several sessions, Japanese game companies immediately held TGS, a game exhibition with influence only second only to e3 under the call of Sony.
"I agree with the opinions of both of you. So what we are going to discuss now is where will the three types of game exhibitions Mark just mentioned be held?"
Jester nodded in approval.
"Yes."
The other two nodded in agreement.
Jester was not worried about what happened next, because he and Sony or Ken Kutaraki had different concerns at the game exhibition, just like the difference between the TGS Tokyo Game Show and the E-show back then, which reflects the biggest difference between Sony, the advocate of TGS, and the Americans in terms of game understanding.
Sure enough, Ken Kutaraki was itchy with his usual unyielding style. He said in a very firm tone: "I think the game exhibition centered on gamers' visits and experiences should be in Japan, preferably Tokyo."
After saying that, his eyes were staring at Jester, hoping to see something different from Jester's face.
But unfortunately, the expression on Jester's face was the same as before he spoke. The difference was that after he finished speaking, Jester's face showed a single smile, and even Ken Kutaraki felt it from his smile, as if Jester agreed with his proposal.
However, Jester turned his head and looked at Shirooka Nakayama and asked as usual: "Sir Shirooka Nakayama, is there any supplement?"
"Yes."
Shiroo Nakayama stretched out his arms. After doing so long, he felt a little tired. After looking around the three people present, he said in a more stressful tone: "I agree with Kutaraki's proposal, and it is not the best Tokyo. I think the venue must be Tokyo. No matter what the reason is, Tokyo is the best choice in Japan."
As for the reason why Shirooshi Nakayama said this, it is that in Japan, there are two cities with the most developed gaming industry, one is Tokyo, which is the base camp of Sony and Sega, and the other is Osaka, where the Japanese branch of Jester's Mars Entertainment is located.
Of course, there is also Nintendo's Kyoto, which can be barely included in the influence of Tokyo District.
"I agree."
What surprised Kutaraki Ken and Nakayama Shizuo the most was that Jester did not have any objection or dissatisfaction with this proposal, but was a little relieved. Could it be that what he hoped to get? Isn’t the game exhibition centered on player experience and visiting the best way to show?
"Then, I should propose it next." This sentence seemed like a question, but when he said it in Jester's mouth, it was completely a statement. He was not asking for the opinions of the other two, but directly stating his intentions.
On this point, Ken Kutaraki and Ken Nakayama had no objection.
In their opinion, this is natural. Since they have finished choosing, it is naturally Jester's turn to choose next, and Jester didn't think too much, or he had thought about it many times before, after seeing Ken Kutaraki and Ken Nakayama nodding.
He said directly: "Then I suggest that the venue of the game exhibition with manufacturers as the core is located in Los Angeles - there are many game companies here, and almost 80% of the game companies in the United States are in California. No matter what the reason is, this is the most suitable."
On this point, since Sony and Sega teamed up to choose the venue for the first game exhibition and Jester did not make any comments, they naturally would not object to Jester's proposal.
But when it came to the last game exhibition choice, the two sides once again refused to give in.
At this time, Jester's cleverness in arranging Mark Seni was once again revealed. When the three of them quarreled and stalemate, he spoke again in time. (The novel "Game Development Giant" will have more fresh content on the official WeChat platform, and there is also a 100% lottery gift for everyone! Open WeChat now, click the "+" sign in the upper right to "Add Friends", search for the official account "qdread" and follow it, hurry up!) (To be continued, please search for Astronomy, the novel is better and faster!
Chapter completed!