Chapter 391: Hisao Oguchi's praise
“In addition, there is another thing that is extremely important.”
Jester licked his lips.
"If you can't gain passion, happiness, and achieve success in the development of the game, then don't force yourself, give up on him, believe me, if you can't even please the game yourself, don't try to please others."
"Of course, don't watch game development too well, because for most people, this is just a boring and boring job."
Mike Mo Huaimi and the other two were all a little scared, but at this point, Jester's voice suddenly changed, and his tone became much gentler, just like their brother was chatting with them on a daily basis: "Do you have any experience in developing games? Games on Apple are also OK."
Mike Mohuaimi has never had it. Although he had the first Apple computer a long time ago and his gaming enlightenment also started with Apple computers, he has not touched Apple computers for a long time so far. It’s not because Apple computers are not good. In fact, Apple ii or Apple Macintosh computers are definitely enough for daily use now.
But there is one disadvantage, that is, Mars Entertainment never comes out of Apple computer games.
Many Apple players complain about this and declare that they have been discriminated against. In the past, Mars Entertainment did not make PCs, but now they have developed PC games, but why can't they release an Apple version at the same time?
The reply from Mars Entertainment was very controversial. They openly mocked Apple users, calling them one percent choice, and explained that since you want to get the best experience, why do you have to choose to be that percent?
This made Apple users extremely dissatisfied. You should know that as we all know, Apple is known for its cheapness. It makes its products cheaper through strict performance, and has occupied many low-end markets by cheapness. Mars Entertainment's provocative behavior towards Apple users is called a discrimination against low-end users and a small number of users by Apple users.
In this regard, there are rumors that this reply was told by Jester himself that the external department of Mars Entertainment was said, and many people analyzed that Jester had a very strong relationship with Jobs because of Lucas' Pixar Studios. Although Jobs has been swept out by Apple now, Jester still hates Apple very much.
Jobs did not admit this. He believed that Jester's poor character had nothing to do with Pixar's affairs. Moreover, Pixar was discussed with Lucas long ago, and there was no such thing as he was in a stubborn manner. If there was a stubborn manner, then Jester was not in a stubborn manner at all.
However, Pixar has not yet burst into a second spring in the hands of Jobs. These studios, composed of the best animation workers in the United States, are very enthusiastic about pure 3d animation. However, developing pure 3d animation is not an easy task. The biggest difficulty is that it requires a lot of money.
Jobs was not afraid of investing money, but what he didn't expect was that he would have to invest so much money. More importantly, this is a bottomless pit, and he wanted to support these most talented animation talents in the United States and even the world, which is a bottomless pit, and in a short period of time, there is no profit at all.
Jobs knew that Pixar would bring him huge benefits in the future, but he couldn't see where that day was.
In fact, he was already a little regretful that he had forced Pixar from Jester to rely on his personal relationship with Lucas. This was a completely hot potato. It was a pity to throw it away, but it was extremely troublesome not to throw it away.
Among these three, only Steve Steve raised his hand.
Jace nodded and told him to introduce his development experience. Steve Stanwich did not refuse. After receiving Jester's permission, he talked about his game development experience. In fact, like many Americans who were very interested in programming during this period, Stanwich developed a strong interest in this thing when he first came into contact with computers in middle school.
Previously, Steve Steinwich was an oral arithmetic expert in the school. He was able to easily calculate the addition and subtraction of seven three-digit numbers in six seconds, even faster and more accurate than others pressed with a calculator, which also made him proud.
However, later, the school bought several Apple computers. Steve Steve Vanilla was in a computer class and suddenly discovered that this thing was much faster than him.
Moreover, he could only quickly calculate addition and subtraction, and the computer called Apple in front of him could easily calculate even multiplication and division. I didn't know how many times it would be more than him, which made him curious about the computer.
Later, on his birthday, he got his first computer, the cheapest Apple at that time.
Immediately afterwards, he fell into a fanatical love for programming - just like most boys at the time, their biggest interest in programming was to write a game they wanted to play. The most popular game at that time was the DND type, using punched cards as storage medium. Every time they played, they needed to bring a large stack of cards with different holes.
Steve Steinwich is no exception. He has only made many such games running on Apple machines, which have been widely praised in schools.
When he went to college, he learned more deeply about programming, and then he realized that what he had done before was just an introduction to programming work. In his eyes, the games he had worked hard to make were like the difference between a baby and an adult man in front of those game companies that could be sold.
He also really fell in love with game development through Mars Entertainment, especially in "Thor Hammer" a year ago. In the eyes of Steve Stevich, this game is simply the same as a textbook for all programmers or programmers, and it is not an exaggeration to call it the Bible.
And for John Carmack, this person who is not very famous now has become his idol.
Jester listened quietly to Steve Stevich's story and nodded from time to time. When he heard that his idol was John Carmack, he couldn't help but laugh: "Steve, do you know how old he is this year?"
Steve Steinvich was stunned by Jester's question. He didn't understand why Jester asked him this question. He answered hesitantly: "Thirty years old?"
After hearing his answer, Jester just smiled and said softly: "Carmack is less than twenty years old this year."
After hearing what Jester said about the twenty-year-old, Steve Stevich instantly widened his eyes and opened his mouth, as if he couldn't believe it.
However, Jester's voice quickly rang out: "However, John is really a genius. I rarely use this word to call others, but really, John is such a person. His understanding of programming is simply different from ordinary people. In Mars Entertainment, he is not without a master in programming, but John has only one."
Just as Jester was interviewing the interns, a meeting was also underway at Sega's headquarters in North America.
Although Kusao Koguchi is only the marketing department director of Sega North America, and the president and vice president of Sega North America were also present in this meeting, the person who chaired the meeting was still Kusao Koguchi. Among the internal rumors of Sega North America, the Japanese headquarters is about to make a decision. Before the second quarter of this year's financial report, Kusao Koguchi will be able to become the president of Sega North America and truly control the power of Sega North America.
Although he is no different from mastering Sega in North America.
“It turns out that our strategy is correct.”
At the beginning of the meeting, Kusuo Koguchi used this sentence as the opening. The correct sketch of what he said was his strategy of directly reducing the price of MD by fifty dollars and forcing the dreambox2 of Mars Entertainment. It was not because his price cuts made MD's sales a leap forward, but that it greatly reduced the sales of Dreambox2 from the side.
This attenuation is geometrically level, at least 30%.
Before Kusuo Koguchi said in the show that MD would be sold at a price of $50, the market survey said that more than 70% of the players who were willing to buy the Dreambox2 console as soon as possible. In other words, the sales volume of Dreambox2 within three days of its first release is very likely to exceed 1.5 million sets.
But in fact, dreambox2 has been on sale for three days now. Although the sales volume of Mars Entertainment has not been announced to the public, according to the calculations of all other statistical agencies, so far, dreambox2 has the largest sales volume in the North American market, and will not exceed one million units.
Not only that, with the release of Dreambox2, Sega's MD console sales also increased at the same time. Although the growth rate was not very large, it is obvious that there are still many people. Due to the price factor, these players have changed from being inclined to Mars Entertainment and have turned to them.
"But I have to say that Jester's trade-in is a very successful countermeasure."
Kusuo Koguchi suddenly talked about the recent method of Mars Entertainment: "In my imagination, Jester would definitely surrender to our price reduction strategy, but that was after he paid a heavy price and a large number of markets were occupied by us. However, they did not expect that they could easily win over the old players who originally belonged to them by using the old method of exchange for new ones."
When talking about this, the praise in Kagura Kusuo's tone was obvious. (To be continued, please search for Astronomy, the novel is better and faster!
Chapter completed!