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Chapter 377 Failure is nothing

You cannot have both fish and bear's paw.

In a moment, Jester suddenly remembered the article "What I Want to Fish" by Mencius, which he once studied in the junior high school text in the previous world.

He wanted to make money through hardware, and he made a hundred reluctant losses in his heart to sell hardware. He also wanted to gain market share and get as much as possible. But at present, it is still very difficult to do these two points at the same time.

I had a lot of thoughts in my mind, but after thinking for a long time, he couldn't come up with any reliable solution.

Just Jester threw away the pen in his hand and closed the folder in front of him, not thinking about these things for the time being.

At this time, the phone ringing on Jester's desk rang, and Jester answered it as soon as he called Seff Daberwater. On the phone, Seff Daberwater said he had something to talk to Jester.

After thinking for three seconds, Jester agreed to his request.

However, Seff Daberwater wanted Jester to go to his development room, saying that there was something specific to Jester.

Jester agreed immediately.

When we arrived at the development room of Cyfer Daberwater, there were not many people present. In addition to Cyfer Daberwater, who had been waiting in front of the door, there were three or five people busy. Cyfer Daberwater explained: "Because I worked overtime until late at night to complete the final restoration of their new game, I asked them all to go back and rest. I only came a few to help me test the game again."

When he spoke this passage, the expression on Seff Dabwart's face was a little awkward, and his face turned a little red.

And Jester just smiled and said nothing, and he knew why.

Seifer Daberwater is the first talent in game development discovered by Jester himself. He has a good impression of him and valued him very much. The other party did not disappoint him. The "Sir Balotelli" developed has become the most classic image of Mars Entertainment. Many people even say that the image of Balotelli can be regarded as a symbol of Mars Entertainment.

The two consecutive "Contra" made him famous and became one of the best game designers in Mars Entertainment and even the entire United States.

However, due to the failure of the third game, the studio he had just set up independently closed down. He was invisible and wanted to completely withdraw from the game industry, but after Jester learned about this, he found him immediately. It was in a dim bar. Seff Daberwater was drunk, and Jester dragged him to the company without hesitation and poured a bucket of ice water on his head.

Then, there was Jester's questioning.

Seffer Daberwater was also very regretful. He kept talking about the mistakes he made in this failed game in front of Jester. He was pride and blind and arrogant at that time. When his game was handed over to the distribution company for evaluation, the distribution company was extremely dissatisfied with the game, but hesitated that Seffer Daberwater's status was too high, and they didn't dare to say anything, but just gave their opinions obscurely. They did not reject Seffer Daberwater's application, but hoped that Seffer Daberwater could modify the game.

However, Cyfer Daberwater, who was at the peak of his career, turned a blind eye to this suggestion. In fact, the development time of this third game was less than one-tenth of the entire game development time. Even before the game was developed, and when the most important finishing correction was completed, he actually took a luxury yacht to vacation overseas.

When the report released by Fengxing was handed over to Seff Daberwater's studio, the main producer was not there at all.

With such an attitude, of course it is impossible to make any excellent games, and it is even more impossible to win over them. When the talented people who were already arrogant failed in this new game, the newly independent studio of Seff Daberwater fell apart in an instant.

Jester quietly listened to Sefer Dabwart's words of regret. He didn't say anything, but just asked him quietly.

"Do you still want to continue playing games?"

And Seff Daberwater's answer was also very straightforward.

"think."

Then Jester stood up and left, but after leaving, he asked Seff Daberwater to go to his office to find him tomorrow.

Afterwards, Seifer Daberwater returned to Mars Entertainment, and began his game development journey again in the despicable eyes of many people. Because of his previous bad performance, when he wanted to recruit outstanding talents, those outstanding talents were disdainful to him. Many employees who followed him when he went out to set up a studio independently told others in the company that he was arrogant and did not even take Jester seriously.

For these, Seff Daberwater was often blushed with shame.

Although Jester gave him the chance to do it again, he could not find the right person and he could not take care of everything to make a game by himself. Of course, there is no shortage of such loners now, but the games they made cannot be compared with those of the large team in any aspect. At this moment, Jester found him again.

He said to him sincerely: "Stage setbacks are nothing. Even if you can't find someone in the company who is willing to help you, then think about it, how long did it take for you to go from an unknown graduate to becoming an excellent production talent?"

Jester's words woke up the dreamer for a while, and made Seff Daberwater's desire to prove his new strength.

He gave up on finding those producers with rich experience in the kilometer, but went directly to those young people who had just graduated from college and were full of endless ideas about game development, and those who were once the same as him.

The father of Contra is still very famous, and there are even many fans of Cyfer Daberwater among these students, so his recruitment process was considered smooth. Cyfer Daberwater does not recruit many people, only seven or eight people, but for Cyfer Daberwater, who already has a mature game idea in his mind, although there are not many of these people, it is enough.

Jester was very fulfilled when he watched a man who had fallen back up, because he discovered this person himself and did not rely on the memory in his mind. When he saw the report that Sever Daberwater gave him that he designed the image of Balotelli as a Western Sheriff's Sheriff's idea, he immediately judged that this was a very talented young man.

And that's true.

In fact, failure is inevitable in the game industry. Even if the most experienced designers, the largest team, and the outstanding employees, as long as their eyes are blinded, no matter what the reason, whether it is arrogant or arrogant, then they are far from failure and their games are not that far away from failure. However, if these people can repent in time, then success again is only within reach, if they have to give a most suitable example.

Then Jester would say without hesitation, Dark 3.

The game Dark 2 is a great game that cannot be described in any praise. Of course, although many people don’t like him and many people love him so much that they go crazy, even if they don’t like him, the light of this game cannot be reduced. Just like Super Mario, he cannot be liked by everyone, just like gta5, and even more impossible to be liked by everyone.

But this is worthy of their greatness.

The same goes for Dark 2.

Dark 3 was released in such a light and was expected. Because time was too long, Jester could not specifically recall the hot scenes when Dark 3 was released. He just remembered that Dark 3 became the top five in Google's annual search terms. He still remembered that Blizzard said in a video interview that their predictions for Dark 3 were able to sell 6.6 million copies in the first year, but in fact, they sold 7 million copies in less than a month.

It was a shocking number, he broke all the records held by all PC games before, theirs, others.

But has this game really succeeded?

This is why Jester has always liked Blizzard. Although time has passed, Jester can still remember it intact. After Ros, this Dark 3 expansion was successful and widely praised, Blizzard analyzed himself and explained why the original version of Dark 3 failed. The most memorable sentence in the interview where he analyzed himself and explained why the original version of Dark 3 failed.

At that time, he joined the Diablo 3 team in May 2011. He was just a newcomer in charge of the development of the Diablo 3 motherboard. Later, he was appointed to take over the dark 3 development team, and became the development director of the Diablo 3 and chief designer Josh Mosquelro, who said this in the interview.

"Diablo 3 had excellent sales data and extremely high ratings when it was released (the original Diablo 3 ign gave a super high score of 9.5 points), but when I walked through the office, I felt like I was at a funeral because we knew we had let everyone down." Josh, who was just an ordinary member of the Diablo 3 development team, was right, they let everyone down, including the most loyal Blizzard fans.

It can even be said that if they do not make any changes, then diablo, a name that once represented the supreme glory in the industry, will be completely ruined in their hands. (To be continued, please search for Astronomy, novels are better, updated and faster!
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