Chapter 243 Hot Sales
Those who like this game will definitely go crazy with joy!
Jester, who was once deeply hurt, could not be said to have suffered a lot. He just felt that it was a prank on Nintendo's settings, but it was indeed an excellent way to cultivate players' gaming habits.
Although it is still far from the future, communityization of future games is something that will inevitably be done.
Communityization does not only refer to the concept of online games that have not yet appeared. Although the world's first network cable has long been connected and applied, online games can only be said to be a kind of community-based game, and cannot be referred to equally. Future games are not as good as community-based. Of course, networking here does not refer to the networking of online games alone.
Although a community mechanism that encourages players to play games together will not be loved by some purely stand-alone players, this is the general trend. In the future, all games of Mars Entertainment must be networked.
"Pokemon" is extremely popular in Japan. The popularity of the cartoon has made "Pokemon" a large number of new fans. Moreover, the accumulation of Pokemon's electronic pet machine for four or five years has resulted in countless people who are interested in this game, just like those little girls from elementary school to high school, they are even more interested in this game.
Also, Jester's reputation also made Jester's fans very curious about this game. They wanted to see what was the difference between this game that Jester thought about after four or five years before starting to produce.
Jester, who has a lot of historical memories from later generations, knows that although "Pokemon" is just a game made for children on the surface, and the market scope seems to be not large, in fact, this game is a real killing of all ages. The fan group of this game is almost everywhere in every age group. Many Nintendo fans that Jester met in his previous life also started with "Pokemon".
Just like in North America, even in Japan, the situation is crazy.
It was still the 24th in North America, and Japan time was already the 25th. At 8 o'clock in the morning, it was still half an hour before the Tokyo flagship store, which was close to Mars Entertainment, there were already thousands of enthusiastic players standing in front of the flagship store. There were still children who were only four or five years old, elementary school students who were just seven or eight years old, middle school students who were just starting elementary school, twelve or three years old, high school students who were seven or eight years old, college students who were seven or eight years old, and even many people in their thirties were not rare.
They are all waiting for the official release of Pokemon.
Jester's status in the minds of players is unquestionable, and gameboy is indeed a very suitable Christmas gift. Many children pester their parents and insist on giving themselves one as their gift. Moreover, this time, in order to conduct a promotion, Mars Entertainment also set a discount method, which is to purchase any "Pokemon" while purchasing gameboy. Then you can get a 10% discount overall. If you buy two "Pokemon", you can get a 20% discount overall.
This is also very attractive to players.
It is naturally difficult to provide trial games with palm-machine games, so this time Mars Entertainment is not ready to try them out. It is really not suitable to try games like Pokemon. It is a short ten to thirty minutes to try them out. It is impossible for players who have just come into contact with this type of game to experience the attractiveness of this game.
This kind of game must be at home, leaning on the sofa, lying in bed, dozens of games, hundreds of hours of game time accumulated a lot of game time. Before I knew it, a day passed quietly. If I hadn't felt that I was too hungry, I wouldn't even realize that I had just woken up and played it until late at night without any investigation.
That feeling, the feeling of not feeling the passage of time and being completely immersed in the game, is difficult for other games to give.
This kind of experience can only be given by this kind of game similar to "brush", and this is exactly the pleasure of "brush". Of course, "brush" - to be precise, according to Hiroshi Yamauchi, it should be collected, and it needs to be happy and interesting, so that players can take the initiative to brush, not brush for a while, and feel uncomfortable once they stop. If this can be done, then this game with "brush" as the selling point can be said to be perfect.
This type of game seems simple, but it is very difficult to do it well. Basically, based on so many experiences in later generations, the only ones that Jester has been able to achieve the peak in sub-game games are "Pokemon", "Monster Hunter" and "Diablo 2".
Before this, Jester did not specially prepare too many game cartridges and gameboy palm machines. This is not because he didn't want to, but because the production capacity of Hon Hai Instruments has reached the maximum limit. Guo has gritted his teeth and stopped cooperating with many PC manufacturers in order to ensure the production capacity required by Jester as much as possible. Even Jester gave Guo an order of 20 million Dreambox2 units in one breath.
Now, almost half of the entire Hon Hai Precision OEM factory is being trimmed and upgraded for dreambox2.
As for Gamboy's ability to ensure the previous production capacity and even a slight increase, it is because it has stopped Dreambox's first-generation production line a lot. According to Jester's experience, although Dreambox is on the verge of obsoleteness, this host, like the FC host in history, has a service life of only half.
For example, FC still maintained a good sales figure until 1994, and it was not until 2000 that Nintendo announced the official suspension of production.
Of course, after Dreambox entered the sixteen-bit computer era in the home gaming circle, it was inevitable that it would be a large decline in competitiveness. Jester also felt that instead of wasting production capacity to produce such old-fashioned hosts, it would be better to directly produce Dreambox2, which could make him more profitable, because if Dreambox2 enters the competitive stage, in order to maintain Mars Entertainment's dominance in the current electronic game industry, it is almost certain that he would have to transfer all his development energy to Dreambox2. The attention to the first-generation dreambox machine can be basically negligible.
And a console without a new game has almost no future.
In this case, if you don’t want to give up the remaining wealth contained in Dreambox, it is better to directly authorize it and allow several manufacturers to produce dreambox machines, and then let those who are willing to develop games on Dreambox continue to develop games on this.
Of course, even if it is authorized, it will be something that dreambox2 has gotten on the right track, not now, if you want dreambox2 to get on the right track and inherit the dominance of dreambox, next year or even the next two consecutive years will be the most critical moment, because whether it is Sega, Nintendo and Sony, or eyeing it on the side, it has not officially stated that it will join the 16-bit computer competition, and Hudson's PC-E, all want to compete for the dominant position in the home computer market when the home game console is upgraded.
In the eight-bit computer era, I relied on the advantages of starting and super high-quality games to sweep all the way, laying the foundation for my current dominance. Now, I am about to usher in a melee that is twice as bloody as the Nintendo and Sega's century war in his memory. Think about it, I am really excited.
Gameboy was almost out of stock in Japan on Christmas Day.
One million units were sold. You should know that before Christmas, the Japanese branch of Mars Entertainment conducted a restocking. The original survival in Japan was only 600,000 units. In the end, the goods were doubled and 1.2 million units were replenished. According to the forecast of Mars Entertainment, the inventory of 1.2 million units is enough to support New Year's Day, and maybe even in the early January.
In their forecast, the market with a huge explosion in sales is concentrated in North America. They shipped 60% of their inventory to North America, while the remaining 40% were scored by Japanese and European markets, which was based on previous sales figures.
But they never expected that Japanese players were very enthusiastic about gameboy, and they almost rushed to buy gamesboys like crazy. Many people even bought ten units and ten units. Because they had never expected this situation before, there was no limit on purchases without anyone to be allowed. Therefore, in one day, more than one million units were sold, which was really a shocking number.
You should know that the total sales volume of gameboy sold in Japan in nearly five months has not exceeded 1.5 million.
When Jester received the number reported to him by the Japanese branch in the United States, he was waiting for the release of "Pokemon" in North America to start. His first reaction when he heard this number was that the Japanese branch had made a mistake, how could it reach 1.1 million units? Even in their predictions, the total sales volume on the first day would not exceed 800,000 units at most.
You know, this is a market that is several times larger than Japan.
Now, for Mars Entertainment, the most serious problem is that according to the crazy sales volume on the first day, even if the second sales volume will shrink, it will not shrink too much. In Japan, there are less than 100,000 units in stock. (To be continued, please search for Astronomy, novels are better, updated and faster!
Chapter completed!