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Chapter 336 New Mode

The development of the Illusion ii was surprisingly smooth. Judging from the current research progress that Carmack showed to Jester just now, it was much smoother than the original booked plan. In the theater plan, four months of development time was set. In fact, this development time is generally not enough. For example, when the Illusion i was developed, Carmack himself said that one month was enough, but it took about two months to qualitate the final version.

Moreover, Jester was also interested by Carmak's enthusiasm. He asked Li Fuzhen to go back by himself, and then he also stayed in this secret development base.

In a general sense, a game engine can be regarded as a thick game editor that many games will release. When the underlying modeling algorithm is determined, it can be so artificial, but the engine needs to consider some things.

Therefore, when the game needs some functions, it needs to be achieved before the engine is developed.

Of course, after the word engine is completed, because he is the first developer of the engine, he suddenly thought that during the research and development process, he could change the underlying layer and add new functions at any time. This is why ordinary large game companies wisely develop the engine themselves or directly develop the underlying layer similar to the engine.

Companies with insufficient R&D capabilities, or those with relatively poor capital and relatively unpursuing, generally only purchase the right to use a certain engine and do not develop a special engine by themselves.

Of course, in this case, in more than ten or twenty years, the manpower, material resources and financial resources required to develop a top 3D engine are very huge, and ordinary small companies do not have enough strength to develop.

For example, the Hanfrost series engine is good, but for some development companies, they sometimes cannot match their own wishes when developing a game, but because they are not the engine they develop, they cannot or cannot make any underlying modifications at all, and can only pass by it.

If it is placed on companies of Blizzard Valves and other levels, their engines are developed by themselves. When changes to a certain place or adding a better and more capable one are found during the R&D process, those who use the engine they developed can re-write them on the bottom layer, and the engine functions will become stronger and stronger.

Those who purchase copyrights do not have this ability.

Developing a 3D engine is certainly a very expensive investment in the future. If you don’t sell the copyright, you may only be able to use it yourself. If the game is not sold well, it is very likely that you will not make ends meet.

In order to improve the Illusion ii as much as possible at the beginning of development, so that when developing the game, Jester was thinking about some functions that could be completed in this era - for example, there was a very popular zombie mode in later generations.

To be precise, the zombie mode is a domestic saying. In foreign countries, it is generally called biochemical mode, and the concept of loss, or the living dead, was found in movies a long time ago, but it was really introduced into the game. It was in the mid-1990s, a horror action game, in the Resident Evil.

This game is a work of a British studio acquired by Capcom. It is an absolute masterpiece. Even if you watch it twenty years later, you will not consider the gap between the picture and resolution that cannot be overcome due to technical reasons. In terms of game design and gameplay, this game can still be called a textbook for similar games.

Classic games like textbooks. Each game that can be evaluated in this way can be permanently engraved in the history of electronic games for future generations to admire.

So, Jester naturally thought of a game type that he liked very much in FPS games, whether it was a stand-alone, online game, domestic or foreign game, in the future.

Moreover, here Jester suddenly thought that if this thing was added to "Thor Hammer", it could be used as a prelude to the future game "Resident Evil". If you have the opportunity to launch the game "Resident Evil", then players will feel like they find an easter egg when they play it.

Although these are all details and trivial matters, it seems that it doesn't matter to a game to improve its gameplay again, but this is exactly the biggest difference between a great company and an ordinary company. Now Mars Entertainment has passed the time to accumulate its first pot of gold. Now Mars Entertainment is to create its own corporate culture.

This corporate culture is not only for internal people, but also for a complete player community built with the game of this game company. For example, Blizzard. When they first made "Dune II" to produce "Warcraft: Orcs and Humans", they would never have thought that this game they got inspiration from "Dune II", and a copycat game would become the biggest part of their entire corporate culture.

Not only for themselves, but also for all the players who like them.

In fact, Jester was reborn in this era and had a lot of nostalgia for the world he left. He did not talk about old things like family, friends, friendship, love, or the premiere work that he could easily play at that time. The most unforgettable thing he might have is the movie about World of Warcraft.

This movie will be released in the first half of 2016, and the ticket will not be delayed, because this is the result of skipping a ticket. The original plan for this movie was released in the 2015 Christmas season, but because there will be a new work of "Star Wars" in the 2015 Christmas season, you should know that for Americans, the competitiveness of "Star Wars" is incomparable to anything else. Competing with such a blockbuster with the same special effects is not a clear choice, so Blizzard finally postponed the release date to 2016.

A game can produce a big movie, and it is a big production with an investment of more than 100 million US dollars. Not to mention the others, this means that this series has a very large fan market - in the final analysis, this is still a fan game. Perhaps the subsequent sequel is based on the success of the first work, and the movie adapted from the game is no longer a fan movie, but the first work is definitely.

At that time, Jester even imagined the situation when the first big movie of World of Warcraft was released in China - there is no need to doubt whether it can pass the review. The film group invested a lot in this movie. When Jester thought, the audience must be divided into two groups: Alliance and Tribe. When one party provocatively shouted for the tribe or lok-tar-ogar, how will the players in the league fight back?

Because when Jester thought of this question, he just thought of an interview. Storm Snow, Blizzard, may also be the founder of the most famous art team in the world game world. Soul. When Sam Wise opened the first carnival, he walked down the stairs, and then saw fans standing in the hall full of tribes or alliance coats or decorations, and clearly divided them.

Maybe this super artist who was so cute with a slap in art cells suddenly became childish. While playing tribes in the game, he shouted to those clearly distinguished fans, "For the tribe!" almost instantly, he got users of those tribe players. Almost at the same time, all tribe players also shouted the slogan "For the tribe!" together.

And those alliance players were not willing to be outdone and immediately shouted "For the alliance!" to fight.

This kind of scene must be very interesting, and it is even very exciting to think about it.

Moreover, the game adapted from the big movie, except for the Pissy God series that relies on making money from the cute and stupid fans, no game has achieved real success - whether it is Angelina Jolie's "Tomb Raider" or "Resident Evil" that has gained a lot in terms of reputation.

None of these are called success.

Although Pissy's total box office is very high, it is just an animated movie after all, not a big movie. To a certain extent, the influence of animated movies can never have the same influence as a big movie, except for a few.

So, Jester was very much looking forward to the movie "World of Warcraft" that could defeat God of Skin.

Moreover, at the 2014 Carnival, Blizzard played a thirty-second trailer for the movie. Only those who participated in the Carnival could see it. No one could steal it. However, according to the news and feedback from all aspects, when the trailer began when the trailer was to overlook Stormwind from a high altitude, many Blizzard fans who attended the meeting were excited to tears when they saw this beginning.

I remember that during the 2014 Carnival, Jester watched the live post of Carnival at Nga. A fan who had just finished watching the trailer of Warcraft movies commented on the back of the live post and said a very touching Warcraft fan, "This is the Stormwind City in my mind."

Of course, after all, there are very few people who can participate in the carnival, and the fewer people in China are. The news I heard is only spoken from the mouths of the participants, or some small interviews that have no secrets at all. Although there is a big giant who is engaged in film special effects production in the United States on Nga that his company is producing the later stage of the Warcraft movie, and that there is no more news outside of the top of the Warcraft special effects. It is precisely this information that makes more players more curious and itchy about this thing that has not even opened the tip of the iceberg. (To be continued, please search for Astronomy, novels are better and faster!
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