Chapter 324 BULLFROG
Putting the matter of Ximu aside, Jester began to think about "Dune".
In fact, this game is not an excellent game based on the perspective of Jester's many RTS games in later generations. The designer's understanding of RTS games is just that he just had such a concept, and there is no way to improve this game type as much as possible.
What is rts? As the name suggests, it is real-time strategy. This thing is very simple to break it up. But when it is broken, it is very complicated. Whether for designers or players, Jester couldn't help but remember that after just a few decades of rising, rts games fell rapidly at the fastest speed as if they were rising.
The most important reason why rts has emerged is its natural confrontationality and competitive nature. Like the FPS game, this game is not born to be played by one person. This is a game that exists in confrontation and can only get fun from the confrontation between people.
If the confrontation of FPS is just a pure sensory vent, rts game, whether you are willing to admit it or unwilling to admit it, rts is not just a pure sensory pleasure vent, but a comprehensive, all-round crushing from IQ to reaction.
In Jester's memory, no other game could surpass the sense of accomplishment that StarCraft once brought him.
The later "StarCraft 2" was not because the game was not well produced. In fact, this game may only be inferior to its first generation in all RTS game series. The reason why it faced that embarrassing situation was probably because people at that time were tired of such complex and complicated games. It may be that their unfriendliness to newcomers are resistant to them.
But in short, after the rise of the RTS category for just over a decade, it finally reached a dead end, even though he had reached the peak of the electronic game industry.
In any case, now is not the future, now is an era without RTS.
Judging from the extremely slow development plan of Sid Meyer, which Jester recently learned, it will be almost time to develop the RTS game type after he has handled these games next year.
Of course, "Dune" is just an introduction. It is just because Ximu used the copyright of "Dune" to create the world's first truly RTS game, which does not mean that you can't make the RTS game without "Dune". To put it bluntly, "Dune" is just a background. Now that the adaptation rights of "Dune" are not in your own hands, it is not difficult for Jester to change it casually!
Now doing StarCraft means that the appearance war may not be particularly suitable because of the picture. However, whether it is the Cold War background of the "Command and Conquer" series produced by Ximu, or the magic background of "Warcraft: Orcs and Humans" produced by Blizzard "Dune 2" in 1995, or the medieval background of Microsoft's "Age of Empires", they are all worth learning from.
In fact, Jester is not very interested in the background of "Orders and Government", because there are not many things that can be expanded in the future, and will instead be coldly accepted because of the background of the Cold War. As for "Age of Empires", it is a very suitable theme for the game.
But the most critical issue is also here. As a game theme, the medieval "Age of Empires" is very suitable, because it can be foreseeable that many people will inevitably be able to bring them into countries and nations that once had a great reputation in history to conquer their opponents, which will be very immersive.
However, because "Age of Empires" has the advantages of history as a basis, and the disadvantages are also here, that is, the lack of expansion of specific story characters. In other words, these things are not unique to your game.
The background that Jester really saw was "Warcraft".
Later, Blizzard had already pointed out a clear path to Jester with their success trajectory, and the first work of "Warcraft" should not be more difficult than "Dune 2". Although "Dune 2" was a game released in 1993, according to the current hardware configuration, it was released around 1990s, and it was not difficult.
Because it is not the most urgent task now, at least for Jester, this is not the next project he will be about to be established, so after he thought for a while and made some temporary thoughts on his notes, he continued to read the remaining documents.
This stack of documents is not thick, but the surprise given to Jester is more than just a western wood.
After reading it for less than an hour, Jester was attracted by a report to issue an application. This was an application sent by a European branch, and the application was also a European branch of Mars Entertainment. To be precise, it was a studio acquired by a European branch under the European branch.
Claudia saw that Jester had an independent studio in Japan and the United States very successful, but she did not have the same vision as Jester in Europe. She could find the pearls hidden in the soil from all living beings and use them, or was able to cultivate one outstanding designer after another, so she adopted a method similar to Sony's later establishment of a global studio.
Acquisition.
He seconded a team of investigations to the US headquarters, asking them to investigate European game companies, whether famous or unfamous, and then wrote investigation reports, and selected the best, most potential or most famous among these investigation reports to acquire them.
Claudia also accepted one of the things that Jest did not only choose the famous ones to acquire, and if the other party was unwilling to acquire, then Claudia would not force it. Jest told her that it was very difficult to see their future from now on. Some game companies that might become famous for one work might fail the next game.
It does not mean that you should not acquire game companies that make good followers, because during the period of creation, it is basically impossible for a game company to independently create a game type, but just blindly following the trend will have no future.
What we need to see is whether these game companies can reflect their game ideas in these follow-up works.
Although a game is a product, ultimately, the process of making a game is still an artistic creation. If a work that does not even have its own style and cannot reflect the producer's understanding of the game, and a company that makes such a work, even if it is lucky enough to succeed in a game, their next game will inevitably fail.
And this report is about such a studio that is basically not famous at all.
The report said that the company made a very creative game. When Claudia first reviewed the application report for game development, when she saw this development project for the first time, she immediately made a decision and made a decision that surprised many people.
That is to acquire this small game studio.
This caused quite a lot of discussion at the European branch at that time, because Claudia did not often make direct decisions on game development in this way due to business reasons, but this time, Claudia's decision was very decisive and unquestionable.
Later, Jester also asked Claudia why she decided to acquire the company directly after seeing a little game plan at that time? You should know that this small company at that time was one of the numerous game companies under the towering tree of Mars Entertainment and Dreambox, and only the best ones would be truly earned.
Being able to be earned by exception to Mars Entertainment is a great honor for such a small company.
Because the environment and atmosphere of developing games in Mars Entertainment is very free, of course, the competition is also very cruel. For the game studios it acquired, Mars Entertainment is better than a gladiator businessman. He will give these game studios the funds for development, but it is only preliminary funds, and then let them develop the games they are best at and like to make the most.
Then take the profit and loss at your own expense.
If the game is done well, the share will naturally be high, and the money you get will be much. For both parties, it will be a success and everyone will be happy. However, if the game you make is a loss, the parent company will not provide financial supplements. If the bottom line of bankruptcy is reached, Mars Entertainment will disband the studio without mercy without mercy.
Since Jester implemented this extremely cruel law of gladiator, although a large number of independent studios have been acquired every year, there are also a large number of studios that have been cancelled due to failure. At least in Jester's view, many studios that have achieved success later were disbanded because of their own acquisition and failed games. There are also many studios that did not exist in history, gradually succeeded with their own help.
And the studio that Claudia is interested in now...
Jester saw the name of this studio at first sight. It was a British studio with a weird name and it was the name of an animal.
It is called bullfrog.
Bullfrog. (To be continued, please search for astronomy, novels are better, updated and faster!
Chapter completed!