Chapter 304 Ace Attorney
It didn't take much time, Hachida Hideaki agreed to all the conditions for Mars Entertainment. In fact, he was not qualified to talk about the conditions.
The rest of the matter, Jester asked the Japanese branch to find professionals to take charge of it. The basic idea was that the plot of the story was completed by Mars Entertainment, and then Mikazumi completed the portrait and composition, and combined with Hachida's Hideaki Kyoani to complete an animation.
Jester didn't plan much in this animation. The preliminary estimate is thirty to forty episodes, and the plot is similar to the one he remembers in his mind.
It can be completed around the end of the year, and then in the first month of next year, you can cooperate with the release of "Pokemon" to carry out a grand publicity event. Instead, let the cartoons take the lead first, and the game follows closely. When Jester thinks, this will basically be invincible.
In fact, the best games that can be made on the palm of your hand are not just one "Pokemon". It is just that because the game "Pokemon" has a too transcendent position on the gameboy or in the entire history of the palm of your hand, Jester will choose.
If it comes to high sales and easy to make, Jester does have other better options here.
For example, the famous "Reversal Referee".
Thinking of this game, Jester couldn't help but think of a person from his previous development team who likes to read detective novels, named Michael Steiniff. When he is fine, he likes to think of one or two jokes about reasoning to test everyone. It is also a boring way of entertainment during development time.
Later, Jester learned and participated. With a sudden inspiration, he thought of two inference problems and added them to the game. Unexpectedly, the effect was good. According to the letters from readers on "Game", many players were very interested in these mystery puzzles in the game. Therefore, Jester had the idea of creating "Reverse Referee".
In fact, doing "Reversal Referee" does not mean that you want to copy it according to this game. Jester is a little old and cannot remember it so clearly. It is mainly because of the design ideas and the framework of the game, as well as the way to break down a big puzzle into several small puzzles, which is indeed extremely suitable for the use of fragmented time.
So, after thinking carefully for a few days, Jester made a decision to set up a development team to develop "Reversal Referee".
Of course, it is naturally impossible for this development team to take charge of it himself. His current task is too heavy, and it is impossible for him to undertake the third development task. If he is forced to take on it, he may be able to take care of three projects and one of them will be perfect.
He also chose the candidate, the Steinif, who had worked with him to develop the game before. However, when developing "Flame Emblem", he was just an ordinary planner, and now he is a supervisor in a planning department.
When Michael Staniff received a call from Jester, he had just received a new task in the company to complete a game planning, but when Jester asked him if he would be responsible for the development of a game, he immediately couldn't wait to answer that he was willing to do so.
This is also inevitable. Which game developer doesn’t want to make games as producers? This is the same as almost every film worker wants to become a director. For Michael Steiniff, it is really a great honor to be asked by the boss of his company.
And he was also surprised that he was just a small person in the entire Mars Entertainment, now Mars Entertainment. Including the dozen independent development teams of all sizes, there are a total of these thousands of R&D teams. He doesn't think he has any special things that can be remembered by his boss.
If I only had an intersection with the boss, it might be that as a regular planner, I developed "Flame Emblem" and "Heavy Fighter" with the boss a few years ago. Then I was considered the boss's direct line with my experience in developing these two games, and then I was promoted to the director of planning.
After that, I worked diligently and never had any intersection with the boss again.
But why can boss choose himself in this situation?
With a slightly nervous mood, Michael Steinif came to Jester's office. He knocked on the office door. A crisp sound of inviting in came from the room. He pushed the door open and saw the boss, who was a few years younger than him, sitting behind the desk, frowning and looking at something seriously.
Michael Stanif closed the door gently and walked in gently. Jester did not look up, and Stanif just stood respectfully in front of the table without taking the initiative to speak.
After waiting for two minutes, Jester finished reading a document in his hand, then looked up at Michael Steinif with a kind smile on his face and said, "I just looked at some of the game planning you made before. Your progress has been quite obvious in recent years."
Jester was concise, but Michael Steiniff's face immediately showed a look of surprise after hearing Jester's praise, because he joined Mars Entertainment just after graduating from college, just because he regarded Jester as his idol at that time.
He has also been inspiring himself to keep moving forward with Jester's achievements. This time, he was not excited when he heard his idol's praise. Moreover, more importantly, as a member of Mars Entertainment, he knew that his boss usually would not praise someone casually, but every person in the company who was praised by his boss is now a well-known existence in the field of games.
Seeing the young man in front of him with excitement, Jester smiled and skipped the topic, changing the topic: "Are you still writing your mystery stories recently?" As he said, Jester Yangyang took a thick stack of documents in his hand and continued, "From these things, you like to add a little to the game whenever you have the chance."
He was a little embarrassed by his boss's words. Michael Steinif also touched his head and smiled, whispering: "I think adding some not-so-susceptible puzzles to it is very malleable to the playability of the game."
When Jester heard this, he was stunned at first, and then laughed.
This sentence was what he said to Michael Steiniff when he asked the other party to include some reasoning topics in "The Emblem of Fire". Unexpectedly, two years later, he was used to say this sentence in reverse, but he didn't mean to ask the other party today.
So after just a few simple greetings, Jester entered the realm.
"Are you confident to lead a good game development team?"
Americans are not as humble as domestic people. Sometimes, domestic people have obvious strength and ability, but they like to be humble, but they almost miss it with such humility. When they heard Jester ask Michael Stanif, there was no game, and immediately nodded vigorously.
"no problem."
Jester nodded after hearing this. He didn't nodded just because he said something, but he had known Michael Steiniff before. He was indeed a very skilled employee. He had worked as a planning supervisor and even a second producer several times. This time he was the real producer, which was not considered an overreach of authority.
It is fully in line with the regulations within the group.
Michael Staniff is an Eastern European immigrant and is not very good at hiding his own ideas. When he saw Jace's head, his face was even more joyful. He also felt that Jace had already recognized him, so he took the initiative to ask: "Boss, can you tell me what kind of game it is?"
Jester smiled.
"I haven't decided whether you will make it. However, the game you are going to develop this time is different from those you have developed before. This time it is not developed on dreambox but on gameboy - do you know about gameboy?"
"Gameboy?" Michael Steiniff was stunned at first when he heard Jester's words, and then showed a clear look. He nodded excitedly, "I am a gameboy fan. It basically hurts me to play with me every time I have time. This thing is really useful to use to waste some fragments of time - it is much more useful than reading detective novels I have prepared for other times..."
Seeing Michael Steinif's attitude of becoming more and more excited as he spoke, Jester could only interrupt the other party's continued speech.
"This is a game that has a lot to do with your hobbies. I just had an idea recently. Think about it - it is a detective reasoning game with the prosecutor as the protagonist. The protagonist will play a prosecutor and he will file charges against some criminals. Of course, these criminals will have lawyers. The player controls this role, which requires the evidence on the scene, the other party's confession, and the actual case to find or be related or contradictory places, and then bring the criminals to justice."
When he heard Jester say that this was a game with reasoning as the theme, Michael Steiniff showed a look of surprise on his face, and as Jester's general description of some modes made his eyes brighter and brighter, because just from Jester's description, he knew that this was a game that he was very interested in.
"...Well, basically, this is what I think of for this game. I temporarily determined the name as "Reversal Referee". Michael, do you have anything else to ask?"
Jester said with a smile. (To be continued, please search Piaotianwen, the novel is better, updated and faster!
Chapter completed!