Chapter 262 Carmack's 3D Engine Concept
"John Carmack."
Jester hung up and he repeated the name he had just heard on the phone when he asked the young candidate to come to his office.
Then, his thoughts couldn't help but fly to the scene when he saw the teenager in the arcade hall in Los Angeles a few years ago.
At that time, he refused the request of the kid named Carmack to work in his company that had not yet been officially established, but Jester still told him that if you really want to become a game designer, come to me as an adult.
Jester knew John Carmack's transcendent status in the history of games and the best programmer in the world. So after sending Carmack home, he also asked the other party to make a few mini-games. However, as the incident increased, he gradually forgot about this matter. He was about to forget that there was such a person in the world. Unexpectedly, the other party really came to him.
When John Carmack came to Jester's office, Jester took the initiative to stand up and greet him.
Carmack, wearing a pair of glasses and a slightly shy expression, looked at Jester. He was not unfamiliar with it at all. He took the initiative to say hello to Jester: "Hi, I said I will definitely come."
Jester smiled unanimously. He reached out to let Carmack sit down and asked in a joking tone: "I told you at that time that I will only hire you if you meet my recruitment standards. Do you think you have the ability now?"
After hearing this, Carmak smiled disdainfully. He picked up a cup and poured a glass of water next to the water dispenser. He might have been a little thirsty before. After drinking a few sips of water to moisten his throat, he curled his lips and said, "I said back then that when I was twelve, my level was higher than yours. I don't know if you have personally participated in programming in recent years. However, I have decoded your games, which are much better than when I was making "American Cubes". But that's all."
"hehe."
Jester smiled, he pondered for a moment, and said, "Everyone can say big words, but saying it is one thing, and whether it can be done is another."
Unexpectedly, Carmack just shrugged his shoulders indifferently and said shamelessly: "No matter what the problem is, as long as someone in your company can solve it, I can solve it. If I can't do it, I..."
But at the end of the day, Carmack suddenly realized that he had nothing to say. He couldn't say that he couldn't do it and left immediately, right?
"Actually, we don't have any requirements for recruitment here. Unlike other companies, we must graduate from prestigious universities. As long as we have real skills, academic qualifications are not important in my eyes. After all, I am not a college student myself, I am just a withdrawal student. I just looked at your information and it seems that I just graduated from high school?"
Jester said this, and when he saw Carmack nodding, he continued, "I actually knew about your level when I worked with you in the past. Even at that time, your level was enough to work for Mars Entertainment. But to be honest, if you are willing to start working from the lowest-level programmer as soon as you come in, I have no objection. You can go directly to the hr to fill in the entry procedures, but I can give you a chance alone, if you have any project that can impress me, I can even give you a good position, for example, as my deputy, to complete an amazing game."
After hearing Jester's words, Carmack pursed his lips, obviously thinking about something.
After three or five seconds, he spoke: "I did have an idea before, but I had not had time to thoroughly study it. It was when I wrote game program code for some software. I originally wanted to study how to complete the scroll movement on the computer, but after I had not officially announced it, I found that you have done it. I made the first level based on your "Ballotelli's Great Adventures" and was going to send it to you to give you a surprise, but I didn't expect it to be a step slower. Later, I wondered if I could go further and complete the effect of the three-dimensional image on the computer?"
After hearing Carmack say this, Jester immediately looked surprised on his face.
He knew that in his memory, Carmack himself was the first to complete the 3D simulation on the computer, and it was when the computer's function was very weak. However, he remembered that Carmack felt bored because he worked for others. At the instigation of John Romero, he established the id software with the other party and embarked on their legendary journey.
But it was around the beginning of 1990s, and now it is only 88 years, and there are two years between them. Although the functions on mainstream computers are almost the same, I want to figure out how to perform three-dimensional imaging on computers, which is not consistent with the history he knows.
However, when he thought of this, Jester suddenly remembered another John who had established the ID with Carmack. He didn't know if these two Johns had met like in history. Judging from his experience in recent years, the inertia of history is quite large. If he had not taken the initiative to influence it, it would slowly move forward along the track of inertia until it was affected in other directions.
And in the United States, Jester has had a great impact on all aspects of this country in the four years, so it is very likely that the future history will have no similarity to the world he is familiar with.
"I heard another person talk about your thoughts, but he didn't touch me..." Jester spoke, and then a thoughtful look appeared on his face, as if he was thinking about who the person he was talking about, and then he said, "Oh, I remember, that person is about the same age as you, named John Romero, I don't know if you have ever heard of it."
After hearing the name that Jester said, especially John Romero, Carmack's face showed a puzzled look. Obviously, he had never heard of this name.
After seeing Carmak's expression, Jester also knew what he wanted to know, so he nodded and signaled Carmak to continue talking about what he said, how to make a three-dimensional image effect on the computer at night.
"Well." Carmak nodded and continued: "Actually, there are many manufacturers on arcades, whether you or some from Japan, who have used some special modeling methods to only make pseudo-3d games, but this is not the real 3d. Only half of them are 3d. What I thought at the time was whether we can complete this similar disguised 3d first on the computer, because this is an improvement."
"However, I found that using traditional methods is useless." Kamak smiled, then shook his head, "After I used traditional methods to not work, I immediately changed to a new idea. I thought so at that time. The old method was not working because of functional problems. You must know that 3D graphics are much more complex than 2D images. With the same picture, they need to draw the picture in an instant than in two-dimensional. I searched through all the magazines and journals at that time, but still couldn't find a good solution."
Although Jester has not participated in specific programmatic work for a long time, it does not mean that he does not have a rough understanding of the functions of current mainstream machines. As far as he knows, at least his own company team has no one who can complete the 3D production on the PC platform, but on large arcades, pseudo-3D is doing well.
However, the functions of large arcade machines are much better than those of mainstream computers today.
So, when he heard Carmack talk about how he could run 3D images smoothly on a computer, he was also full of interest because he knew that the 3D changes in the history of video games started with PC games.
And when Carmack obviously said this, a look of pride appeared on his face. Obviously, as a programmer with excellent skills, he was very confident in his research.
"You know that you must first determine the engine when making a game. The previous games were relatively simple. The engines were completed in the process of the game from culture and planning to formal programmaticization. In other words, the games I made before, basically, will not design a dedicated engine program for this before before they are completed..."
Carmack just talked about this, but was interrupted by Jester.
"John, what you said is that you will not make an engine based on the requirements of the game in advance. In our Mars Entertainment, we must first plan and propose the functions we need, and then the program must complete the engine according to the requirements of the plan. Only after the engine of this game is completed, our real game development will start based on the engine, and our program is also very outstanding. They can complete the requirements we plan and put forward."
Jester explained to Carmack that he had always been developing the game standards of later generations, planning and proposing ideas and completing the program engine. Only after the engine is completed will the engine be officially tapped as much as possible based on the functions it possesses. Moreover, when developing an engine, some of the technologies obtained can be added to the company's technical reserve library.
When the development team in Japan encounters technical difficulties, they can refer to the technology in the technical reserve library to solve the problem. If this cannot be solved, they can even apply for technical assistance from the headquarters.
Therefore, the development capabilities of Mars Entertainment will stand out among all game development companies. (To be continued, please search for Astronomy, novels are better, updated and faster!
Chapter completed!