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Chapter 254 The game that Yuji Nakamura wants to do

Infrared communication is a technology that uses infrared communication transmission. This technology is not very advanced and has many disadvantages. However, in the experimental models of previous electronic pet machines, this transmission method is still extremely convenient. The disadvantages of small infrared transmission angle and short transmission range have almost no impact when the two people are close together.

Instead, it is much better than the communication line.

Hearing the person in charge of the palm machine's suggestion, Jester also had an idea. He asked directly: "Have you asked about Mars Entertainment? Do they think it is feasible?"

The top student at MIT smiled: "Their infrared transmission information is not suitable for us to use on our current palm machines, but this is not a big deal, it can be solved through time."

After receiving an accurate reply, Jester nodded and agreed.

At the end of January, the news that Jester Holdings exchanged 20% of its shares with Samsung Trading Company did not cause any uproar. Only some media reprinted the news from South Korea, which did not cause any very fierce discussion. After all, neither Samsung nor Jester Holdings' reputation was very high.

It is mainly Jester Holdings. In the United States, due to Jester's identity, it has attracted more attention from Mars Entertainment, the most exposed Mars Entertainment and the popular issuance of Dreambox games. Even Ati display chip companies are often mentioned. Now this company has become the largest graphics card supplier in the entire United States, or the world.

The most important thing is that so far, there has not been a second card dealer that can be regarded as an official opponent of Ati.

Some time ago, the New York Times also reported the stories of several entrepreneurs who invested in Ati, who were very keen to Jest, and praised Jest's investment's accuracy. At the same time, this article also disclosed that Jest also has some shares in the upcoming Dell computer.

Everyone knows that the person who controls the most popular companies in recent years is Jester. But not many people know that except for Dell Computer, which is owned by Jester himself, other investments are in an offshore company called Jester Holdings, and the controller of this company is Jester himself.

Therefore, the alliance between Jester and Samsung Trading Company is not known by many people.

Most of the people who know this are looking at Jester's unexpected investment. How far can South Korea develop in the future? No one can guarantee this. However, although the companies under Jester Holdings do not have listed companies, the total value of these companies may exceed 3 billion US dollars.

Twenty percent, it is $600 million, which is a very huge asset.

What about Korean trading companies? Their industries are basically all in Korea. At least from the moment, except for the shipbuilding industry, other industries lack sufficient world competitiveness. Moreover, they are gradually turning their industries towards high-end electronics industry. In Korea, which lacks basic technology accumulation, it is very difficult to make breakthroughs in this regard.

If other large companies cooperate with South Korea to develop the Korean market, it is reasonable. Then only Jester's company cannot be reasonable, because now Jester stops, the game industry is rampant in South Korea. There is almost no place to survive, and the Korean market is too small.

So, why did Jester make such a strategic alliance with Samsung?

Jester is no longer a small person now. His every move has attracted the attention of countless interested people. Many investors on Wall Street, including Jester's own partner Sandy Will, also suggested that Jester raise funds to list Mars Entertainment, but they were rejected by Jester. He did consider it at the beginning, but later Te finally lost this idea.

If you want to raise funds and go public, you just want to obtain a lot of funds to expand your industry. However, at present, Mars Entertainment does not lack funds at all, so it is obviously unwise to sell shares that you know will rise ten or ten times in the future.

With several accurate investments from Jester, no one dared to underestimate the young American richest man under the age of 30.

However, these people may never have thought that in the mid-1990s, this seemingly unpowerful Korean company would take the opportunity to obtain the most scarce technology they had, enough to carry out international competitiveness, and thus become the world's top electronics company.

Even further grew into the master of South Korea.

Jester himself felt that his choice was not wrong, but he could not directly tell others that in fact, even so, his deal was enviable enough. You should know that although the market value of South Korea's Samsung is similar to that of Jester Holdings, most of Samsung's industries are related to a country's national economy and people's livelihood.

In the eyes of many old-school entrepreneurs, this kind of enterprise is the cornerstone of corporate stability.

Moreover, this kind of opportunity does not exist at all times, and whether such shares are valuable depends on how the country will develop in the future. At least for now, South Korea's shares are still not very valuable.

What about the future? Who is right?

Therefore, in a recent issue of the Wall Street Journal, there was an article discussing the swap of shares between Jester and South Korea's Samsung, but it did not cause much response. After all, people on Wall Street cannot afford to get up early. For a company that does not go public or borrow money, they do not want to discuss too much, because it does not mean much to them.

The "American Rally", which lasted more than a year, has also come to an end. With Jester's investment in hardware, the hardware department has completely conquered it. According to those who have returned from Sega's study, their level in this area is even higher than that of Sega. After the hardware is not completed, they have to combine the images, programs, scripts, underlying layers and other things that were previously produced, so that they can become a running program.

During this period, there is a lot of time to debug. After all, this is not a pure cassette game, it is an arcade that requires external simulated somatosensory equipment.

In order to ensure the quality of this game, Jester has been staying at the headquarters of Mars Entertainment during this period.

After just finishing the release of "Fantasy Star" and spending Christmas and New Year's Day in Japan, Nakayuji, after giving his development team a month and a half holiday, he flew straight to the United States to help Jester complete the cg animation of his mini-game.

In fact, this huge game uses not many cgs, and all unnecessary cgs have been cut off in order to compress the capacity. Although the storage has made great progress compared to before, this is still far from enough for game storage. Jester remembers that it was only about this year that two European scientists discovered the giant magnetoresistive effect, which is also the key theory for the breakthrough of large-capacity storage of disks.

When he met Nakayuji, he was in Jester's own office, and he didn't pick him up in person. He originally planned to go there. After all, this time he asked Nakayuji to help as a friend, but there were too many things to do, so he really couldn't get rid of it.

"Are there any ideas for a new game?"

Chatting with a game designer is definitely a good topic, and Nakayuji is now in the stage when the previous game has just been completed and the next game has not yet been formed. They are eager to discuss their ideas with like-minded companions. For game designers of Mars Entertainment, there is nothing that makes them expect more than discussing their ideas with Jester before formal development.

Nakayuji is no exception.

He was one of the Japanese employees of Mars Entertainment. He was the first to follow Jester. He was even the second formal employee of the Japanese branch of Mars Entertainment. At that time, he was just a little person who had just graduated from high school and was fired by several companies. But in that case, Tamahiko Tamahiro, who had just left Sega, recruited him to the Japanese branch of Mars Entertainment. And immediately, Jester asked him to come to the US headquarters to study how to make games.

In the first half of the year, he was developing the FC simulator in the hardware department, and then was brought by Jester to accept his ear reading and visual fate when designing games. For Nakayuji, who was eager to obtain this knowledge at the time, it was a dream opportunity. He also believed that if he had really entered Sega, he might have been a little coder who had accomplished nothing now, modifying wrong or no wrong programs every day.

There is no chance to make your dream ideas into a real game.

It was Jester who gave him this opportunity that his gratitude to Jester was indescribable, so when Jester said he wanted to ask him to help create a small game he secretly made in private, he agreed without saying a word.

When I heard Jester talk to me about what I had in my new game.

Nakayuji thought a little. He actually likes games that are simple to design but can bring endless fun. Compared to complex RPGs like "Fire" and "Dragon Quest" own "Fantasy Star", he likes more like the first game "American Squares" produced by Jester. Later, Jester completed the development plan. The simple "Ballotelli's Adventure" produced by others can bring endless games that come to people.

He felt that this simplest and purest game was what he yearned for the most. (To be continued, please search Piaotianwen, the novel is better, updated and faster!
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