Chapter 238 The counterattack of the Japanese market
When the news of a verbal cooperation agreement with Gao Tang Ryohiko was sent back to the United States, Jester was also a little excited.
No matter what the New Japan project will be in the future, at least for the moment, they are a game development company that is not in favor of Capcom. Looking at the entire Japan, it may be possible that Nintendo’s own branch, that is, K-She can compare with the development potential of these two game development companies.
The game "Athena" is the most important key to the new Japanese project being able to revive and eventually rise.
This is an action-level game, and it is also the most popular type now. The protagonist of the game is called Athena Mamiya. Are you very familiar with it? Yes, this is one of the popular characters in the game called "King of Fighting" that later generations brought shk to the peak of fighting games. It was from this game that the New Japan Project began their legendary journey.
However, as far as we look at it, no one knows how successful and great this small company, which is on the verge of bankruptcy, will be in the future.
Qi Jiest also got a news from Yuhihiro. The copyright of the home computer game "Raging" that they had previously succeeded in arcades is still in their own hands. They originally planned to port this game to Fc this year in their plan. It may be because the previous games failed and failed to recover funds as soon as possible, so this plan could only be delayed.
After learning the news, Jester immediately asked Tatsuhiro Yoshiro to contact Takado Ryohiko, and they even had to take down the copyright of "Rage" transplant.
In later generations, the game also has the figure of this game. The two mercenary characters Clark and Ralph appeared in this game for the first time.
As long as the current New Japan project does not have too strict requirements for Mars Entertainment, which opens the door to convenience, is basically no different. Just after Tatsuhiko Yoshiro said this, Takado Ryohiko agreed.
In fact, the conditions that Jester asked Yuhi Yoshiro to offer New Japan's plans were not harsh. It can even be said that it was a timely help, but there must be some demands. In the verbal agreement between the two parties, the R&D funds of "Athena" can be fully distributed, and the share of the funds is only 30% after deducting the premium. Of course, if such a large profit is given up, there will naturally be compensation. That is, the copyright of "Athena" belongs to Mars Entertainment, and in the next three years, the New Japan plan is prohibited from making games for other manufacturers with independent game platforms unless the consent of Mars Entertainment is granted.
For Jester, it was very kind to be able to make such an agreement. In Gaotang Ryohiko's view, although this can be called a city alliance, if he doesn't do this, the new Japanese project may no longer exist. In order to make the company he created himself urgently need to survive, he agreed after thinking about it again and again.
However, such cooperation can only be carried out once. For someone like Ryohiko Takado who is extremely narrow-minded, it may be very difficult for Jester to plan with New Japan again in the future.
But then again, Jester didn't have the idea of working with Ryohiko Takado for a long time.
This person is too dangerous.
He knew about the great changes that SNK had taken in the 1990s in his memory. He could use each other and take what he wanted when he was weak. However, it was absolutely impossible to become partners with them.
Besides, Ryohiko Takado has never been willing to be a younger brother to others and be a third party. Otherwise, he would not have resolutely entered the home game console market, which had already become a separatist state when the New Japan project had just improved. The question is, are home game consoles so easy to enter?
Although one home game console after another was released at that time, in addition to Sega's md and Nintendo's SFC, there was also the pc-e of Japan Electric, and the 3D developed and sold by Tripp Hawkins, the head of EA, and the 3D developed and released by Panasonic, Att, and Universal Pictures. Of course, it is even more indispensable. In the subsequent era, it created a whole era of glory and legendary ps.
However, there are only a handful of household games that can survive, not to mention the luxury item sold at SNK that was priced at 50,000 yen. You should know that at that time, Nintendo's SFC was only 25,000 yen.
"Fantasy Stars set off another sales frenzy!"
Surprises often come very suddenly. When the title above of "Yomiuri Shimbun" reported on the fourth day of the release of "Fantasy Star", in Ginza and Akihabara, Jester's phone call had already been to the headquarters of the Japanese branch in Osaka.
Unexpectedly, this word is perfect to describe Jester's mood at this time.
Indeed, before, he thought "Final Fantasy" and "Fantasy Star" would be the key to his counterattack on the Japanese market this time, but it may be a preconceived concept. He was more optimistic about "Final Fantasy", but what he did not expect was that "Final Fantasy" was at a disadvantage in its head-on confrontation with "Dragon Quest" and did not achieve the effect he wanted at the beginning.
"Spy Shadow of the Hidden Dragon" is not a mainstream game that can be widely accepted by Japanese players in this era. This kind of gameplay is destined to be a niche in the 2D era.
"Fantasy Star", a period when Nintendo did not have the same heavyweight game, when "Dragon Quest" entered several slow immersion stages after several months of hot sales, players who had been teased by RPG games had long been teased by players of this type of game when they encountered a game that was not inferior to "Dragon Quest" or "Final Fantasy", and even far surpassed in many aspects.
It is impossible not to explode with amazing sales.
In the previous four days, this game can only be said to be calm. The achievements of "Final Fantasy" were also closely related to the name of Jester. This time, the term "Nakayuji, who is unknown in the United States and Japan, is certainly not attractive enough to attract players to buy this new game.
Whether in the United States or in Japan.
The first four days were also calm, but just like the word-of-mouth promotion effect mentioned by Hiroshi Yamauchi, such a promotional effect, especially in the minds of gamers, is much more useful through word-of-mouth transmission between their friends, classmates, and relatives, even more useful than those overwhelming advertisements.
Sure enough, this time, "Fantasy Star" Mars Entertainment did not deliberately suppress "Dragon Quest" like Nintendo treated "Dragon Quest". It had to wait until the day "Final Fantasy" was released to make this purchasing boom burst. Therefore, after the game accumulated four days of reputation, on the fifth day, there was an overall explosion, and the sales on this day reached the total sales of the previous day.
Especially in the Japanese market, "Fantasy Star" shows a picture technology that is almost completely ahead of this era, dynamic scenes everywhere, and monster images that are no longer pixels. What's more important is the game cg cutscene of four times. All of this is done by a Japanese designer, all composed of Japanese teams.
In the hearts of many Japanese, this game is comparable to "The Legend of Zelda", "Dragon Quest" and "Final Fantasy".
Then, this buying boom broke out without any suspense.
Even many players who have never bought dreambox have taken the initiative to buy Mars Entertainment game consoles in order to play this game, and at the same time they will also buy several classic games on dreambox.
In just one month, dreambox actually shipped as many as 400,000 units.
This not only made Jester excited and flew to Japan to celebrate the "Fantasy Star" development team specifically for Yuji Nakamo's "Fantasy Star", but also Nintendo was walking on thin ice.
Since the great victory of "Dragon Quest" has once again suppressed the platform share of Mars Entertainment's dreambox in the Japanese market to within 10%, Hiroshi Yamauchi was extremely proud. In the North American market, he could not compete with Mars Entertainment, but in the Japanese market's own home court, Mars Entertainment could not chat.
Although "The Hidden Dragon Spy" has had some impact, it is not big, and its share fluctuations have not even exceeded 0.5%. However, when "Fantasy Star" is growing sales like crazy, and Dreambox's shipments are even several times that of FC in the same period, even those who don't understand the market the most know that Nintendo's trouble is coming.
However, making a super-class game can be compared with "Fantasy Star", at least it can get the game of "Dragon Quest" and "The Legend of Zelda". Such a game is not too difficult for Nintendo to make, but it is definitely not too late. Because the game of this level can be at least half a year from preparation to completion.
Time waits for no one now.
"Miyamoto, how is your project?" At the meeting, Hiroshi Yamauchi also asked Miyamoto, the pillar of game development in the company.
During this period, Shigeru Miyamoto did not make any major productions. After completing "Metropolitan" with Kohei Yokoi, he felt that his inspiration was a bit exhausted, so he did not continue to make those large-scale productions with great investments. Instead, he made several very innovative mini games to relax himself.
Now, Nintendo has reached an extremely critical moment, and Hiroshi Yamauchi has to think of Shigeru Miyamoto again. (To be continued, please search for Astronomy, novels are better, updated and faster!
Chapter completed!