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Chapter 235 How to make a fighting game

"What!"

Mark Seney was shocked when he heard Jester say this. He felt that his game setting was already very good.

Jester paused for a moment, as if he was considering how to organize the language. He knew it would be difficult to convince Mark Seney to change his ideas, and it was after he had put in a lot of effort and hard work on it. However, he also knew that Mark Seney was not so easy to convince. For such talented designers, it was too difficult to let them change their ideas.

"First of all, I agree with the fighting game plan. Since our technical conditions are not limited, we can certainly make it. And we can also clearly see from some similar games before that such games are indeed very marketable."

After hearing what Jester said, Mark Seney nodded shortly.

But Jester suddenly changed his style.

He said: "However, I just took a rough look at your setting draft. I found that many or all of yours are set for reality. In other words, all your tricks in it seem to be created based on the real fighting system. Are I wrong about what I said?" After saying this, Jester looked at Mark Seney.

"Yes? Is there anything wrong?"

Facing Jester's question, Mark Seni was extremely unaware of it. In his opinion, is there anything wrong with the reality fighting game?

"hehe."

Jester chuckled and said something. If he hadn't experienced it, it would be difficult to impress the other party. He had experienced the development of a complete fighting game, and why there was no reality fighting game at the beginning, and why the reality fighting game "Iron Fist" was released in 1994 is easy to understand for those who have experienced such a growing era. But for Mark Seney, this may not be the case.

So, after Jester smiled, he withdrew his smile, and Mark Seni was listening carefully. Obviously he was waiting for Jester's high theory. In the previous discussions about the game, Jester never disappointed him.

"Mark, you have to know that the reason why fighting is fascinating. The reason why so many people like boxing, and the reason why Bruce Lee was able to conquer our fans as a yellow man is not because the fighting itself has some special mysterious power, but a kind of ostentatious expression through fighting. This is also why competitive sports, American football or British football can be so crazy."

Hearing Jester say this, Mark Seney nodded, and he couldn't help but interrupt, "Jess. What you said is right, but does this have anything to do with what we are going to discuss?"

“Of course there is.”

Jester said this sentence firmly.

Hearing what Jester said so absolutely, Mark Seney couldn't help but sit up straight, and he asked seriously: "Where?"

"It's very simple. On the 2d plane, the expressiveness that real fighting can show is not enough. If you want to perfectly show the charm of real fighting, you must be in a three-dimensional environment. You can present the charm of real fighting to players from multiple directions in such an environment. Let them know how this move works, and then you can have shocking appeal."

Jester said to Mark Seney based on his understanding of later fighting games.

"Now we can only make it on the 2d plane. In order to achieve this effect of infecting players, we must add some surreal effects. I don't know if you have seen some kung fu movies of speech. The protagonist in it punches and a wave is emitted..."

Jester said it very much. At first, Mark Senni was a little distracted, but when he heard Jester talk about what he wanted to show in the design of a fighting game, Mark Senni couldn't help but feel moved.

"In a fighting game, I think it is possible to add an energy system. He can accumulate energy through attack or beating. If the energy accumulates to a certain level, players can choose to release special moves. I call this move a secret skill. This is a title for the secret move in Japanese kendo. Moreover, each character's secret skills are different. The attack method can be a fist or a foot. Of course, I can say that what I just told you was waves."

Jester, who had completely opened up, couldn't stop, and Mark Seni was completely attracted by what Jester said.

"Even this way, the secret skill is not the most powerful move for this character. We can set him a more powerful move. As for how to release this trick that is even more powerful than the secret skill, I have two solutions for the time being. One is to choose to let the player accumulate twice when he praises the energy. After the first energy is exploded, he can use the energy accumulated for the second time to release this super secret skill. It is also possible. When the player's blood bar enters the endangered stage, we can make it a flash, and only when the blood bar flashes and the energy trough is full can the super secret be released..."

When he heard Jester talk about passion, Mark Seney couldn't help but stand up, and his face turned a little flushed.

“What an incredible suggestion!”

He could only keep admiring this way in his mouth because he discovered how important these suggestions from Jester were to enhance the playability of a fighting game.

"hehe."

When he heard Mark Seni's praise, Jester still smiled softly. He didn't care about these. What he said was just some mature settings of later fighting games, including from Street Fighter, from Fighter, from Yuehua Swordsman, etc., which were all in one go.

However, he has not yet said the most critical core gameplay of fighting games.

"Mark, don't be excited for now. This is actually just some details of the fighting game. Only when the main trunk is done well and with these details can this fighting game be more successful. If the main trunk is not done well, these seemingly gorgeous branches and leaves are also rootless duckweeds and cannot cause much storm." Jester said with a smile.

When Mark Senni heard what Jester said was so mysterious, he looked curious. He wanted to know what the main or core of the fighting game Jester mentioned was.

“Comb system.”

The words used by Jester are very simple, but Mark Seney still seems to be ignorant when he hears them.

Jester did not hide his own personal interests. Although he did have the interest in making fighting games before, since Mark Seni had planned to do it, he simply told him in detail that there was nothing. It was all the company's games, and he was happy to do it if the other party did it.

"The so-called combo system is the most important thing to do if a fighting game is fun or not, whether it has depth..."

Speaking of these things, Jester is very knowledgeable. After all, he is a senior player among the top ten. He knows very well about various fighting games and is well aware of the success or failure of these games.

Even in the end, Mark Senni completely looked like a primary school student listening to the teacher's lecture. He even turned the thick stack of setting drafts he brought in and took notes carefully on the back of the paper. Jester said that he would write a copy on fighting games for him in the future, but Mark Senni still insisted on taking notes by himself.

According to Mark Seney, reading copywriting written by others is not as profound as remembering yourself, and Jester can only be attributed to him.

After talking about the combo system, Jester felt that he had said enough about the fighting game, and there was no need to say too much about how to improve it. After all, every designer has a different style, but he suddenly remembered that he also forgot a very classic setting that appeared in the fighting game. Jester remembered very clearly that there was this setting in Street Fighter ii, and it continued to the subsequent sequel. Only if the first work of Street Fighter is available, Jester was not sure.

The reason I think of this setting is because of the most classic game in the fighting game world, because this game is so classic that no one who has watched it will forget it.

If every fighting game enthusiast mentions who is the best fighting game player, there is basically no second name, that is Umehara Daigo. When it comes to Umehara Daigo's most classic game, there is basically no doubt, that is the Capcom fighting competition "Street Fighter 3 Third Shock" (Sf33) competition held in the United States in 2004.

It was in this final that the two players were from Japan, including Umehara Daigo, the god of the 2D fighting game, and Justinwong, the United States. The two sides fought fiercely to the decisive game. Umehara Daigo, in an extremely unfavorable situation, blocked all fourteen leg strikes of his opponent Chunli's super kill, and staged a shocking reversal. This moment also became the most unforgettable moment in the history of fighting game competitions.

And how could Jester forget about such ornamental settings as blocking?

However, when Mark Seney heard Jester talk about the ‘blocking’ technology, he looked confused. If he could understand the secrets by his name, what is this blocking setting? (To be continued...)
Chapter completed!
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