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Chapter 224 Naughty Dog was established

Jason and Andy were ecstatic to face Jester's invitation. For the two twelve-year-olds, they might not realize what Jester's invitation represents, nor did they know that being able to publish games on dreambox is the dream of almost any American game company, and it is very, very difficult.

Moreover, developing games on dreambox is not like developing them on Apple or other computers. They can be developed if they want to develop them. Let’s not talk about whether they can be officially released. If you want to develop games on a home game platform, you must first have a development machine, and the price of the development machine is also very expensive.

For example, Jester knew that when Ps3 was several hundred dollars a unit, the price of a Ps3 development machine was one million dollars.

Jester's game restrictions on third-party game companies in the United States are similar to Sega's strategy at that time. You should know that in Jester's memory, Nintendo and Sega adopted a relatively small dividend system, but in one thing, the difference between the two is very big. In Nintendo's regulations, each game company can release no more than three games on the FC each year. Sega has no clear restrictions on the games released every year, but for companies of different levels, Sega gives different total number of burned cassettes.

For example, ea is Sega's third-party game developer. Sega allows ea to publish many games on md every year, but the number of cassettes allowed Sega to burn every year is only one million. In other words, ea has the final say on how to divide the number of cassettes of this million and how to share so many games under his command.

And the two children who are still called Jam Electronics are just confused about this, and they don’t need to know so much because there is no need.

But they knew that such an invitation was equivalent to a kind of trust.

After a brief pause, Jester smiled and looked at the two children cheering. When their emotions calmed down, he continued: "Are you interested in setting up a game company? I can invest in providing you with a development machine to invest in... You should know what a development machine is?"

The two children nodded. The basic knowledge of these home computer game development has been popularized in "Game", and these two, as loyal fans of this magazine, naturally would not not know.

Jester did not take the initiative to ask them to change their name to Naughty Dog, but when he was with the two children and their guardians, one of them, was a copyright lawyer, he still encountered some trouble when he set up a corporate game studio.

For example, the name Jam Electronics has been applied for before.

Then Jester told these two children that you need to change a name as soon as possible - but it is very interesting to name a child. Both of them have their own opinions, and neither of them agrees with each other, so Jester simply told them directly.

"I heard that you two have a pet dog, and I think it's better to call it Naughty Dog. The company's logo is like this..." Jester said, and marked the extremely familiar dog paws in his mind, which was extremely cute in his later generations.

And this name was also compromised by Jason and Andy after a long period of time. They also felt that it would be better to use this name instead of accepting each other's opinions.

In the newly established game company, Jester holds 50% of the shares. Andy and Jason hold 50% of the shares, but Jester also promises not to interfere with the normal operation of the game company belonging to these two children, and even gives them more freedom to compare the studios affiliated with their Mars Entertainment.

The most significant thing is finance.

After the formal cooperation was reached, Jester asked casually in the car that sent two children to the airport: "Although you like to play games, I still want to say that you should focus on your studies. For you nowadays, nuclear energy is a hobby, so don't spend your time on making games. However, out of the selfish intentions of a game designer and an investor, I want to ask, do you have any plans for the next step?"

Jason and Andy were all very knowledgeable. They just thought for a moment and told Jester: "When we visited Mars Entertainment, we were most interested in RPG games. Next we want to make a RPG game."

After hearing this, Jester nodded and asked, "Dnd-style?" The reason for asking this is that during the past few days of contact, Jester found that these two children are loyal fans of the two Dnds. It is precisely because of this talent that they have become friends with many designers in the company.

The two nodded without hesitation: "Yes, dnd style, and a very rich dnd style rpg game."

A hint of admiration flashed in Jester's eyes, because when he introduced them to the development difficulties of various games in the past few days, Jester told them that rpg games are relatively the most difficult to develop among all games. To create an excellent rpg game, it requires a very large team. For example, Jester's team developing "Fire Pattern" and the number of people developing "Heavy Armies" is close to twenty.

With such a scale, it is impossible for other companies to be formed except for companies like Nintendo or Mars Entertainment that have free gaming platforms.

In Jester's memory, Jason and Andy were invited by EA to visit EA's headquarters, and they had the idea of ​​setting up a special game company. It was at EA's headquarters that when they visited EA's research and development, they accidentally discovered a very messy black box that was dismantled. After careful identification, they recognized that it was a Sega md game console.

This surprised them because ea was Nintendo's third-party game company at that time, but they were secretly developing games for Sega. If this matter was exposed, Nintendo would definitely be furious about such a traitor.

Later, when Jester watched the 30th anniversary video of Naughty Dog, Jason talked about this matter with Andy. They laughed happily when talking about this matter in the video. According to their own words, they found that there was a dismantled Sega MD game console at EA's headquarters - actually the American version is called Genius. However, after I used it, I used it, and then took EA's people to a closed office as if they were facing a great enemy, and then signed a series of confidentiality agreements about this matter with them.

Finally, Ea invested in establishing a game company for them, Naughty Dog, and Ea did not take any stake in it. That is, after this EA trip, Naughty Dog made their first home platform game, which is a dnd-style rpg.

This game only burned 100,000 cassettes in total, and it was bought in a very short time.

When Jason and Andy recalled, they seemed a little dissatisfied. They said that the person in charge of EA told them that I had good news and bad news here - the good news is that all 100,000 copies of your new game were sold, and the bad news is that we will not burn your game cartridges again.

When they heard ea's reply, Jason and Andy were extremely dissatisfied. They also officially cut off their cooperation with ea because of this matter. Then they relied on the money they earned in the previous game to start their college life.

Many people may ask why ea stopped burning cassettes for sale when a game is so popular. Isn’t this putting the cart before the horse? In fact, it is very simple. As mentioned before, Sega had a limit on the annual cassette burning amount for each game company. Instead of burning a game they made, it also needs to share the share with the developers. It is better to burn your own game directly, so that the money you earn will be your own.

Perhaps if ea does not limit the number of burnt records, Naughty Dog's game may have sales of 200,000 or 300,000, but unfortunately, their first home computer platform game can only be maintained at a 100,000 number.

After sending two people on the plane, Jester's driver asked why they attached so much importance to these two children. Even many designers in the company did not receive the treatment of these two children who were just in middle school. They even told them not to focus on developing games, and now the most important thing for them to go to school.

These questions are unanswered by Jester. He can't say that making games is not about assembly lines. It is like painting and movies. It is an act of creating art that expresses the author's thoughts. In Jester's view, unless it is a person like him who has countless experiences in later generations, it is very necessary to go far in this industry and succeed.

Some people, when they were just able to program in their teenage years, were able to produce striking works. Jason and Andy were, and so were Kath God, and there were many people, including the founders of Blizzard, who were just all students who had just graduated from college. Sam Wise, the leader of Storm Son, was less than eighteen when he joined Blizzard, and Jede Raymond, the mother of Assassin's Creed, was less than twenty when he was conceiving this game... There are many examples of this.

As for Jester, Jason and Andy, who said not to put games first, it can only be said to be his disguise. (To be continued, please search for Astronomy, novels are better, updated and faster!
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