Chapter 220 Sid Meier's New Game
Although a lot of publicity has been done before, the niche of game types will inevitably lead to poor sales.
In addition to the sales of the previous few days being well promoted due to the proper promotion, the sales volume immediately fell. The sales in half a month were less than 500,000, which was too big with Mars Entertainment and especially several games of Jester. Moreover, facing the head-on confrontation of Nintendo's Metroid, this number can be said to be a big loss - although Sid Mel didn't say it, Jester could still see the disappointment on his face.
"Age of Discovery" has a very good reputation. Even players who don't like this simulation strategy game that is very tired of playing, they just say that they don't like this game very much, but it is indeed a good game. As for those who like this type, they even make it because of their masterpiece.
On this day, Jester had just returned to the company. From the development team to the office, he saw Sid Mel waiting for him.
This made Jester a little strange. Logically speaking, Sid Mel would not come to him without anything else. When Sid Mel saw Jester come back, he immediately stood up. His face looked ashamed and said, "Boss, I disappoint you this time."
So that's the case!
After hearing Sid Mel's words, Jester understood what he meant. But what Jester was even more unexpected was that Sid Mel took out a piece of paper from his pocket without hesitation, and handed it to Jester with both hands. At the same time, he said reluctantly: "This is my resignation letter, and I am willing to be responsible for the poor sales of "Age of Discovery".
"Age of Discovery" Mars Entertainment made a huge investment and took a very long time. Sid Mell had high hopes for this before. He himself knew that such games were impossible to compare with those popular games in terms of audiences, but such sales data still made him feel that he had to bear the primary responsibility.
However, in Jester's opinion, it is not easy to sell 500,000 sets in a truly simulated strategy game in such an era. It is just that the sales of 500,000 sets are not outstanding because the previous games are too outstanding.
If you continue to buy according to the current sales curve, it should not be difficult for "Age of Discovery" to reach 100,000 sets, and there is even hope to hit the number of one million sets. You should know that in the history that Jester knew, the total sales of Enix's first DQ movie were only just over one million.
So, Jester looked at Sid Mel's face with surprise. He asked in confusion: "Why are you quitting? When am I dissatisfied with the sales of "Age of Discovery"?"
In fact, neither Jester nor the entire Mars Entertainment showed any dissatisfaction with Sid Mel's "Age of Discovery". Even if it was a matter of not dealing with Sid Mel, Sean Dabilly, who had accumulated many conflicts when developing "Dawn", said that this was a work that he could not reach.
Even Jester felt that even himself, it was impossible to make better than Sid Mel.
Seeing Sid Mel want to say something, Jester smiled directly: "Actually, I am very satisfied with the sales data of the game "Age of Discovery". And you know that this game is not in the experience and operation, and it is beyond my expectations to have the current sales. And you look at the evaluation of your game on these game magazines and some programs. How could you suddenly have the idea of resigning? And I still remember the game you told me before that covering the entire process of human civilization. If you resign if you don't complete this game? I disagree the first one."
Sid Mel was amused by Jester's statement, and he said a little embarrassedly: "I'm a little bit wrong, but I've thought a lot recently. I think that it's too troublesome to operate on home game consoles, and it's far less simple than PCs. I was wondering at the time, would it be more appropriate to transfer this type of game to PCs?"
When Jester heard Sid Mel say this, he just nodded quietly. He rarely told his employees how you should do it, but let them let it go, because Jester knew that only after doing it himself, the experience gained is the most unforgettable.
"If you think about it, go and do it. You'll be ready to port "Age of Discovery" to PC. You'll know it after a try." Jester's tone was very plain, which surprised Sid Mel. He thought that what Jester said was comforting him, but in fact he cared about the sales of the game.
Jester did not have any further explanation. He just continued to smile and said, "After completing the PC port version of "Age of Discovery", you should be your simulation game covering the course of human history. I have been ready to move on to this game since the first time I heard you mention it. If you don't do it, I'm not polite."
Sid Mel also knew that Jester was joking, and he knew that many people in the company knew about his grand vision, and many people asked him to make it as soon as possible. In fact, he had prepared for this game for a long time. Originally, he planned to start making it after the end of "Age of Discovery", but now, he may still feel that his level is not enough to structure a game of this scale, so he planned to wait a little longer and make another game to continue to accumulate experience.
So, Sid Mel shook his head without hesitation, and said, "I plan to transfer the running platform of "Civilization" to PC, but I still lack a lot of experience in developing such games on PC, so I want to make a new similar game after completing the porting of "Age of Discovery", on the PC platform, and then start making this "Civilization" that I have been conceived for many years."
"Other games?" Jester frowned after hearing this. He asked curiously, "Have you figured out what theme it is?" There is no need to ask about the type of game. Since Sid Mel said that he wanted to accumulate experience for the production of his "Civilization", it must be a strategy simulation game.
This time Sid Mel didn't think much and blurted out: "It's a game about railways. The background is probably the era of great development of American railways. Then players will play an Iron Curtain Tycoon in the game, and then try their best to spread their railways across the country. I thought about this inspiration a few days ago, and it was pretty good."
When Jester heard Sid Mel talk about the new game he was going to make, he felt a little familiar. The game "Railway Tycoon" can be regarded as one of Sid Mel's representative works, although it is much worse than his "Civilization" series in terms of fame.
"But, it's a great idea." Jester said sincerely.
I also talked to Sid Mel about the transplantation of "Age of Discovery". In Jester's eyes, even a transplant version should be made differently from the original version, so it is interesting. Otherwise, how can I deceive those who have played the original version to play the transplant?
"It's better to add an RPG script and add more world treasures." Jester suggested that he saw from recent letters from readers of "Game" that most players still like the RPG elements of "Age of Discovery".
This is actually a violation of the original intention of Sid Mel's sailing game. In his opinion, this game should be a business game that simulates strategy. With some RPG elements, he thought it was a great suggestion. It was just because he felt that these things were to attract some players, and it would not work to retain these people with these gimmicks.
However, in fact, it seems that many people are more interested in these RPG elements than the simulation system he designed with great effort. In fact, in Jester's view, Anrong's "Age of Discovery" was also a few of the works that were later, and it was not until "Age of Discovery 4". It was because "Age of Discovery 4" basically turned into a game with a very large proportion of RPG elements, just like Jester's changes to "Fire Pattern".
However, Sid Mel didn't say anything else. Since what he thought was different from reality before, his boss agreed to correct it. However, his agreement to correct it does not mean that he agrees with Jester's design thinking. Therefore, in the game "Railway Tycoon", he decided to concentrate on creating a pure simulation strategy management game to see if such a game has broad market prospects.
Every outstanding game designer is a person with a very strong personal thought. It is impossible for such people to easily take over suggestions that are different from his ideas. Sid Mell is such a person. Some people make games to make money, while some people make games not just to make money. Sid Mell is the second type of person.
In fact, when Jester himself saw that when Sid Mel wanted to make "Pirates", he suddenly had a whim to express the idea of "The Age of Discovery" because it was just fun. However, although Sid Mel only regarded the RPG elements as the icing on the cake, based on the principle of perfectionism, even if it is not the core gameplay of the game, the production is very well produced.
It is reasonable to sell 500,000 sets of such niche games in half a month.
Is it very rare to have 500,000 sets in half a month?
What Jester said before was the truth, which is enough for the game "Age of Discovery". (To be continued, please search for Piaotiansi, the novel is better, updated and faster!
Chapter completed!