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Chapter 209 New Card Game

So Jester looked very appropriate in "Game".

"Heavy Fighter is essentially a game that cannot be found at any technical level, but compared with their previous ones, "Flame Emblem" which pointed out a clear and smooth road to the industry's genre games, it seems to be lacking a little novelty."

However, this also taught Jester a lesson. Don’t do another work of the same type after launching a type of super-level work. Although "Heavy Installation" is generally qualified this time, and 38 points are also considered a very high game score.

Players' comments on "Game" are one-sided. They don't care whether Jester's new game can continue to illuminate the road for similar games. As long as the game is fun, it's fine. Looking at the evaluation of "Game" seems to be good for a game.

Jester was not too worried about whether the game was fun or not. After all, he made it himself. What surprised Jester was that before it was officially released this time, even "Famitong" sent someone to ask for a beta cassette. This is the first time.

During the game testing stage, Jester generally would not refuse the test requests of these game media, and there was nothing in his game that could not be made public, so he simply gave it to the other party directly.

In addition to being somewhat biased towards Japanese games, "Famitong" is fair in comments, which is also a common phenomenon. Just like "Game" also tends to be European and American games in comments, and it is more harsh on Japanese games. After all, the reason why "Famitong" was first established was just to introduce games on Nintendo FC.

But this time, although "Famitong" has a very high evaluation of "Heavy Fighter", which is basically comparable to "Flame Emblem". In their opinion, "Heavy Fighter" is a very excellent game with everything aside. And it expands the traditional concept of rpg to the field of science fiction, which is a comparison of the progress of "Flame Emblem".

As for the gameplay and system, there are not many new statements. "Famitong" believes that this is not a problem with the game itself, but a problem with functionality. It is not easy for the current game console and cassette capacity to achieve it.

Jester is not a pure game designer. He doesn't care about the game after finishing it. He has nothing to do with him. He is the boss of a game company. How much money can be made in the game is related to his personal interests. Moreover, with the new share system, the more games you buy, the higher the share the development team gets. Therefore, in addition to Jester, other people in the development team are also paying special attention.

After the official version was confirmed, there was a person who had no job in the development team. The United States ran to promote it. As for Jester, he was exempted. On the one hand, he was invited by Sid Mel to go to Santa Monica to help him complete the final end of his Great Sailing game. In addition, he had to consider the next game, and he didn't have time to run around in the United States.

After returning from St. Monique, Jester did not return to the company directly, but went to his card game company that had been renamed Clement Card Games. He had mentioned before that he had a new card game. This time he had time, so he simply said that after all, it took a long time to model Magic Mathematical Modeling. It was not that the world he copied before could form combat power immediately.

With the popularity of "World Storm" in Europe and the United States, Clement has also fully transformed into a card game. At the same time, he has also recruited many young people who are interested in it. After all, this is an emerging industry. If you have experience, no one says that you will have too many. You will learn from the original card from Jester's beginning, and you can gradually find a better design plan.

Jester didn't stay in Clement for a long time, so it was just a brainstorming discussion, which was also Jester's own suggestion.

Because Will Magic be a very complex and challenging design work, it will definitely be much more difficult at the beginning than the design of "World Storm", but once you get familiar with it, the sense of accomplishment that can bring to the designer is not comparable to that of "World Storm".

In a conference room of Clement Company, Jester met the company's card designers, including artists, with a total of forty or fifty people. This surprised Jester. He had not paid much attention to his Cappa game company during this period, and he did not expect that there were only so many designers.

This time, these designers who love card games also knew that Jester came back to discuss a brand new card game with them, which was completely different from "World Storm", so their interest was also very high. When Jester sat down, everyone was a little excited. The venue, which was a little noisy before, was silent in an instant. Obviously, they were all waiting for Jester to talk a lot.

Although Jester has a finalized card game about the letter, when he really wants to explain it accurately and in detail, the first thing is to let them understand what a set-up card is. This is also the core of Magic Cards, and it is also the biggest difference between them and non-setup card, that is, traditional playing cards or fake set-up card such as "World Storm".

When Jester spoke of the concept of the collection exchange, it can be seen that most of the people present were somewhat vague. In his eyes, the "World Storm" they are producing will release one or several brand new general card packs every month, and then many old players or new players will buy it. Isn't this the collection exchange?

"This is not a trading card." Jester said in a plain tone. It is indeed difficult to make people accept things that you have never seen before. If you have such a set of Magic Cards, you may not need to say so much with all your heart.

Among everyone's doubts, Jester began to explain what a real exchange card is in the language he thought was and could understand.

"In short, what I imagined is that this new card game will be completely different from the "World Storm" we made before. Although I made many innovations when designing "World Storm", such as adding a lot of RPG elements to let the participating players play the exact person, whether it is three players or eight players, the cards they use are in addition to their own identity cards, which is actually not much different from the previous playing cards."

Seeing everyone nodding repeatedly, Jester smiled and changed his voice.

"And this time the card game I'm going to design, it will be different players and have different deck libraries, but I'll temporarily set the number of people in the game to two..."

Unexpectedly, this time, Jester just finished this sentence, and the audience immediately became an uproar.

You should know that using the same deck is the most fair for everyone, because card games will inevitably have a great luck component, just like two fives will definitely not be able to beat the two kings, but using the same deck component is equal for everyone. After all, everyone's chances of getting a certain card are the same.

This ensures fairness to the greatest extent, but if the decks used by each player are different, in addition to the biggest variable of luck in the card game, the strength of the card also becomes another factor that affects the game experience, which means that this game will definitely be unbalanced.

How to play an unbalanced game? Or, in other words, will anyone still play an unbalanced game?

This is the biggest question in the hearts of those present.

The card designer with more courage was obviously dissatisfied with Jester's explanation just now, so he expressed his questions, and everyone present was waiting for Jester's answer.

But Jester just smiled distractedly. Instead, he asked the designer who asked him: "I don't understand one question in particular. Why do you have to worry about absolute balance so much?"

Just after everyone heard his words that subverted everyone's card design concept, Jester did continue to smile and said, "I'm not saying that there is no balance, but that this is why the set-in exchange cards are called set-in exchanges. It is precisely because different cards have different strengths, and decks composed of these different cards will also have different strengths. However, all cards are sold to the public. Players need to buy these cards to form their decks and play games. The cards are indeed unbalanced, but it does not mean that the decks are unbalanced."

Seeing that someone still didn't understand his explanation, Jester simply described it in a simpler language: "In short, for everyone, the total deck library is a certainty. In the early stage of construction, we only had 300 cards, and these cards were for everyone. Suppose we stipulated that each deck only allowed n cards, and these cards must be selected from these 300 card pools, that is, how to choose cards and how to match them, these are the subjective choices of each player, so this is fair."

After hearing Jester's explanation, the people present showed a sudden look. They understood what Jester meant.

It is precisely because of the difference in strength between cards that people can buy cards that they can exchange cards. However, when choosing a deck, it is the most fair for everyone. As long as you have this card, you can add it to your deck, so this is fair.

It was indeed a genius creative idea, completely getting rid of the traditional playing card game style.

This is the thought of everyone present. (To be continued)
Chapter completed!
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