Chapter 193: The arrival of the RPG tide
Koichi Nakamura is very young, only 21 years old this year. He won the second place in the first enix game design grand prix in his senior year, and was invited by Enix's president Yasuhiro Fukushima to join Enix for the development of game software.
However, in order to facilitate financial officials, Fukushima Yasuhiro almost thought of going together with the later Sony Global Studios Plan. He invested in helping Nakamura Koichi, who has become the backbone of Enix's game development, to establish a game company belonging to Nakamura himself. Nakamura uses the Japanese pronunciation chun (チュン) of the Chinese character "Zhong" in his surname as the name of his company. At the beginning of the company's establishment, he was the only staff member. Some fans in later generations like to call Nakamura's game company Chunge Software, because chunsoft's chun, which is pronunciation of Chun in Chinese Pinyin, is the pronunciation of Chun.
The act game "Newton" (Newton) released on PC-8801 was officially launched one month after Chunsoft was established. The meaning of the name comes from the story of Newton and Apple. The characters operated by players climbed and picked fruits on interlaced branches, waving big hatches to fight with greedy pests.
In 1984, Nakamura went to university, but even in college, he maintained a half-working and half-study state.
Although Yuji Oui said he was planning to use DQ as the first game for Enix and Nintendo, the cooperation between Enix and Nintendo has begun. Although the two sides have not reached a formal agreement, it is mainly because Nintendo wants to see if Enix is qualified to participate in the FC's premium alliance, so before officially joining, Enix needs to make a game.
As the saying goes, Nintendo wants to test the quality.
Fukushima Yasuhiro handed over this work to chunsoft of Nakamura Koichi, who was considered to be an OEM for Enix. Now Nakamura has just taken on this task, so he is busy making this game that he calls "ドアドア".
So, when he heard Yuji Okui say he wanted to talk to him about his ideas for a new game, Nakamura Koichi was suddenly dissatisfied.
He said to Yuji Oui over the phone with some anger, "Don't you know I'm busy making that game? How can I help you with any new game!"
After hearing what Nakamura Koichi said, Yuji Oui was not dissatisfied at all. In fact, he had a good relationship with Nakamura Koichi, and he also participated in the setting of "ドアドア". To be honest, this is not a very difficult game, it is just a small game, so small that only Nakamura Koichi can complete it alone.
In fact, there are only one employee of Nakamura Hiroshima now, and there is no such a 20-person elite team that was so luxurious when developing DQ later - Hiroshi Naito, Keno Iijima, Yukino Chida and Takahashi brothers, etc.
"No, Nakamura, listen to me first, it only takes you a little time, and the game you are making is not a very difficult thing for you, but the game I am conceiving now is definitely not inferior to the Legend of Zelda!"
Although Yuji Okui did not sleep all night, he did not feel sleepy at all. After a whole night of review and summary, the story in his mind about the name dq he named was clearer, and even clearer, he was extremely expecting to have someone to share this happiness with him.
When he heard his friend say this, Nakamura Kyuichi sneered a little, so he deliberately said in a sarcastic tone: "Looking at the Legend of Zelda? I heard it right? I remember you just said that "The Legend of Zelda" is the greatest game you have ever played!"
"Haha." Yuji Oui didn't care when he heard the joke of Koichi Nakamura. He knew that it was just a kind joke by the other party, so he just chuckled and said, "A few days ago, this might still be my point, but it's not now."
When he heard Yuji Okui say this, Nakamura Mitsuichi, who knew his friends very well, first wondered, and then he quickly thought of the "Flame Emblem" released by Mars Entertainment just a few days ago, which had been breaking records.
"Are you talking about "Flame Emblem"?" Although Nakamura Mitsuichi used the questioning sentence, there was no doubt in his tone.
Yuji Okui naturally nodded and said yes.
This time, Nakamura Kyuichi did not reply immediately. He was silent for a moment, as if he was thinking about something. After about a minute, his voice came from the receiver again: "Dig a well, you are sure that "The Emblem of Fire" is even better than "The Legend of Zelda".
"The Legend of Zelda" has been played by Hikaru Nakamura. He knew how excellent this game is. To be honest, if he had to think about it, he would not have the ability to make such a great game. So, just like Yuji Okui before, he was even more excellent than "The Legend of Zelda", and he could not even imagine it.
"Nakamura, I need to correct you a little. "The Emblem of Fire" is not better than "The Legend of Zelda"..." After hearing Yuji Okui's answer from the microphone, Koichi Nakamura was about to breathe a sigh of relief, and then asked the other party why he had the same remarks as before, but he was just talking. Yuji Okui's voice, who had slowed down, once again came into Koichi Nakamura's ear hole.
“…but “The Emblem of Fire” is much better than “The Legend of Zelda.”
“More outstanding!”
When Yuji Oui spit out these four words from his mouth, it was like a thunderbolt from the sky for Nakamura Kwangichi, but he was obviously much better than Yuji Oui who almost collapsed after just finished playing "The Emblem of Fire". After all, he only heard such comments from others' mouths, not because he felt them himself.
However, Yuji Oui's evaluation was as uncomfortable as countless ants were constantly eroding and biting his flesh. He knew Yuji Oui's level. Since he could make this comment, it means that "The Emblem of Fire" may be very desirable.
So, Nakamura Hiroshi changed his previous mentality one by one, hurriedly said to the microphone: "I'll be there soon." Then he threw away the microphone in his hand and quickly put on his clothes.
For Yuji Oui, the father of DQ and one of the DQ Iron Triangle, burned the first version of DQ settings and script that he had worked hard to complete. He knew nothing about Jester, who is far away from the United States, and Mars Entertainment is now completely immersed in the unprecedented success brought by "The Emblem of Fire".
Even the Japanese led by Yusuki, when they came to Mars Entertainment for game development on weekdays, they could see a proud and proud look that they had never seen before from the faces of these formal employees of Mars Entertainment, but Jester did not have so much time to immerse themselves in this past pleasure.
Although he had given paid vacations to the R&D team of "Fire Wizard", Jester still found several Japanese people in the development team, and he did have a task to issue to them.
"When your holiday is over, go virtuously to Japan and set up your own development team. I have told Yu Hideyoshiro about this. When you return to Japan, he will help you solve all the funds you need." When he heard Jester say this to them indifferently, the expressions on these Japanese faces instantly became excited and reluctant.
After all, among these people, Nakayuji, who has been away from Japan for almost two years, and even Hideo Kojima, has been more than half a year. It is impossible to say that he does not miss his hometown.
Jester knew that although the history of electronic games in this world has almost been changed beyond recognition by himself, some things that had originally happened cannot continue to happen, but as a reference, it is still of great value for reference.
For example, the arrival of the rpg game tide.
In the history that Jester is familiar with, the golden age of rpg games gradually emerged after the release of "The Legend of Zelda" and "Dragon Quest", especially "Dragon Quest", which can be said to have created an era of turn-based Japanese rpg.
Now, "The Legend of Zelda" is released more than half a year earlier than in history, and there is no such a scam disk magnetic chip computer as a burden. In addition, this one of its own has brought together the entire eight-bit computer era. The emergence of the game "Flame Emblem", which has the essence of RPG game design and understanding, will inevitably open up the ideas of many designers like in history.
Even the impact these two games can have on these designers today may be much stronger than the history he knows. He can foresee that in the near future, a large number of RPG games will inevitably be released, which is beyond doubt.
Therefore, it is necessary to let Hiroshi Sakaguchi and others go back now to occupy a place in RPG games in the future.
Before letting these people leave, Jester looked at Hiroshi Sakaguchi, who was much more mature than a year ago and had no understanding and understanding of the game as before, and asked: "Sakaguchi, do you have any ideas about the game you are going to make next?"
Hearing his boss' question, Hiroshi Sakaguchi showed a somewhat embarrassed look. He replied in a very small voice: "Boss...not yet...I think I'm still far away. I want to continue studying with you for a while..."
Chapter completed!