Chapter 191: 3.3 million sets
What is the concept of 400,000 sets?
"Ballotelli's Adventures of Another World", now known as the best-selling game, has sold only three million sets so far, which is already a very amazing number.
The game "The Legend of Zelda" that Nintendo regarded as a savior has sold only 1.5 million sets, which is a result they only achieved over two months. They sold 1.2 million sets a month ago, and it took them two weeks to sell 400,000 sets.
Nintendo, who had already prepared sarcastic lines, was suddenly silent after hearing this data. They originally wanted to mock them as soon as the first day of the Mars Entertainment announced the data, but the score of 400,000 sets on the first day was really impossible for them to speak. This data is too high and too high, too much beyond their expectations.
The next day, the sales outlet expanded to all Mars Entertainment franchise stores. It was no longer the first day that only the flagship store would be on sale. When Jester received data collected from all over the country late at night, the 530,000 results almost made Jester scream, but he still waved his arms hard to vent his emotions. It was not only him, Mark Seni, and the entire "Flame Emblem" development team that was present.
Jester gave the entire team a month of paid vacation. The physical and mental fatigue of the R&D process requires long vacations to relieve it. This is also the way for all game companies, but they still decided to stick to the company and wait for the specific data after the game is released.
The price of a game cartridge is 60 US dollars. The sales volume of nearly one million copies in two days is US$60 million. When this number was first reported by the New York Times on the third day, it directly shocked the entire United States. It sold $60 million in sales in two days, and the product was just a small copy of the game, which almost completely subverted the entire United States' worldview and values.
At this time, the sales data of "Flame Emblem" on the third day was released again. When Mars Entertainment released the data of 580,000 sets of the third day, it once again shocked the whole of the United States. Most Americans may not know what this sales figure represents for the current electronic game industry. But after a hype of $60 million in sales in the New York Times yesterday, they knew that this meant that on this day, Mars Entertainment only relied on the game "Flame Emblem" to earn 35 million US dollars at a time.
For the industry, especially for Nintendo, this data is enough to make them restless. It only took three days. This game of Mars Entertainment, which took them three days to tie the results that took them two months to work hard to achieve. They also held a celebration meeting for this result after sales of more than one million yuan. This time, Mars Entertainment's counterattack firepower was almost impossible to resist.
Moreover, it also made them feel powerless.
For Jester, sales of nearly 1.5 million copies in three days are indeed worth celebrating, but what made him most relieved was that Dreambox's platform share once again took advantage of the crazy sales of "Flame Emblem" and returned to more than 80%. Although there is still a big gap from the 85% share before the release of "The Legend of Zelda", this is enough to satisfy Jester.
Moreover, now, with the hot sale of "Flame Emblem", his dreambox once again exploded with a hot sale frenzy that was no less than the beginning of the sale. Even due to the article in the New York Times, people who had no interest in electronic games before could not help but buy one.
The person who was most disappointed now is Mi Arakawa, but he was the happiest person three days ago.
He originally thought that he could fight a very beautiful turnaround battle with "The Legend of Zelda", and wanted to make their Nes and the dreambox of Mars Entertainment reverse their strength. He never thought that the gap between them was too big before, but what he didn't expect was that the other party's game called "The Emblem of Fire" was so outstanding that the slightest light I saw was instantly extinguished.
Arakawa is just an excellent operator. He has never been involved in games or understands games. He does not understand what is good about "Flame Emblem" or how good it is. Even where is their "The Legend of Zelda", a game that his father-in-law praised as a masterpiece, but he knows that when his subordinates who came from Japan and who participated in the development of "The Legend of Zelda" tried out "The Legend of Zelda", the deep frustration in their eyes.
He still cannot accurately depict the eyes of the game developer he saw at that time, full of gray and almost no light could be seen. He remembered the R&D staff sighed after a long silence: "No need to say I can do such a great game, even if we think about it, we can't think of it."
However, the sales growth of "Flame Emblem" only lasted for these three days. From the fourth day, sales began to decline. On the fourth day, sales were 530,000 sets, on the fifth day, sales were 500,000 sets, on the sixth day, 450,000 sets, and on the seventh day, it reached 380,000 sets. Despite this, "Flame Emblem" successfully surpassed the "Ballotelli's Adventures of Another World" that had been released for half a year and became the best-selling game in history.
When the specific investigation data in the first week was passed to Jester, it surprised him. In the frenzy of buying it, in addition to the support of his fanatical fans and the fact that this game was indeed made by gathering the essence of almost all the RPG games in the entire eight-bit era, more importantly, it was his cassette made in a special way that could be archived with batteries.
Many players who have been attracted to "The Legend of Zelda" have also purchased "The Emblem of Fire", just because "The Emblem of Fire" has a function that can be archived at any time. This function is too much progress compared to "The Legend of Zelda". After all, not everyone has time to spend hours without doing things and play a game in front of the game console.
Most people can't do it.
When there is such a rpg game that is better than "Zelda" and has a loss-making saving progress. When the next time you play, you can directly read the progress, these players who have just been addicted to playing rpg games and have not yet relieved it can't help but buy a game cartridge to try it out. Is it really as good as I said before? Even if it is not as advertised as "The Legend of Zelda" as the 41-point super masterpiece, the production of Mars Entertainment Garst has never disappointed players.
That's it. Among the players who purchased "Flame Emblem" in the first week of 3 million, there were about 500,000 or 600,000, and they were previous players of "The Legend of Zelda".
Although "The Legend of Zelda" and "The Emblem of Fire" have their own advantages, in comparison, a game that has just reached the threshold of the arpg game, and a game that has just touched the threshold of the arpg game, and a game that has been almost the best designer and design team in the ten-year eight-bit computer era. This game completely surpasses this era's level for turn-based, the most suitable rpg type intelligence that is currently in line with current functions.
For these players today, playing "Flame Emblem" is like playing DQ, ff, and other RPG masterpieces in a few years. And as pioneers of a game type, this is much more shocking than they need to feel when playing DQ and ff.
Many game designers, when they recall their gaming careers twenty or thirty years later, would say that "Fireprint" is their real enlightenment for RPG games.
For example, Yuji Horii.
Enix is not a small company. They are very famous in the industry. Although they do not have the influence of the Big Six now, in 1983, they held an electronic game design competition for all Japan - the first enix game design Grand Prix. The first general ranked as high as one million yen, and the second place also ranked as Wu Shiwan yen.
This was not a small number in Japan at that time.
Moreover, their president, the famous entrepreneur Yasuhiro Fukushima, has a close relationship with Nintendo's leader Hiroshi Yamauchi.
Although watching this game may not be too big, in this game, there were two characters who could not be avoided in the later electronic game world. One was Nakamura Koichi, who was still in high school for three years and was only eighteen years old, and the other was Enix's soul, Yuji Horii.
It was in this competition that Nakamura Koichi won the second seat, while Yuji Okui won the third place.
More than two years have passed, Yuji Noi and Koichi Nakamura have become the main creators of Enix with their extraordinary talent in game design. Like many Japanese designers of this era, Yuji Noi is also deeply influenced by European and American DNDs. When he heard that Nintendo was going to make a Western-style RPG adventure game, he was extremely moved. However, after he played "The Legend of Zelda", he just thought it was a very outstanding game, but it was still a little different from the type of RPG he wanted.
However, Yuji Oui is now running the "Flame Emblem" that has just been launched in the United States for a few days through a dreambox in his workroom. Judging from the obsessive expression on his face and his eyes are blinking at the screen showing the game screen, I am afraid that he will not be able to easily get rid of this state for a while. (To be continued, please search for Astronomy, novels are better, updated and faster!
Chapter completed!