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Chapter 172 Sega's Request

The scoring mechanism of "game" was set by the magazine according to Jester's suggestions, and Jester's reference object was "Famitong", the largest game magazine in Japan in later generations.

However, the details of the scoring rules of "Famitong" have never been announced to the public, so except that the four editors also scored a game and then added the scores of these four people to obtain the results, there was nothing to copy. Jester liked this scoring method, but instead gave points to the classification of images, music, plots, etc. of European and American websites, and then scored them in ten-scale ratings.

Because this rating method is too rational, and whether a game is excellent or not cannot be judged by rationality.

There is only one reason to judge whether a game is good or not, that is whether it is fun or not. Everything else is decorated based on fun. Jester agrees with Nintendo's game philosophy and always puts gameplay first.

But Jester also believes that while the game is fun, a responsible manufacturer should also improve other aspects of the game to the point where it can match the game, always using pictures that are behind an era. Even if your gameplay is invincible in the world, it will make players unhappy, especially when other manufacturers are slightly inferior in gameplay, the picture is completely overwhelming when you are ten streets a day.

In essence, Jester is not a picture party, nor is it a fake player who can't continue playing if the picture is not good. Otherwise, he wouldn't have played small games without sleeping. However, in the gaming world, a player who has never been exposed to your game uses to judge whether a game symbol does not meet his own wishes, which is based on his own eyes. The picture of the game is the player's first sense of a game.

Therefore, when the pictures of other game companies have reached the level of realistic, your pictures are still at the level of polygonal mosaics. In addition to true love and faith fans, Jester really can't think of any other reason that can drive these people to buy your game.

By the same token, the quality of a game has nothing to do with whether its picture is good or not, because it is just some embellishment, so Jester is very annoyed when someone says that a game is not good and asks him why it is not good, and he says the picture is too bad.

Back then, the picture level of "The Gu Jian Qi Tan" reached the level of Square 10 nine years ago, but what about the gameplay? Needless to say, "The Gu Jian Qi Tan" is a domestic game that boasts pictures, even if there are any of the domestic games of the same era that can reach the final peak of the game before the decline of Japanese manufacturers nine years ago?

Unfortunately, I will take "The Ancient Sword Qi Tan" as an example. This game, which was called the domestic stand-alone player hope by many people at that time, is not worth mentioning except that the picture can be compared with the games nine years ago.

By the way, "The Gu Jian Qi Tan" has full effect at 720p resolution, and the i7's share is as high as 70%. I said that you can compare the picture with Square's ff10, but the simulation effect is more realistic under the high computing power of CPU. But compared to pure art, it is really more than 20 streets behind Square's... Why? It's very simple, look at what kind of hardware was the hardware in "The Gu Jian Qi Tan" period, and what level of hardware was the Ps2 hardware in the ff10 period?

Using hardware capabilities that are far more than dozens of streets than others, but can only make picture performance capabilities that are similar to others. It has to be said that the water quality of domestic game developers is not just as simple as game planning. Artists can not only be able to draw a few original paintings and a few styling pictures to hand over artists. In the game industry, there is a gap of at least nine years with European and American manufacturers, even compared to Japanese manufacturers who think they are five years behind Europe and the United States.

This is still a conservative estimate.

Of course, what Jester couldn't understand the most was the era. Japanese RPGs have been beaten by European and American RPGs for many years. Domestic game dealers are still making turn-based games that reversibly drive historically. If Japanese manufacturers insist on making turn-based RPGs because the entire Japanese RPG system, gameplay, and system are built on turn-based. They have accumulated countless development experience on this system and have a large number of local players to support this model.

But why are domestic manufacturers still insisting on making turn-based stand-alone RPG games? You should know that turn-based is just a system that initial designers compromise because the real-time system cannot meet the design effects. It is not that this system is very superior, but that it is something that has to be done.

Ning Yuan is not willing to be a normal person but is also the coolest idea of ​​some manufacturers.

In addition to this sample magazine of "Game", there is also a document sent by Sega.

The development of "hang-on" has ended, and the hardware development team sent by Mars Entertainment has also successfully participated in the development of the entire game. Sega gave high praise to the level and ability of these people. Of course, this is because Jester gave the game plan of the chef game "Cooking" designed by "The Details of Comics" more than two months ago to Sega.

Shikio Nakayama loves this unique game designed by Jester. When he saw this project, he contacted Mars Entertainment as soon as he saw it and asked when Jester would start making it and how long it would take to complete it so that Sega could cooperate with the promotion.

The reason why they can't wait is because the sales of the new eight-bit host master-system they just released, which was redeveloped from sg-1000, were too bleak.

It's not because of the functionality problem. The functions of master-system are much better than Nintendo's FC. Even if it is more powerful than the dreambox of Mars Entertainment's dreambox in the screen processing, it is just that it does not use the dual-PPU architecture for the screen processing, but it is not inferior in other aspects.

But whether a game console can sell games depends entirely on whether there are excellent games on this platform? Sega's level in home game development is far inferior to their arcade game development. Needless to say, the game quality of their home game consoles is much worse than that of Mars Entertainment or Nintendo, even the large number of third-party platforms recruited by the Nintendo's premium program.

The most critical point is here. Jester cannot find any third-party game dealers in Japan because his game console has not been officially released in Japan. These Japanese manufacturers are worried about whether Mars Entertainment can compete for Nintendo in Japan and whether their works can be accepted by American players. However, Sega is strange that except Jester, they did not take the initiative to find any third-party manufacturer to make games for them. Even Jester, it was because of the previous agreement that only made this one.

Jester also has information about this history in his memory.

Many people say that Sega's failure on the eight-digit phone was because of its lack of attention to third-party manufacturers. After all, Nintendo's premium was just implemented in 1985, and it was far from the authority it later. However, Sega did not take the initiative to win over a third-party manufacturer at this time. When Sega realized the importance of third-party manufacturers, the situation was already hopeless, and Nintendo's alliance with Supermax and premiums was no longer shaken.

Without excellent game support, the low sales of master-system is inevitable. For this product that Sega has high hopes and invested a lot of money to develop, Sega obviously does not want to give up as soon as it was launched. Although Sega now has a plan to start the next generation of consoles as soon as possible, that is, the development of sixteen consoles, because whether it is a senior executive like Shirooshi Nakayama or a R&D core like Yu Suzuki, they all understand that in the eight-player era, it is difficult for them to compete with Nintendo or Mars Entertainment if they lose the first move.

However, it is difficult for them to give up the master-system that has just been released. The one-million-selling game that Jester promised has become the last life-saving straw they see. In the eyes of these people, as long as their share can increase, they can still recover their R&D investment from the master-system.

Faced with the inquiry from Shizuo Nakayama, Jester did not hide it. He made a clear reply. In a short period of time, he did not have time to develop two projects at the same time. The development of "Fire" exhausted him. Moreover, Mars Entertainment has too many projects and is seriously insufficient in staff, so he will not start the game "Cooking" at least before "Flame Emblem" is officially released.

After hearing Jester's reply, Shikio Nakayama pondered for a long time and waited for the official release of "Flame Emblem" to start production, which made Sega unbearable. After all, they urgently needed an excellent game to reverse this bleak sales situation. If the research and development of "Flame Emblem" ended and started, it would be next year until it was officially launched. At that time, other markets dare not say that, at least the master-system in the Japanese market will be completely dead.

It is precisely because of this that Shizuo Nakayama had to propose a compromise plan, whether Jester could be the producer, but Sega could be the ones in the R&D team, and even the development locations could be placed in the United States.

When Jester heard this suggestion, he did not agree immediately. He did not deliberately make things difficult for Sega. Instead, the progress of "Fire" was very fast at that time. He really couldn't squeeze out time. He could only say that after a while, he was making feasible or unfeasible decisions based on the situation.

At that time, Shizuo Nakayama had no choice but to compromise. (To be continued, please search for Astronomy, the novel is better, updated and faster!
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