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Chapter 170 Wrestling

Time flies very quickly. It has been more than three months since I returned from the UK. The development of "Fire" has entered the middle and late stages, and the process is surprisingly smooth. Some of the difficulties that Jester had expected before, such as full map scrolling, processing of large map data, etc., have been solved with the efforts of the entire R&D team. Moreover, as the entire game gradually takes shape, when this epic game with huge content gradually shows its original appearance in front of the development team, everyone is curious about the complete appearance of this game.

These designers, especially those who grew up playing DND board games, have been addicted to the original RPG such as "The Witcher" and "Genesis", are the most exciting things to witness the birth of a real, flesh-and-blood, history, stories, and everything they thought of, and did not think of, magic and sword.

This was the first time Jester realized this feeling. He thought of a documentary about the tenth anniversary of Warcraft that he had watched before. At the 2014 carnival, the designers of Warcraft were also created by playing EQ that we could make a better game, and then put this great idea into action.

So, despite the high-intensity work that had almost no rest for three months, everyone still retained great enthusiasm.

The news that Mars Entertainment's "Fire Pattern" project was hosted by Jester himself in the game industry is no secret now. Both "Game" and "Famitong" have been reported a lot during this period, and "Game" is also the main base of reports. Nintendo naturally did not stay idle during this period. Originally, Nintendo was not used to the style of promoting the game before it was finished. However, seeing that its competitor Mars Entertainment was becoming more and more proficient in playing this trick, they also began to imitate it.

However, in the North American market, Nintendo's channel or influence cannot be compared with Mars Entertainment, so now, the popularity of "The Emblem of Fire" in North America is more than just above "The Legend of Zelda".

However, in terms of promotion in the Japanese market, it is completely the world of Nintendo's "The Legend of Zelda". Although James Hawke just took over the marketing team originally formed by Tamahiro Tamahiro, Mars Entertainment, which has not officially released its own game console in Japan, is naturally much weaker than Nintendo, which has unified the Japanese home console market.

What Jester worried about this is that Shiger Miyamoto's progress is much faster than his, because the content and structure of "The Legend of Zelda" is much smaller than his "Flame Emblem", so three months is enough for him to complete the entire game framework and fill in the content almost. According to Jester's estimate, it will take at most two months, and "The Legend of Zelda" is enough to complete the post-production, and at most one month of debugging and testing time can be officially released.

After calculating the time, Jester couldn't help but sigh that Nintendo was just right at this time, and it was summer. It was launched at this time, and it was just right for the quality of this game to sell a wave of console sales and fight a beautiful counterattack, because the selling point of the game "The Legend of Zelda" is childishness. It happened to be the g-point of those children who are still in the second episode and are still able to hit the dream of dreaming that they can save the world.

But to be honest, Nintendo wanted to rely on Mars Entertainment to have insufficient production capacity in the past three months, so it was impossible for him to distribute the goods smoothly. He took advantage of the gap in Mars Entertainment to fight back, but Hiroshi Yamauchi did not expect that Jester directly negotiated with Guo Taiming to merge. With the help of Hon Hai, Dreambox's production capacity is still not as prepared as before, and for this, Nintendo, which has fully powered and has been in stock for half a year, was not too popular in North America. Therefore, Mars Entertainment still firmly has the upper hand in the overall market share.

Faced with a 20% share in the North American market, it is impossible for Arakawa to be unhurried, but Mars Entertainment's position among North American players is too high, and the quality of the games launched by Mars Entertainment is not inferior to their own - this is a polite statement. In fact, the quality of the games of Mars Entertainment is far above their own.

Especially the "Ballotelli's Alien Adventure" and "Sarroman Snake" are like crazy in the North American market. It is said that it has reached the point where there are more cassettes sold than machines. Even the sales volume of "American Cubes", which has been released in the arcade version, are actually not inferior to these two models. Both have exceeded the million sets and are still selling them wildly.

However, my company has high hopes. "Mario Bros.", which sold miraculously in Japan, suffered a Waterloo in the North American market. The sales were not ideal, and it was not even as good as the similar game "Snowman Brothers" of Mars Entertainment. If it weren't for "Motorcycle", "Circus", "F1 Racing", "Navigation" and "Pac-Man" of Namco, and "Bombman" of "Nuggets", "Nuggets" and "Sales" of "20% of my share would probably not be able to account for.

This is not what Arakawa is most worried about. What he is most afraid of is that several American game companies that had negotiated before his Nes were officially released have changed the issue of making games for his own side. Famous American game companies such as EA, Activision, and Xueleshan have all told themselves through their own channels that Mars Entertainment had contacted them before, and the conditions offered were much better than Nintendo. In addition, the current market share in North America shows all the problems, these game companies have cut off their intention to continue to cooperate with their side and have switched to the third-party camp of Mars Entertainment.

This situation is similar in Japan for Jester. It is very difficult for Mars Entertainment to recruit third-party game companies in Japan. Those small companies, Jester, are not favored by them, and some of their fame are somewhat worried about Mars Entertainment, which has not officially entered the Japanese home machine market. Moreover, what they see in front of them is the Nintendo FC camp manufacturers that have made a lot of money. On the other hand, they are just checks issued by Mars Entertainment, and joining the Mars Entertainment camp and producing their first dreambox game, "Nobunaga's Ambition" American version, which is not very optimistic in North America.

Although "Nobunaga's Ambition" was listed as the first batch of rating games by the first scoring mechanism of "Game", and gave a high score of 36 points. Only a few games such as "Ballotelli's A Rising Adventure", "Sarroman Snake", "American Square", "Avengers" and other games have higher scores than him, and have received high praise from most editors of the entire "Game" magazine. In the eyes of some veteran electronic game players, this game is also an absolute masterpiece, but this game is still too hardcore for most North American players.

Moreover, a game in the history of the Warring States Period in Japan is time-consuming and laborious. Most people cannot simply understand the fun that the game can bring. They cannot experience the fun that the game can bring without IQ like other games. Therefore, poor sales are inevitable. Of course, the so-called dismal is relatively the case. More than 60,000 copies were sold in more than two months of official release, and the sales curve is extremely stable and has increased steadily. It seems that it is the effect of reputation. According to this curve, there is no problem with the 150,000 copies or even 200,000 copies by the end of the year.

According to Jester's regulations, during the development period, twenty to thirty minutes are needed to discuss the work to be completed today before formal work every day, so there will be a routine morning meeting every day.

Jester is usually the earliest of everyone. In fact, during the development time of more than three months, he only left the company to spend a few nights, and half of the time was because Claudia came to the United States to see him. In this regard, the entire development team was full of admiration for Jester.

Just as it was time to work today, Jester was waiting in the conference room for the development team to come for a meeting. He was browsing today's work plan in his hand, and finally checking if there was any place to modify it. At this time, Nakayuji and Matsuno Tai had walked into the conference room side by side. During their time in the United States, their behavior gradually changed towards their colleagues in the United States - at least they would not bow at 90 degrees as soon as they met.

However, Jester was extremely angry when he saw the two of them. Among them, Matsuno Yai was holding a magazine in his hand. Judging from the Japanese on the cover, it should be "Famitong".

"Famitong" is now the best-selling game magazine in Japan. This is a magazine released by login one year earlier than in history after the success of "Game". After the 40-digit method pioneered by "Game" rated some published games with great praise from readers, "Famitong" also copied the same rating system, and even copied the game level. However, the only difference is that when dealing with American games, they are always more "private".

Therefore, in the two games with almost the same quality and even the same category, in "Famitong", the scores of Japanese manufacturers must be higher than those of American manufacturers. Now it means that Mars Entertainment's score is slightly higher. Of course, it is impolite to come and not behave. "Game" will also score "subjectively" on Nintendo games. (To be continued, please search for astronomy, novels are better, updated and faster!
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