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Chapter 17: The New Game of Maksenyi

This is the third day after Jester returned to Costa Mesa, and Mars Entertainment (Mars-Entertainment) was officially established.

Jester's mother closed the supermarket, which was originally a good business, and merged it into Jester's newly established entertainment company.

This is not what Jester means, but his mother volunteered. According to her mother, although the supermarket business is pretty good, it is too tiring.

Moreover, the impact on Jester's mother these days has been too great.

According to the proportion of the area occupied, the sales and profits of her Costa Mesa supermarkets that can rank among the top ones are not as good as one tenth of the five arcade machines.

So, Jester opened the original supermarket ground floor as a dedicated Mars Entertainment game trial area.

Although there are only five lonely American Cubes arcades, Jester believes that it won't take long to add more and more fun games.

Moreover, as the company's fame increases, it will inevitably become a holy place in the minds of players.

The office was placed on the second floor of the supermarket. His mother wanted to rent it out on the third floor, but was stopped by Jester. Now there are few people, and the third floor cannot be used temporarily, but it does not mean that she will not be used in the future.

In fact, Jester's plan is to use the second floor as a software development zone and the third floor as a hardware development zone.

"Mark, look at this agreement."

In the Mars Entertainment office, there was a line of handwriting printed on the wall behind Jester.

Make the best game!

Mark Seney sat on the sofa, looked up at the words on the wall of Jester, and a smile appeared involuntarily at the corner of her mouth.

This is also his ideal.

Then he looked at the not-so-thick agreement that Jester put on the coffee table in front of him.

"Director of Game Development?"

Seeing the content on the agreement, Mark Seney showed a playful smile and continued to read.

"Five percent of the shares!"

Mark Seney suddenly raised his head and looked at Jester with a shocked look. He didn't understand why the other party gave him such a high stake. If it were an ordinary small company to look for him, he wouldn't even look at him with 5% of the shares, but this company...

It has been clearly stated in this agreement that the copyright of "American Square" belongs to Mars Entertainment, and Jester also invested in this stake, accounting for 70% of the entire Mars Entertainment shares.

The remaining twenty-five percent are owned by Jester's parents.

Jester's father served as the hardware development director for Mars Entertainment, while Jester's mother was responsible for the company's financial and personnel management.

Of course, the third-floor supermarket, which originally belonged to Jester's mother, was officially included in the name of Mars Entertainment.

After that, five percent of the shares are a lot. After all, according to the current momentum, "American Square" is likely to be a game with a profit of more than 100 million US dollars, and five percent is five million!

And during the whole process, I just helped assemble several arcade frames with screwdrivers!

At least five million to poach yourself?

Mark Seney shook his head. He was still self-aware and felt that he was not worth five million at all.

He put down the contract and was about to say something. He did not want to refuse to join Mars Entertainment, but felt that the treatment given by the other party was too high and he felt that he was worthy of it.

But Jester spoke first.

"Mark, this is buying your future. I think your talent is worth the price!" Jester looked at Mark's eyes, and every word said incredibly sincere. "I hope we can work together to make the best games and create an era of our own! We want to make home machines, arcade machines, and handheld machines. We want to tell the whole United States that you are wrong, and the electronic games are not dead at all!"

Mark felt a little itchy in his eyes at this moment.

A scholar died for his confidant. Although Mark did not know this, he had this mentality at this moment.

He nodded heavily, without saying anything, and put away the share transfer agreement in his hand.

Then, he took out a thick stack of white paper from a black leather bag beside him, which were densely filled with handwriting or various illustrations.

Then Mark Seney handed it to Jester and said, "When I went to San Francisco, did I say I would give you a surprise when I came back? That's it. This is a game I designed recently. I have completed a large part of it. The rest is mainly program implementation, but I haven't had time to do it."

Looking at Mark Seney's confident expression, Jester took it with some curiosity.

"Um!?"

Looking at the name of the game written at the beginning of the file, it was "Avengers", Jester didn't have this game in his impression.

So it's a brand new game?

"The action passes? Jeet Kune Do? Horizontal scroll?..."

Then Jester continued to watch, and nodded constantly while watching.

It's very similar to "Double Dragon" and very similar!

This is what Jester feels after reading this design project by Mark Seney.

The same hero saves the beauty, the same plot to fight against evil forces, the same Jeet Kune Do of Bruce Lee as the core element, and the same can pick up props on the ground to attack the enemy. The only difference is the character setting, trick setting, and location setting.

Mark Seney's design is more humane and more perfect.

For example, in the original "Double Dragon", A punches forward and B kicks backward, which is actually very inconvenient in operation.

In fact, when Jester first played Double Dragon Sword, his biggest feeling was, who did this to make such an anti-human design?

But Mark Seney's design, the "Avenger" is very consistent with human habits. A is punching, B is kicking, and AB presses together to jump. The direction keys control the direction of the attack.

Moreover, Mark Seney's character is more in line with American aesthetics. The two characters are not two gangsters this time, but become one man and one woman. The woman is still a blonde big-boy girl. In terms of setting, they are the sister of the male protagonist's girlfriend who was robbed and the junior sister of the male protagonist.

The location becomes a fictional place called the Sin City.

To be honest, if we hadn't known that "Double Dragon" was a game that would not be released in 1987, and TECHNOS is now making their "Hot Blood Series" and may not have planned to develop it yet, Jest would have thought it was a game copied by Mark Seni.

Although in the eyes of Jester, who has seen countless scroll fighting game in later generations, this game has many functions to add, this is just the first work, so there is no need for him to say it so early.

It's not too late to talk about it when the sequel is sequel.

Fighting passes - this is a game type that has not been seen so far, and Jester also knows very clearly the trend that triggered when "Double Dragon" was released.

If this game is made according to Mark Seni's vision, this game will definitely usher in a new era of arcades.

Directly from the still screen to the horizontal scroll action passes.

This is also the glorious beginning of arcade games.

The problem is that this is a game that is very difficult to make. This is not a game like Tetris that can be solved by just one creativity and any reliable programmer.

This is a game that tests the design team's hard kung fu, composition, soundtrack, attack judgment, level design, AI, etc.

“Excellent setting!”

Jester first praised Mark Seney, then paused, prepared to make a wording, hoping to reject it more tactfully, and said: "But Mark, have you ever thought about it? This is a huge game. It involves a large number of images, sounds, and actions. The capacity may be more than 100 or even 200 KB after completion, and it cannot be completed by just one or two people."

Mark Seney nodded, he did not deny Jester's statement, and added: "A team of at least six people is needed, ten people are the best, and they must be all elites."

Seeing that Mark Seney didn't understand what he meant, Jester said again: "And this is a horizontal scroll action game. There are not many companies that can do this type of game well."

Mark Seney nodded calmly. He heard what Jester meant this time, and he understood Jester, but he still did not give up on his idea.

"Jess, horizontal scrolling games are not as difficult as you think. When I was working in Atari, I participated in the production of this type of game with many people. People I know have experience in this area. Moreover, this is really a very attractive game. Players can easily bring them into the characters - everyone has a superhero plot." Mark Seney's eyes shining, and his words were extremely earnest.

"Mark, this is a very good setting, and I don't deny it." Jester first took the book "Avengers" written by Mark Seney in his hand, "but so far, there are only four people in our company, you, me, my parents."

Mark Seni originally thought Jester would find any reason to reject him, so he thought of his words and prepared to deal with it.

Just as he was about to speak, he suddenly saw a smile on Dower's face: "But if you really want to make this plan, you are my game development director, and I will support all your proposals--then what you need now is to find the person you need, and tell me how much you need and how long you can finish it. But before doing this, you should go to my father and ask, what are the parameters of our next arcade substrate, otherwise, how do you program it?"

Mark Seney was also amused by Jester's words. After laughing, he said, "What excuses will you make for rejecting me in the future? Unexpectedly... I have finished all the settings, including levels, etc. I even drew a lot of sketches. Maybe it was not very good, but professional painters can find it again... The time does not take too long. Starting from finding someone, I will probably take at least four months, and the latest will not exceed half a year."

"Half a year? That is to say, the end of the year? That's a good day, just in time for the Christmas promotion! Well," Jace nodded and added, "But it's time to wait until the sellers are cut by me, otherwise I won't have that much money."

Mark Seni said somewhat dismissively: "A friend of mine who is engaged in entertainment equipment sales told me that they can't sit still anymore. It's only a few days. If you continue to ship the goods like this, I'm afraid those sellers will have the heart to eat."

"Haha!" Jester couldn't help laughing when he heard Mark Seney's words, then pointed to a stack of documents on the table he placed on one side, and said in a chill tone, "I'm willing to accept the loss, they're asking for it! And I'm preparing a big gift here to wait for them."

Since he sold the sixty arcade machines in big cities in California, he has completely detonated the markets around these cities.

Everyone who has played "American Cube" is attracted by its magic.

Fans of this game are spreading like a virus.

Those arcade halls with these games make a lot of money, and line up every day, while those who don’t have one can only watch others make money crazy, while their arcade halls are deserted.

Countless people who could not buy "American Cubes" arcades from those sellers called him through the phone calls he left on those arcades.

Jester's mother was so upset that she finally hired an operator temporarily.

But what Jester didn't expect was that by ordering on the phone, he received an order of 900 units in just three days, not only from California, but also from some nearby states, and the numbers are still rising.

And he has clearly stated that he will only ship the goods after receiving the full payment, and these buyers are not hesitant. In just a few days, Jester's account has already added nearly five million dollars in cash.

"Mark, do you know friends in Japan? I want to form a Japanese branch. There is no business there in a short period of time. I just want to help me collect some information about Japan, especially in the game industry. After all, the market there is hot, and I conclude that our future opponents will definitely come from there." Jester retracted the smile on his face and became serious.

Mark Seney also nodded, and he also agreed with Jester's view.

As a game designer, he can naturally tell the amazingness of the Japanese from the game.

He thought for a while and said, "I have a few friends in Japan. This time Sega was able to find me and let me work in Japan. It was the help of my friends in Japan. I can ask, but the problem should not be big. After all, collecting information is not too complicated. Even college students don't need it - just a high school graduate."

"Okay, please give me news as soon as possible." Jester said.

At this time, the phone on Jester's desk rang. Jester made a sorry gesture to Mark Seney and answered the phone.

Listening to the phone, Jester sneered at the corner of his mouth, and then said to the receiver without hesitation: "Let them wait first, I don't have time now."

Then, Jester hung up the phone directly.

He smiled at Mark Seney, a hint of coldness in his smile: "Have them out for a while!"

"The fat sheep is here?" Mark Seney's eyes also lit up.
Chapter completed!
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