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Chapter 150: The formation is completed

Three days later, Jester met Hiroshi Sakaguchi and Nobuo Uematsu who had returned from Hokkaido.

Jester had never seen this master who was worshipped by countless latecomers in the Japanese game music field before. Nobuo Uematsu is only twenty-six years old and is at the beginning of a composer's golden age. Like Hiroshi Sakaguchi, he has a small beard under his nose, a pair of round-frame glasses, and a middle-aged hair.

However, it seems that artists of this kind are a bit unkempt. Jester can see that Nobuo Uematsu was wearing a slightly wrinkled jacket and his beard on his cheeks was not shaved off.

The two of them had a short time to communicate. Jester briefly told the other party about the general style of the game he wanted to make. After thinking about it for a moment, Nobuo Uematsu nodded and said that he would go back to do a few samples. He would let Jester listen to it tomorrow.

Then Nobuo Uematsu said goodbye, and even Jester's initiative to invite him to dinner was rejected.

However, Hiroshinobu Sakaguchi did not leave. He still wanted to report to Jester for the past few days. However, what Jester was more interested in was the relationship between Nobuo Uematsu and Hiroshinobu Sakaguchi. Logically speaking, they were one of Kanto and one of Kansai people, and they would not be able to go together no matter what.

After hearing Jester's question, Hiroshi Sakaguchi smiled embarrassedly.

"Actually, I and Nobuo Uematsu have been neighbors for many years."

Then, at Jester's request, Hiroshi Sakaguchi began to talk about the process of acquaintance with Nobuo Uematsu.

"I rented a living alone in the apartment. Later, a young foreign musician moved across from my place. When I first met, he told me that he graduated from the physics department of Kanagawa University. However, when I saw that his room was full of various musical equipment and equipment, I was a little surprised that those who studied physics also needed so many musical instruments?"

"Boss, I think you may not know that the physics department at Kanagawa University is a very good major. Generally, students who graduate from here can work in some large companies or specialized research institutes. I originally thought that the neighbor named Nobuo Uematsu, who is the same, but when I came back from school, I saw that he often went out once every few days, and I felt that his job didn't seem to be what I thought."

After drinking a sip of water and moistening his throat, Hiroshi Sakaguchi continued. Star Waste Logistics Soldier

"And when I was at home, I could often hear all kinds of sounds of dingdong and dingdong instruments from his room, all of which were music I had never heard before, which was very nice, so sometimes I like to listen quietly when I was bored. Later, when I got to know each other, I realized that this Kansai man did not have a fixed job and made a living by providing music to music companies or TV stations. After a while, he became friends."

"I really got in touch with him probably when I was making my second game..."

When he said this, Hiroshi Sakaguchi frowned and thought for a while, and said in an ambiguous tone: "I can't remember it here. At that time, I made many games in that small company. Anyway, I wanted to make a relatively high-quality masterpiece. On the soundtrack, we developed games together and worked together, but my colleagues were not satisfied with it. I also thought that my neighbor was a musician. Let's see if I could ask him for help."

"At that time, Nobuo Uematsu didn't have much work, and he was very fresh in composing music for games. After hearing my purpose, he agreed. I thought it would take at least a week, but I didn't expect that he would come to my house to find me the next day. He also took the tape that he had recorded in the music he had prepared."

Speaking of this place, Hiroshi Sakaguchi smiled unconsciously, as if he had thought of something funny.

"It's true that I don't know much about music, but it turned out to be a joke about this. When I saw Nobuo Uematsu coming to deliver the songs, I asked him to play them for me. I still remember them very clearly. It was a tape with sixteen tracks. After listening to them, I was quite disappointed because the other party's music was not very well matched with the game style I said before, so I had the intention of refusing it."

"But... he might have seen what I meant at that time, and he didn't care. He just asked me carefully about my opinion on the song, and I also said in detail. After listening to it, he left with a tape. I thought he was angry because I was dissatisfied with his song."

Then Hiroshi Sakaguchi's tone became self-deprecating.

"Actually, he took the tape to my house again the next day. This time I could see that he was very excited. As soon as I came to my house, I couldn't wait to listen to his newly recorded tape for me. This time, when I heard it, I was immediately attracted by the music in the tape. This was the most suitable soundtrack with the game I wanted to make." Shangshen [Ancient Sword]

"When I was so excited that I decided to use his songs on the spot, Uematsu laughed and laughed at me. In fact, he just re-arranged the playback order of all the music he had heard yesterday, which made me very embarrassed. And I wanted to invite him to join the small game workshop where I was. Uematsu was a little moved at that time, but he still refused. According to him, he still had some jobs that he needed to repay. When his favor was paid, he could agree to my request."

"Then, before I could invite Uematsu, I left the previous game company, so this time I heard you say that you need a soundtrack who can score Western fantasy-style games. My first impression was that Uematsu. Although I only had this one or two contacts with him on the game, I knew he was a very, very outstanding and enough to be the composer you need."

When he said this, Hiroshi Sakaguchi became a little sad, his eyes dimmed a little: "I have also taken the time to go to the place where I worked in the past few days and met Mr. Miyamoto. He was very angry at my previous farewell without saying goodbye. Now his game development department has also been closed, and the continuous failures have also caused a big blow to him. He could still hold on when I was there, but after I left, the negotiations with the negotiations to join the premium plan, he became discouraged.

After accidentally hearing Hiroshi Sakaguchi talk about this news, Jester also sighed in his heart that Square, a game development giant that grew into a legend in the history he is familiar with, eventually disappeared in this world before it was officially established.

After letting Hiroshi Sakaguchi go out, Jester began to list members of the RP game development team he was about to form.

When names emerged from his mind, he suddenly felt that all the heroes of the world were in my mind, because every time he saw these names, Jester's mind would unconsciously emerge the achievements these people had made in his original memory. They were legends.

Jester couldn't help but think of some bad things, if future players study the history of electronic game development and see the research and development lineup of "Flame Emblem", would they be frightened to pee their pants? Producer, Jester Lee, Matsuno Yasuhiro Matsuno, Hideo Kojima, Hiroshima Sakaguchi, Yuji Naka, Nash Giberi...

When thinking of Nash Geebery, Jester was a little funny. This programmer who is known as the King of B and likes to add some easter eggs similar to B to the game he designed, he had planned to recruit him before. Originally, when Jester recruited Hiroshi Sakaguchi, he also had the idea of ​​recruiting the second hero who made "Final Fantasy" successful. However, Jester only knew his Chinese translation name and his identity as an Iranian American, and knew nothing about him. The guardian of the sweetheart star Meng Liuri

So, after asking someone for helplessness, Jester gradually forgot about this matter.

However, just a few days later, a call came from the US headquarters, and it was the news that a programmer named Nash Geebery came to apply for the job.

Originally, it was impossible to call Jester directly if he came to apply for the job alone.

But Mars Entertainment's r also knew that Jester had asked someone to inquire about a programmer with a very similar name. He was previously engaged in gaming on Apple computers and was an Iranian American. He was very consistent with the situation of this person who came to apply for the job, and most importantly, his level was very, very high.

This has also been recognized by many programmers in the company.

That's why this supervisor R took the initiative to call Jester.

It is very rare to be able to recruit programmers like Nash Geebery who are hard to come by.

The first time Jester received his call was late in Japan. However, after hearing this news, he was a little sleepy and immediately woke up as if he was poured with a bucket of ice water on his head. For a person who is familiar with the development process of game, the role of an excellent top programmer in the development of games is definitely not as simple as one plus one.

For example, there is a planned and designed system that can be fully implemented in hardware, but the hardware resources that ordinary programmers may occupy need twenty, while a top programmer only needs five or even one resource to achieve the same effect. In this way, the saved hardware resources can be added to other systems.

Even some required results may have reached the current hardware limit. If you ask an ordinary programmer to program this effect, he will only tell you that this is not possible at all and cannot be done. However, a top programmer will tell you after researching it. It is not impossible to complete it, but the hardware resources occupied will be very serious. It is better to cut off 20% of this effect, so you can easily do it.
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