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Chapter 147 Metal Gear Solid

However, in Hideo Kojima's description, this game is just a hide-and-seek type with a relatively monotonous gameplay that avoids arrest. It is similar to Atari's "Police Catching Thief". Jester thought about it himself, but did not think of how he would make this game more fun if he had been designed. The real situation is that Jester quickly recalled it in his mind. There seemed to be no similar game in his memory that he could use as a reference.

Seeing Jester pursing his lips and still saying nothing, Hideo Kojima's heart instantly sank to the bottom of his heart.

Seeing Jester's expression, he knew that the other party was not optimistic about his game. However, this was the first game designed by Hideo Kojima, just like his own child. He had a deep affection for this game, so he wanted to make some final efforts.

"Boss, this game is not only the inspiration I got from the movie, but also some hobbies when I was a child. When I was a child, I loved playing games such as police catching thieves, cowboys and Indians, kicking jars, and hide and seek. Especially when playing hide and seek... When playing hide and seek, I remember that I would stick to the wall and carefully explore if there is anyone around the corner..."

When he heard Hideo Kojima talk about hide and seek and hiding, Jester suddenly had an inspiration, and he suddenly remembered a game that looked very similar in design.

However, this game has nothing to do with Escape, but is closely related to the hide-and-seek pattern that Hideo Kojima mentioned. The founder of this game or this type of game is Hideo Kojima, of course, the one Hideo Kojima in Jester's memory.

In Jester's memory, Hideo Kojima was his successful experience, and he had no impression of the game of Escape. However, Jester learned from the materials he had read before that Hideo Kojima finally joined Korami and became a game planner. However, due to his academic qualifications and majors, he was not qualified to participate in the most popular FC R&D group at that time, and he wanted to enter the most. Instead, he could only serve as a game planner in the msx R&D group.

To be honest, at that time, Korami had already become famous for her three masterpieces in one year. Needless to say, in such a well-known game company, it was impossible to make a new graduate student who had no experience or even learned software development as a planner.

In fact, it is very simple to make Hideo Kojima plan directly. Msx is not a very popular FC at the time. It is just a low-end home computer designed by Microsoft and then authorized to be produced by different companies. Compared with real personal computers that cost thousands of dollars at every turn, the cheaper msx is still very popular among some people.

For example, the Japanese.

Therefore, in Japan at that time, except for the FC that almost dominated the world, msx was basically the second most popular game console, and even had a higher share of Ms. Although msx is essentially a computer, it can indeed play games.

If you don’t want to give up this market, you must develop games for this platform. However, if you let your elites participate in the development of a platform with less than a fraction of FC’s share, it will be a loss-making deal. Therefore, the senior executives of Korami at that time had an idea and asked newcomers who had just joined the R&D on MsX. They used it to accumulate experience and after the level was high, they would directly transfer to the FC game R&D team, which would save a lot of training time.

That's how Hideo Kojima was able to become a formal planner as soon as he entered Korami.

At that time, Hideo Kojima did not work very well because he was a newcomer. Several of the planning was rejected by the R&D team without hesitation. Until he participated in the production of two games, he became much older. After those who were older than him were transferred to the FC R&D team with a higher level, he gradually had his own voice in the R&D team.

Then, he really started his game design. At the beginning, what he wanted to create was a comprehensive shooting action game with war as the background.

However, this proposal was once again opposed by everyone.

Because this subject is too big, it is not that they are just for the training ground. In addition to their dissatisfaction with this subject, there is another point that the hardware function limitation at that time was not enough to realize the war scene in Hideo Kojima's mind on the msx host that had entered the late stage - there were too many characters that could not be realized on the same screen. At that time, msx could not even appear two different bullets on the same screen.

It was in this situation that Hideo Kojima remembered the scene of playing hide-and-seek when he was a child, so he settled on the second best. With the background unchanged, he completely rewritten the framework and plot of the entire game, and incorporated some of the creativity and fun of playing hide-and-seek when he was a child.

So, a series of games that can be described as great has finally come out.

This is "The Hidden Dragon Spy Shadow".

Of course, just by saying "The Hidden Dragon Spy" in the first two movies of the eight-bit computer era, these are just two games that are quite novel, but far from being called great games. However, when the 3D era came, this infiltrating game created by Hideo Kojima truly showed its greatest charm.

In his previous life, Jester was a fan of "The Hidden Dragon Spy Shadow". Although this series has never been published in Chinese, every time he thinks that the ps2 version of mg2 is released, eight major game malls have postponed the launch of their works to avoid colliding with him. The aura of dominating the world and who is the only one I can make him fascinated.

Although due to functional limitations, when the game was first produced, Hideo Kojima still had to make many design castrations - the msx version of "Spirited Dragon Spy Shadow", this still could not stop this game from becoming the most successful game on msx.

When msx2 was released, due to the improvement of overall functionality, a separate ppu was added, which increased the number of sixteen hair colors to 256 colors, giving Hideo Kojima more creative space. "The Hidden Dragon Spy Shadow 2" is the source of power that msx2 can sell well at the beginning.

There is a short story about the release of "Shining Dragon Spy Shadow 2", a game that laid the foundation for all mg. When I read this, Jester also lamented that the world was impermanent. Behind every outstanding work, there must be a story that was not so smooth.

You know, no matter what, the design group that Hideo Kojima is in is just the smallest design group in Korami, and the money that can be earned on the msx platform is even far less than that of the money that Nintendo earns after being sucked by bones and marrow on the FC platform. In addition, after this series became popular, some people also want to take away the production rights of "The Hidden Dragon Spy Shadow" from Hideo Kojima, seize credit, and collect the fruits of labor.

Therefore, under the promotion of some people, Hideo Kojima, the father of "The Hiroshima of the Hiroshima", was excluded from the research and development team for the sequel. Under the instructions of the company's senior management, the producer of the "The Hiroshima" sequel became the ultra-Korami branch, which was the direct branch of Korami. They produced the "Revenge of Sneck", which almost destroyed Hideo Kojima's efforts. Not only were the players dissatisfied, but also the employees within the company were very dissatisfied. They strongly called for the real "The Hiroshima".

Hideo Kojima was also indignant because he saw Korami trampling on his hard-working work. He even had the idea of ​​resigning at that time.

Fortunately, the senior executives of Korami also saw Hideo Kojima's talent in this incident. On the eve of preparing to resign, Hideo Kojima was instigated by many colleagues and indignation in his heart. It took only a night to complete the story outline and game structure of "Spiritual Shadow of the Dragon 2".

And on the next day, it was recognized by senior management.

Therefore, the game named "Shining Dragon Spy Shadow 2: Solid Snake" was officially launched.

Because msx2 has improved its performance and especially image display capabilities compared to msx, in this game, Hideo Kojima has made a completely different from the first one, and can even be said to be a revolutionary improvement.

Not only did he strengthen the main game system in the previous game, but the standard setting in the subsequent series appeared for the first time, which greatly improved the game's strategicity.

The game's complex storyline is once again recognized by everyone - the inherent nouns such as big-boss and metal-gear are talked about by players. The graphics and sound effects of "Spian Dragon Spy 2" have been greatly improved compared to the previous work, and both the scene composition and the characters' actions are more colorful.

Unfortunately, the msx market had shrunk extremely. Shortly after the game was released, it was when Nintendo SFC console was released. All players' eyes were attracted by this brand new king console. The super-quality "Spy Dragon Spy 2" became a forgotten masterpiece, and it was the dismal sales of this work that also prompted Korami to retreat completely from the msx platform.

Thinking of these past events, Jester couldn't help but feel a sigh. As he thought, what would happen if "The Hidden Dragon Spy 2" could be released on SFC, or in other words, what would happen if "The Hidden Dragon Spy 2" could be released on Dreambox?

When Jester thought of this, he couldn't help but feel a little excited.

The scene of his own "The Hidden Dragon Spy Shadow" is really too vague. At this moment, Jester even had the idea that he didn't dare to think about it.

After suppressing these memories in his mind, Jester looked at Hideo Kojima again, and his eyes became serious. Kojima was a little furious when Jester looked at him. I wonder what the other party meant to look at him with this look.

"Xiaodao, you can put the question about your game first. To be honest, I just built the gameplay based on the game framework you mentioned in my mind. Unfortunately, except for the endless gameplay you mentioned that can make me interested, I really can't think of anything more interesting."

Hearing Jester say this, Hideo Kojima's originally anticipated eyes instantly dimmed.

However, Jester suddenly smiled. He looked at him with a gray face after being sentenced to death for his idea of ​​this game and Hideo Kojima grinned and showed a smile.

"But..." Jester's words deliberately emphasized the tone, hoping to make Hideo Kojima come back from his previous loss. When Kojima heard Jester's voice suddenly become louder, he couldn't help but look up at the boss who was smiling brightly.

"I feel a little bit about the hide-and-seek thing you said, especially in the game of running away - for example, what if it is not just running away, but hiding? For example, a spy type that avoids enemies is designed as a stealth game that can not only use guns, but also fights, what do you think?"

After Jester said this, he quietly waited for Hideo Kojima's reply.

Hideo Kojima, who was originally gray and had chaotic eyes, heard Jester's words, suddenly stood up from the ground as if he was electrocuted. Jester could only see him frowning, as if he was thinking extremely fiercely.

And the look in his eyes was no longer the chaotic look without any spirit, but became brighter and brighter. (To be continued)
Chapter completed!
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