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Chapter 145 Make a movie-like game

Hearing Jester's question, Hideo Kojima hesitated for a moment, as if he wanted to say it too much, but after frowning for a few seconds, Jester clearly saw it from the rearview mirror. He sighed slightly, and then his frowning eyebrows also relaxed.

"Actually, I came to you to apply for a job after being rejected by Namco and K-She. Because my favorite game is "Iron Plate Formation", I hope to work in Namco..." Perhaps it is too embarrassing to say this in front of my boss if you want to work in other companies, so Hideo Kojima's voice is very small, and he also pays attention to Jester's reaction while saying it.

But to his disappointment, Jester, who had expected that he would have been a little angry, just laughed out loud, and there was no sign of anger, and his face was still the gentle look that was no different from before.

Hideo Kojima couldn't figure out whether his boss really didn't care about it or was too scheming, and he had reached the point where he could not show his emotions. However, he thought again, his boss was only twenty years old this year, more than one year younger than him. How could he be so scheming? Maybe he really didn't care.

Of course Jester didn't care. He even felt a little secretly. If Namco and Korami had no eyes, how could he have gotten a real genius like Hideo Kojima? He knew what kind of achievements would be made in the future by the young man who was still shy and reserved in the back.

Before Jester could ask, Hideo Kojima took the initiative to talk about her job search experience.

"I went to Namco first, but after they heard about my university name and I was a student in the economics department, but wanted an internship in game development, their hrs sent me away without even seeing me. After my inquiry, the front desk just asked by phone and replied to me. They didn't need interns."

When talking about this job search experience, Hideo Kojima was a little depressed. He opened a crack in the window slightly, and the cool breeze came in through the crack in the window, which made him feel much better.

Jester didn't interrupt and continued to be an audience.

Hideo Kojima began to talk about her second job search experience.

"I went to Korami after that. I like their game design style very much. It looks very similar to some of the novels I wrote, but..." As he said that, Hideo Kojima paused for a moment, and then his face showed a look of depression again. "The reason for their rejection was similar to that of Namco. He said that he didn't need an intern. Actually, I know, it's just that my university is not good, and it's from the Department of Economics? Can those who study economics cannot do game development?"

When I heard Hideo Kojima's complaint, Jester didn't know how to take over this, because if he hadn't known Hideo Kojima's achievements in the future, he would never have written novels with a second-rate university, with poor grades and fantastic grades. He even wanted to be a middle-aged young man who developed a game that had nothing to do with his major. In his eyes, such a person was just a fool.

He was even wondering how could Tsuhiko Yoshiro have such a good vision to get an interview opportunity? If it were him, he would have psaaed the other party when he read the resume part.

However, when Hideo Kojima said something, Jester suddenly felt confused. After Hideo Kojima finished telling the joke that he was rejected by Korami, he asked: "After that you came to our Mars Entertainment directly? Why didn't you try it in other game companies? Capcom, which has just released "1942", is also a new company."

Hearing Jester's question, Hideo Kojima smiled embarrassedly.

"Boss. Actually, I really plan to go to Capcom, but when I was shopping in the mall in boredom, I saw your company's job advertisement. The advertising slogan in it instantly touched me. I think the company's philosophy is very consistent with my game philosophy, and my education is really unlikely to get internship opportunities in those large local companies. Instead of being rejected, it is better to try it out here."

As he said that, Hideo Kojima smiled embarrassedly again: "After all, you have a better chance here,"

When Jester heard Hideo Kojima talk about his company's advertisements, he became a little interested. What kind of advertisement did the Japanese branch produce have such an effect? ​​So Jester, who was curious, asked Hideo Kojima.

"The advertising production can only be said to be average, but the advertising slogan is right in my heart, similar to the love of a girl at first sight, and I suddenly felt like I was a confidant. I don't know who wrote it. After I joined the company, I asked around and didn't ask. The book wanted to make a friend, but later I heard that it was an advertising slogan from the headquarters." When he said this, Hideo Kojima seemed to remember something. He glanced at Jester suspiciously. He had heard rumors in the company that the advertising slogan was oss, which was written by Jester.

Jester also saw the puzzled expression on Hideo Kojima's face. He also had a little impression when he heard the other party talk about this. However, he was too busy recently and he just wrote a random sentence to give him a suggestion. Unexpectedly, the Japanese branch directly adopted it. Of course, the advertising slogan of this recruitment advertisement was indeed well written by Jester.

This advertising vocabulary was also the advertising slogan Square in the 1980s, leading an era.

It was thanks to this advertising slogan that many young people who were talented and loved games and had endless dreams were deceived into a small workshop-style game company that was constantly losing money and could hardly see the future. In the most dangerous times, this small company could only make a living by producing some simple and rough games for other companies. It was precisely because of the unyielding young people who were full of ideals that they laid a solid foundation for the release of their immortal masterpiece "Final Fantasy".

However, now Hiroshi Sakaguchi has been recruited by him, and Square may never appear in history. Even if it appears, can Square be called without Hiroshi Sakaguchi and "Final Fantasy"?

So, when Hideo Kojima talked about the advertising slogans in the job advertisement, Jester asked with a smile.

"Let's make a movie-like game together! Is that the sentence?"

Hearing Jester speak this ad slogan again, Hideo Kojima's face once again showed a look of longing. After his longing, his expression became serious again and nodded seriously.

"Yes, my dream is to make games like movies!"

When I heard Hideo Kojima's sincere sentence, I could clearly tell from my tone that this was his heartfelt dream, so Jester once again fell into memories.

In the original history, Square has relied on this unique and unique recruitment phrase in the current Japanese game industry to recruit Yuyu Ito, who was later known as the best RPG combat system designer in Japan. I remember that Jester had read an interview with Yuyu Ito, which was actually an interview edited by many designers. It asked why you chose the current company. Among all the answers of all game designers, there were two of them that impressed Jaster the most, one was the sulfuric face that often spoke nonsense, and the other was Yuyu Ito.

The answer to be able to remember these two people alone was the most funny because of the sulfated face, while Ito Yuyuki's answer made him the most moved.

When Sulfurized Face was asked this question, he just replied arrogantly. Because he was close to home, his answer instantly made the host feel uneasy and he didn't know how to go on.

When Ito Yuyu was asked, he answered the most literary. He first showed nostalgia and then started to answer after he had some feelings.

"...This advertising slogan was definitely a very personal corporate slogan at that time. After I saw Square's advertising slogan for the first time, I instantly concluded that it was the one I had always been looking forward to working in. What I wanted to do was a movie-like game!"

Unexpectedly, the same plot, but the protagonist has completely changed. He is a designer who is even better than Yuyu Ito, the father of "The Hidden Dragon Spy", Hideo Kojima.

“What a similar plot…”

Jester couldn't help but sigh like this.

"Listen to President Yuxiu, when he interviewed you, you told him a game you were designing. The creativity was very unique. He thought you had a talent in this area, so he hired you?" Jester asked.

Hideo Kojima did not deny it. He nodded and admitted it, and continued to add: "President Yuxiu asked me to make the game plan a little more perfect. I have been doing this recently. The more I write it, the more I feel that I don't have a deeper understanding of how to design the game. I always encounter places where I don't know how to change it, so I can only change my thinking immediately, but once the thinking changes, it is not the game I want to design."

After saying that, a hyacinth of hope flashed in Hideo Kojima's eyes. Obviously, he also wanted to get guidance from Jester in game design. After all, Jester is almost in the limelight in the gaming industry now. Even if they are a arrogant Japanese media, they all recognize that he is the best game designer in the world.

Just last month, in a vote selection by Famitong, Jester won the title of the most popular designer among Japanese players with an incredible 80% votes. Moreover, his "American Square" was elected as the most popular game for players with more than 90 votes. However, in the selection of the most popular game companies, Nintendo won the championship with an overwhelming advantage, with a support rate of twice that of Mars Entertainment.

Jester did not disappoint his hopes and asked about the situation of the game he was designing: "Can you tell me what kind of game you are designing?"

Hearing Jester's words, a hint of brightness appeared in the eyes of Hideo Kojima's eyes. (To be continued, please search for Piaotianwen, the novel is better and faster!
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