Chapter 227 Is the Orochi with Eight Differences coming?
According to the system rules, the charging standards for the challenge mode are determined according to the level of the challenge creature. To put it simply, the higher your level, the greater the cost of participating in the challenge mode.
We don’t know the level of the Banshee for the time being, but the test system can read it. As a result, using this rule, we directly confirmed that the Banshee’s level is 2,000 based on the phone bill. This level can be said to be quite high. After all, I have only passed 2,000 levels in the whole game. Moreover, according to Su Mei and the others’ analysis, although the game "Zero" is said to be open to a level of 10,000 levels, in fact, the level limit of ordinary players is only 3,000 levels.
Why is the level limit of an ordinary player only three thousand? This is the conclusion we draw based on data analysis.
First, let’s see why I can get to my current level. First of all, my level is not achieved through leveling practice. In fact, if calculated based on the leveling experience of ordinary players, it will take about two to three years for these players to get to level 2,000, and it will take about five years for them to reach level 2,500, and level 3,000 may take more than ten years. The premise of this calculation is still calculated according to the ideal state. That is, it is assumed that these players will go online for the same level as they are now in the next ten years, and there will be no accidents that will cause death and level drop during the period, and there will be no situation where leveling is terminated for some reason.
If you know so many restrictions, you can know that this is actually impossible. No player can level up continuously for ten years without interruption. There will definitely be many interrupted days during this period. There will also be clones due to some other tasks, and even death and level drops are basically destined. Therefore, the calculation result of this ten years to level 3,000 is the most ideal result. In fact, most players need longer than this.
It is precisely because it takes more than ten years to reach level 3,000, that we can roughly determine that the level of ordinary players is at most about level 3,000. Some people may be able to reach level 3,000 or above, but they are all outstanding figures, while ordinary players should be mostly concentrated below level 3,000, close to level 3,000.
After understanding the limit level of ordinary players, normal people will be confused. Since everyone can only upgrade to level 3,000, how did this level 10,000 come out?
In fact, this level 10,000 is also useful, but it is not prepared for ordinary players. At least under the current upgrade situation, ordinary players will definitely not be able to upgrade to that level. This level 10,000 is actually prepared for players of special groups, such as guild presidents like us, or SLR performances like Clissiana, or holders of national weapons like real red and gold coins.
From the way I have gained experience, it can be seen that the way high-level players gain experience is by no means just leveling up.
The methods of obtaining high-end experience summarized by Su Mei and others are roughly divided into several aspects.
The first is the sharing of experience in guild battles. This may be the main way to obtain experience value for high-end players in the future. A person's power is limited after all. You can kill low-level monsters one by one, but monsters are not stupid. Will they gather together to wait for you to kill? Besides, high-level players have no experience in dealing with low-level monsters. No matter how you kill such monsters, you have no use. There is a monster experience of similar levels to you, but the problem is that you can only kill such monsters one by one. After all, players like me who can kill monsters of the same level in large numbers, Bi
There are not many. At most, ordinary masters will abuse monsters at the same level as you. If you have more or slightly higher levels than you, you will only be a normal battle. It is basically impossible to abuse the other party. But if it is a normal battle, the accumulation of experience points will inevitably be very slow. There is no hope of upgrading to above level 3,000. As for challenging monsters that are higher than yourself... Although this is an upgrade method, it is only suitable for top players like Kris Dena and I who are much more powerful than those of the same level.
Those monsters with higher level than you naturally have a lot of experience values, and the system of killing monsters above the level will also give rewards, which sounds good. But the problem is that the game "Zero" will adjust the status of monsters according to the player's level. When you are at level 100, the clay monster is a small boss, and the stone giant is a big boss. When you are at level 1,000, the stone giant may be the backbone of the monster group, the small boss becomes an iron doll, and the big boss is a magical motor soldier. Anyway, the system will adjust the identity and combat characteristics of the monsters according to the player's level. If you want to challenge monsters that are much higher than your level, the opponent must be a boss-level monster. Perhaps the number of such monsters will increase after everyone's level is raised, but before that, this kind of monster is a boss, and the boss
It is impossible to appear in groups. Let’s not talk about whether you can win by challenging such a high-level monster? How much time does it take to win? How much medicine and equipment in the middle consume? Will it be killed by monsters need to challenge again? Even if the above is ignored, assuming that you can easily push the boss every time, does it take time to transfer the battlefield? Does it take time to find the traces of the boss? Boss is not the idol figures in the entertainment industry. You can just browse the tabloid magazines and know where they live. Normally, bosses are secluded, and few bosses like to wander around. So, even if you can push the boss easily, the time you delay on the road can definitely drag your upgrade speed to a speed similar to that of ordinary players, and you will have to bear high risks during this period.
Therefore, unless you are a top player like me and Kris Dena, you can use the guild resources to directly determine the boss's position, and don't waste time because of the intermediate links. Secondly, you can quickly enter and evacuate quickly, and you don't have to spend time with the boss's group of little brothers. In this case, you can challenge the boss more than you can achieve the goal of quickly accumulating experience values. Otherwise, instead of finding the boss, it is better to be more reliable to be honest in clearing the monsters. At least this is safe and secure, and the experience value can steadily increase, and if you don't succeed in pushing the boss, it is likely that you will lose the end of stealing the chicken.
It is precisely because the experience value obtained by a person is limited after all, players like to form teams to level up. Because the system has team experience rewards, the speed of gaining experience value will be slightly faster if multiple people act together, but this still doesn't make much sense, because the increased experience value is still very low.
Therefore, for most players, the most stable and reliable source of experience is the guild sharing.
This guild experience division includes guild battle division, guild task division, and guild collective leveling division.
Needless to say, the guild battle division is divided. For most players, this is definitely a guild share at the windfall level, especially a guild president like me. It is no exaggeration to say that as long as we Frost Rose League go out to fight a guild battle, I can at least upgrade to level three or five. And this is the premise that I do nothing. You should know that I am a player of more than two thousand and two hundred. Once I upgraded to level three or five, the amount of experience value can be imagined. Of course, I am the president, so I can get the most points, and most players can't get this ratio, but no matter what, this is a large-scale income after all.
However, although the income of the guild war is large, it is not suitable for all guilds. Although this mode of guild war is a way of income with a lot of experience for our Frost Rose Alliance, it is based on the strong combat power of our guild. Why is the experience value of the guild war? That is because it is killed by the players and not monsters. It is like the way of survival in nature. Plants absorb solar energy and then convert them into chemical energy to store them in the body. Herbivores eat plants, so their energy will increase. Carnivores eat herbivores, so the energy of carnivores will increase.
In this process, the way carnivores obtain energy, that is, eating meat, is obviously the fastest way to obtain energy. However, in the process of carnivore eating herbivores, the sum of energy in the entire biological world does not increase, but decreases. Herbivores eating plants is actually also consuming the total energy of the biological world. Only plant photosynthesis is increasing the total energy of the biological world.
This guild battle is like a carnivore eating herbivores. The experience value is indeed fast. But in fact, it is consuming experience value rather than increasing. When we gain a huge amount of experience value in each guild battle in the Frost Rose League, it also means that the guild or force we beaten loses a lot of experience value. During this period, the total experience value of both of us is not rising or even, but has dropped significantly. Assuming that if we don’t level up and fight every day, the final result is that our level is getting lower and lower. In the end, except for cultivating some experts, most people can only go back to the novice village.
Therefore, only leveling up is to increase the total experience value between players, and guild battles are a side goal. Although increasing experience value is very fast, for most guilds, this is actually not a good thing, but a bad thing.
In addition to the guild battle sharing, the guild division also includes guild tasks and guild collective leveling division.
Among them, the collective leveling of guilds is the most stable one, because this model is applicable to all guilds. Unlike guilds, only strong guilds can fight stronger and stronger, while general guilds will only fight weaker and weaker.
To put it bluntly, this guild collective leveling is guild-level team leveling. This mode has three benefits over general team leveling. First, the experience bonus of guild collective leveling will be more than 10% more than the ordinary team mode, and there will be no cap on it.
When the guild leveling together, the basic value of this experience value is still divided into the team mode, that is, the total experience value of the monster increases by 20%, and then a basic experience value is distributed to all personnel in the team first. The remaining part is divided to several players with the main efforts according to the amount of effort. Although the experience value obtained by killing a monster in this mode is much lower than that of single killing, because there are more people in the team, the experience value obtained within a unit time is not reduced but increased. Moreover, since the total experience given by the monster in the team mode actually increases by 20%, this is
It is equivalent to the density of experience value in the same leveling area. You should know that in addition to the reasons for combat, the frequency of monsters is also a very important factor. If you throw yourself into a land as large as the Pacific Ocean and then put one or two monsters inside, even if the monster dies with one move, and there are so many experiences, your upgrade speed will definitely not be faster, because most of the time is wasted on finding monsters. Therefore, the increase in the total experience of this monster by 20% is actually a significant increase in the speed of experience acquisition.
The above is the experience value bonus for normal team formation. The guild leveling mode will first get the experience value of the above normal team formation. Then, after the guild team formation is completed, the system will issue two reward experience values. One of the rewards is the team reward that everyone has. This reward is that as long as the person who participates in this guild leveling, no matter how much experience you get in this guild leveling, the system will give you a percentage of the total experience value you have obtained this time as an additional reward for collective leveling of the guild, and the starting value of this guild level is 10%, and the guild level improvement, as well as certain guild buildings and other upgrade options can increase this proportion. The current guild experience reward ratio of our guild is 73.3%, which is almost equivalent to giving three-quarters of the experience. It is not too far from double experience. From this, you can see how great the experience advantage of collective leveling of the guild is.
In addition, in addition to the rewards that all those who participate in this leveling will receive, there is also a reward called Guild Service Reward. The amount of this reward is more than 30% of the sum of the experience values obtained in this leveling. This ratio is as uncertain as the previous guild leveling reward, and can also be improved due to factors such as guild leveling. The zodiac of our guild is quite exaggerated, and the current ratio is 120%. As far as I know, the value of other guilds is actually basically below 50%. The value of our guild is so high because our guild has a crystal communication machine. In terms of guild attributes, the crystal communication machine has a total share of 40%.
The additional guild service rewards are not distributed according to the participants, but are given to the guild management. Among them, I have the highest proportion of guilds, and as long as the rest is the guild management, I will get the corresponding experience ratio based on my position. This share is a share that does not consider the status of the participants, that is, whether you are online or not or not. Anyway, as long as the guild is in the position, you can get the share.
The above are just the first benefit of the guild teaming model, and one of the two benefits is the efficiency advantage.
The maximum allowable number of independent player teams is 20. If there are more, you will have to spend money to buy the number of queues, which is obviously not cost-effective. Moreover, many teams actually do not have twenty people at all. The usual teaming status of players is usually between five and fifteen, and few are full.
The team has few people. Then you can only chase monsters everywhere. When the level is low, it is better. At that time, all the people deal with low-level monsters, and they are all brainless. As long as you send some fast people to fight, you can run away, and then you can attract these monsters to the vicinity of the large army to destroy them. This tactic of pulling hatred is very useful among low-level players, but the problem is that as the player level increases, the monster is getting more and more advanced, and this advanced monster has a higher intelligence than the low-level monster. At this time, pulling hatred is not so easy.
And maybe the monsters who go out to attract monsters cannot be pulled back, and they are trapped by the monsters. In the game "Zero", you must not underestimate the intelligence of monsters, otherwise they will die miserably. Of course, the intelligence of players who deal with skeletons and zombies can be abused as much as they want, but when the level is high, when encountering a high-level demon like Ling, you may still be able to plot against whom. Therefore, this small team will be more depressed to kill monsters, because the entire team can only run around to chase those monsters, and it is impossible to predict how much time it takes to be delayed during this period.
In comparison, the guild leveling mode is much more enjoyable. The first is that the number of personnel is not limited, as long as you are a member, you can do as many as you come. Moreover, once there are more people, you don’t have to run around to chase monsters. You can set up a trap or something in a specific location, and then you drive the monsters into the trap like primitive people hunting, and then attack them in groups. Moreover, because there are many people in the guild, the team will be more comprehensive. In this way, you can use battle formations, and secondly, there are cross-covers of multiple firepower networks in the distance, middle and near, and finally there are professional auxiliary teams and war machines dedicated to various guilds to use. Such battles will become very simple. Everyone can use their strengths and cover each other’s weaknesses, and their combat power can be improved by several levels. Therefore, this guild leveling mode is much stronger than the team leveling mode.
The third advantage of this rank-up mode is that you can get additional rewards.
Just like the last time our guild eliminated the Russian Gods, it was actually a team leveling mode battle, in which all of us can get the experience value of normal leveling and the additional rewards of the guild leveling mode. In addition, in that battle, we also received many rewards that we would never get in the team leveling mode, such as various guild points and other rewards obtained by challenging the gods. In addition, we also received an additional task experience reward in that battle. When we challenge the Russian Gods, it is actually equivalent to a guild task, and it is also a guild leveling mode, so we can do a task and get three experience points. This kind of welfare team team will definitely not get in.
The last type of experience division of guilds is the division of guild tasks. This so-called guild task division refers to tasks taken in the name of guilds. This kind of task does not require all guild personnel to participate. After the battle, everyone can get a certain proportion of experience value based on their position in the guild. Moreover, those who directly participate in the task will have additional rewards during the task.
The advantage of this kind of guild mission is that it has enough experience. As long as the guild is strong enough, it will definitely have more experience than leveling up.
Although there are many ways to obtain experience values, it is difficult to improve the level of players in the end, and the level of the banshee of the 2,000 level is quite terrifying. As a guardian beast of the banshee, the level of the banshee is really scary. After all, the guardian beast of the guild had existed as auxiliary combat power before, just like the snowball, tree spear, steel claw and phoenix dragon that we already have, all have certain special abilities. And they are basically not the main combat creatures. But this banshee is different. Their auxiliary ability can almost be said to be lacking, but it is combat power, although there is no data support for the time being.
, but according to the information already known, these banshees are probably a group of extremely fierce combat creatures. After they become guardian beasts, they are probably not only a few very powerful players. Most of our members may have to serve as auxiliary personnel for banshees. However, I don’t care about this. Anyway, guardian beasts are also part of their strength, and the most important thing is that the level of guardian beasts will not increase with the battle. They need to upgrade with guild points instead of experience points, so if nothing unexpected happens, the banshee will surpass ordinary players in the short term. They will be gradually recovered in the future.
After reading the Banshee's level, we began to prepare to start the challenge mode and officially test the Banshee's combat power.
Although I had to pay for the test, for the accuracy of the data, I finally booked ten test places and started the Banshee's combat effectiveness test.
If the battle test was originally a player test, you could agree to open the audience, which means that someone could visit your battle process, but you had to agree. However, there was no option for the NPC challenge mode, so we could only wait outside.
It's pretty good, the test didn't take long. The fastest banshee came out in less than thirty minutes, while the slowest one took about fifty minutes, almost an hour. This gap is actually very normal, after all, the component of luck in battle is very important. There is a saying in ancient China that time is not as good as the place, and this time has the meaning of heaven's will, that is, luck.
The test results are amazing. From the test data, we can see that although the battle time of the ten banshees is different, the data are basically the same. This also proves in disguise that the accuracy of this test is very high, and it greatly corrects the interference caused by luck components.
From the test data, it can be seen that the Banshee's battlefield adaptability is very strong. At the beginning, the Banshee was in an absolutely unfavorable state, but as the battle progressed, they gradually began to adapt to the battlefield. Moreover, the monsters as enemies were not their opponents at all, so the battle ended within an hour, rather than becoming a war of attrition.
In addition to finding that the Banshee has strong adaptability on the battlefield, several characteristics were found in this test. First, the Banshee's agility is really high and the response is also good. In the entire test, the Banshee was hit very few times, while the enemy was hit very often and quite frequently. This result shows that Banshee is a warrior who is very flexible in combat, and their abilities tend to be a way to wander and fight.
The second feature is that we find that the banshee seems to constantly absorb combat experience in battle. Anything that has suffered losses will hardly suffer a second loss. That is, as long as they find any combat loopholes, they will be able to adapt quickly, and it will not be easy to take advantage of it later.
In addition to the absorption of experience and high agility, we also found that the Banshee actually has a special ability. This ability is a bit similar to that of a spiritual ability, but it is not marked in its attributes. We know that this ability exists because there are systematic evaluations in the test results, which mentions that the Banshee is good at using various magic and combat skills to interfere with combat, so that the enemy cannot understand her attack rhythm, and is very good at using different characteristics of magic to conduct joint magic attacks. You should know that joint magic attacks are not as simple as compound magic. This is actually a very high-end combat technique. It emphasizes the use of a variety of simple small magic to mix attacks, so as to exert a much greater power than when used alone.
With these three characteristics, I can roughly confirm the combat effectiveness of the Banshees. Now I can confirm that Banshee is a powerful war creature. This is not much different from our expectations. In addition, we have confirmed that Banshee is not only a powerful war creature, but also a natural fighting race. Many of their characteristics are very suitable for combat, and it can be said that they are natural warriors.
I was quite satisfied with this test result. Later, I discussed it with Radamantis. At the suggestion of Radamantis, we conducted a small-scale targeted test on the Steel City, and the results were pretty good. I didn’t find any congenital defects or weaknesses in the Banshee.
It was already midnight after all these things. Kris Dyna and the others couldn't hold on to go offline, and Radamantis was in good spirits. Radamantis and I returned to the Isinger mobile fortress to check the output of the banshee. As a result, we saw that the banshees had gathered a large group, and the number was quite considerable. After finding the players who stayed to manage the banshee here, I finally understood the current situation.
According to the player report here, the number of banshees has reached our demand at this time, which means that the conversion of guild guardian beasts can be started. Of course, after the conversion is completed, we cannot send a banshee to each member for the time being. After all, the number of banshees is not as large as our members, but this is not a problem. At this production speed, it should be able to reach the expected number quickly.
Since the number was enough, I didn't wait any longer. I took these banshees to start the conversion application for the Guild Guardian Beast.
Converting guild guardian beasts does not require tasks. As long as the guild points are sufficient, the guild will have free guardian beast positions. There is another creature that is willing to join. And the population of this group of creatures meets the basic requirements, you can apply for guild guardian beasts. Of course, because the game "Zero" is a financial bomb, its characteristic is to make money. Of course, the application of this guild guardian beast also requires payment, and there are quite a few. Fortunately, this amount will not change due to the size of the guild, the level and combat effectiveness of the applied guild guardian beast, so this price is not an exaggeration to us.
After paying the conversion fee of the Guild Guardian Beast, we have to make some formal changes. This may be a little more troublesome in reality, but the office system in the game is the system, so the processing speed is very fast. We only waited for a few minutes and then it came down.
I just saw the system confirmation information here, and I heard the system announcement ringing there.
"All Frost Rose Alliance players are advised, this is a system notification. Frost Rose Alliance has obtained the franchise of the new guardian creature Banshee. From now on, the Banshee officially becomes the guardian beast of the Frost Rose Alliance Guild. All the powers of the distribution method and other powers of the creature are decided by the president of the Frost Rose Alliance. The notice is completed. Repeat the following..."
After the two notices were completed, I immediately heard the God of War said that many people were contacting me, but because I had thought of this situation before, I told the God of War in advance not to answer me first. After all, I am the president, and I am the only one. There are so many people in those guilds. If I communicate one by one, I will have nothing to do in the past two days, so I will just connect to the communication.
When I was about to tell the Soldier God to ignore the communications for the first time, I heard the Soldier God say first: "President, there is a communication from Masaki Matsumoto."
"Masaki Matsumoto? Why did he contact me? The guild guards are not his business!"
Although Matsumoto Matsumoto is my current person, he is an undercover agent and is also the leader of the player in Japan. Guild guarding is like the standard weapons in the national army. As soon as you take it out, others will know which guild you belong to immediately. So, don’t say that Matsumoto Matsumoto is not a legal member of our guild now. Even if he is, I can’t arrange a guild guardian beast for him. Isn’t this a self-reporter?
I was wondering, but unexpectedly the military god suddenly said: "Masaga Matsumoto is a joint communication with Aoki Kusumi, Sakura Rain God Hina and Chihuo Dragon Hina. They said there is an important report."
I originally thought Matsumoto Masaki wanted to ask the banshee question, but the war god said that Augustus and the others were also in the communication, so this matter was not that simple. You should know that these four are the main spies of our Frost Rose Alliance in Japan. If they jointly communicate with each other, it must be a big deal.
"Help me connect."
As soon as I finished speaking, the communicator immediately opened, and then I heard Matsumoto Masaki's voice say, "Zi Ri. An emergency!"
"What emergency situation? Are you screaming so loudly?"
"It's indeed an emergency." August Jung-chan said in the newsletter: "We just received the news. Nobunaga Ghostou is missing."
"Is Nobunaga a missing person? Can he still be missing with such a big living person?"
"But the problem is that he is indeed missing, and he has been missing for almost a day."
"It's almost a day?"
Masaga Matsumoto said: "As the target person we are particularly concerned about, Nobunaga Ghostou's surveillance has been 24 hours a day. It can be said that as long as he is online, someone will stare at him. However, after he went online this morning, he went to a room and never came out. After that, we sent a secret investigation unit to enter the room to see, and the person was no longer inside. After that, there were traces of teleportation fluctuations in that room. It can be confirmed that Nobunaga Ghostou used space spells such as teleportation to leave here, but now his whereabouts are unknown."
I thought about it and said, "Ghost Nobunaga is indeed an important person, but it's a bit exaggerated to think that something big happened just by his sudden day of childhood, right?"
"If Ghost Nobunaga just disappeared, we won't care. The key issue is that Yakio Orochi also disappeared."
"What? Hachiki Otaku is gone? How long has it been?" I couldn't sit still now. Hachiki Otaku and Ghost Nobunaga are different. Ghost Nobunaga are just first-class experts now. Although he can cause us some losses, for a large guild like us, it's like being stung by a bee. It hurts a lot, but it's only a little bit of pain. But this Hachiki Otaku is different. This guy is still holding a core of divine power in his hand. Moreover, Hachiki Otaku had been expressing himself openly and secretly to counterattack the continent, which scared me so much that I quickly found Tianting to customize the Tianting Tianya hanging on my arm. But the Tianting Tianya was done, and the Yachi Otaku suddenly stopped moving.
Originally, Hachiki Orochi had no movement, but he suddenly disappeared for me again. Isn’t this exciting? You said that the Hachiki Orochi was clamoring to attack us a while ago, but now he is missing for us. Isn’t this clearly coming to us?
I was quite nervous when I thought about this, but suddenly I thought of another question. "What? Yakio Orochi and Ghost Nobunaga both disappeared, what about their subordinates?"
Matsumoto Masaga heard this and cried. "If I knew where those people were, I wouldn't contact you!"
"Okay. I probably know where they are now!"
Augustus suddenly inserted his voice and said, "President, you can't just be sure that they were going for Aisinger because of the disappearance of Hachiki Orochi and Ghost Nobunaga?"
"But the question is where else can they go besides us?"
My question was so sharp that Matsumoto Masaki and the others all calmed down for a moment. In fact, to put it bluntly, the reason why Masaki and the others contacted me was in itself because they were already suspicious that Nobunaga and the others were here. Otherwise, why would you say that Masaki and the others were so hurrying to contact me? However, although there was such a guess, Masaki and the others dare not confirm. First, they did not have any evidence in their hands to confirm that Yaki Orochi and Nobunaga and the others came to us, and second, they were very worried that if there was a false alarm, it would be a troublesome thing.
Chapter completed!