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Volume Four, Volume 20, Chapter 244, Growing Pains

My level before the war was level 2140, which is the current world record, and it is more than 300 levels higher than the second place, but this record is about to change a little now.

During the entire Battle of Olympus, I personally killed 37 different levels of Olympus gods, and there were also more than 300 various fighters, including defeating Athena twice, Apollo three times, and cooperating with many gods to defeat Zeus once after defeating the strengthening. These experiences are very considerable. In addition, as the president of the Guild, as long as I win the battle of the gods, I can get a system reward experience gift package, which is equivalent to a permanent mission released by the system, and it is not only for the Olympus gods, but for all gods.

Any local gods around the world carry this kind of experience gift package. As long as a guild defeats a god, all members of the guild can get an experience gift package. Of course, the president-level gift package is definitely not the same size as the member-level gift package, and the president takes the most.

In addition to the experience gift package, as the president of the guild, I also have an experience income, which is the president's share. This is a benefit that the president will inevitably receive during the guild's action. The income depends on the total experience value obtained by the guild in this battle and the president's performance in this battle. However, there is generally a guaranteed share of 1%. That is to say, even if the president does not participate in this battle, he can still get 1%. If the president pays a lot, the proportion of this proportion will increase. However, it should be noted that this part of the experience value is a reward. The increase in the proportion of experience value obtained by the president does not mean that the members will get less. The system first determines the experience value obtained by the members and then adds it up. Then multiplies by this ratio to get the president's reward, so the president's part is an additional reward, not exploited from members.

I have invested a lot in this battle against the Olympus gods, so the experience reward I received this time was relatively high, reaching 9.7%, which is definitely very scary. You should know that this is 9.7% of the total experience of the guild. There are so many people in our guild. And this time it is a war against the guild, and even if the experience obtained is multiplied by 9.7%, it is still an astronomical number.

Adding up the above three experience values, the final number is the total experience value I obtained in this battle, and this number is so much that I can't tell how many digits there are at a glance. However, although there are a lot of experience values, I need a lot of experience values ​​to upgrade.

For an ordinary player with more than one thousand levels, the experience value I obtained this time is at least enough for him to upgrade to level 700 to level 800 at a time, but this is not the case for me. Super high level means super high upgrade requirements. So in the end, when I clicked to confirm the experience value, my experience value progress bar began to rise, and every time it grows, I will upgrade to one level. Finally, when all the obtained experience values ​​are injected, the level I see is - 2222.

I was promoted to level 82 at one time, and this number is definitely a very high number for ordinary people. Of course, it is also very pleasant to me. But... Why do I feel awkward when I look at this number? There are two in a row. If others know this, I will definitely laugh at me as two, and I can't refute it. No, it seems that I have to find a place to secretly level up. No matter what, I have to upgrade at least one level. 2223 is better than 2222.

Although the final level number is quite embarrassing, no matter what, I have upgraded, and upgrading is always a good thing, right?

After the level was improved, all my attribute points were significantly improved, and there were two more unfinished tasks in the task information. I was sure that there was no record of these two tasks before. So I can be sure that these are tasks related to upgrades, either skill-based tasks or level tests. Anyway, I didn’t take them myself, and there are ten *** that are forced tasks.

After opening the taskbar, I found that I was half right. One of the two tasks is a forced task and the other is a non-compulsory task, but I think it is basically the same as a forced task.

The first task is a forced task, the reason is that I have broken through the 2,200 level mark. Starting from the 2,000 level, there will be an upgrade task every 200 level. This task is similar to the previous tasks of level 999 level 1,000 level and level 1,999 level 2,000 level, but because it is not a 1,000 level. Therefore, the task requirements are relatively simple. The restrictions and punishments must be slightly alleviated. The punishment for this task is that if the task cannot be completed, the level I upgrade will be erased. However, it will not fall back below level 2,200, but will reach level 2,200. How about it?

Let me say that this task means that even if my task fails, the system will allow me to pass, because after the punishment, the level 2200 is equivalent to no need to pass this task, but the subsequent level 22 will be promoted in vain. Although this punishment is not light, according to the prompts, this is still a preferential policy. Because I am the first to reach this level, the discount given to me allows me to pass this level without completing the task. Other players in the future will have to be the same as the level 1,000 level level. If you fail to complete the task, you should be stuck there. Never expect to upgrade.

In addition, because I was the first to reach this level, and because my condition was quite special, I reached level 2200 at one time, and I also had more level 22 experience, so the system gave me a special reward, which is to temporarily calculate according to the task I passed, and directly upgraded me to level 2222. However, this state can only be retained for 7 days. If I do not complete the level 2200 level task after 7 days, the extra level will be automatically cancelled, and level 22 is equivalent to borrowing me for a while.

Considering that my current level is not easy to upgrade to each level, this task must be completed. Let’s not talk about the system’s targeting is a forced task. Even if it is not, would I dare not complete it? I have to plan such a big battle to get level 82 experience. If I lose level 22 at a time, will I not lose my life?

There is another task that is a non-compulsory task, but I think this is similar to a forced task, because this task involves three additional attributes.

According to the task introduction, I am the first reward task to reach this level, with a difficulty level of 3s, which is the highest difficulty. After completing this task, I can get three chances of winning prizes, and finally I can draw three additional attributes, but I can't see what type it is. After me, the second player who reaches this level can get a 2s difficulty task, and then the lottery gets two additional attributes, and the third place can get the s difficulty task and the lottery gets an additional attribute. I'm sorry for the fourth place, and there is nothing.

Although this task is stated to be a task that can be given up, can I give up? Those are three additional attributes! If I draw a physical attack to invalidate it, I will be unhappy? Of course, the most prize pool of this kind of lottery is probably the same as the junk rewards that touch the prize in reality. However, considering the fact that the lucky value in the game can interfere with the probability of the lottery, I think I should draw a very good attribute, after all, my luck value is quite high.

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