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Chapter 258 Crazy Battle(1/3)

Chapter 258 Crazy Fight

At 10 a.m. on October 1, 2001, the public beta ceremony of the Asian Internet Plan for Counter-Strike Online, which attracted much attention from Asian players and global game companies, officially began.

This ceremony is not complicated, it is just for the sake of grandeur. After all, this is the first time for an online game to be operated across borders. It is an unprecedented new concept, and it will definitely write a lot in the history of games.

Compared with players in Taiwan, South Korea, and Japan, mainland Chinese players are particularly looking forward to the Asian Internet of "Counter-Strike Online". After all, Lin Feng promotes the confrontation between players from different countries. Between China and South Korea, Japan, and Taiwan

No other country in the world is more entangled and more provocative than this intricate relationship.

Domestic players sat in front of the computer early, waiting for the official open beta to start at 11 o'clock. The reason why Wu Zhaopu set the official open beta at 11 o'clock was because he was concerned about the fact that yesterday was September 30th and today was National Day Golden Week.

I would play very late with my office workers, and I would start the server too early for fear that they would not even get up yet. Who knew that for today's "Counter-Strike Online" Asia Internet, I would be able to log in to the game as soon as possible to experience killing little Japanese devils and Korean sticks?

, and the Taiwanese traitor's addiction. Most players went to bed early last night to recharge their batteries for today, in order to "win glory for the country." This is probably also a rare second time since the "Golden Week".

It was a day off, and no one stayed up all night the night before.

Watching the seconds moving slowly, many players were confused and confused. Fortunately, the power-on ceremony was broadcast live online on Tomato.com, and Wu Zhaopu also invited some players to cosplay on the spot, barely allowing the players to pass the time.

On October 1, 2001, at 11 o'clock in the morning, the Asia Internet Plan of "Counter-Strike Online" officially launched its comprehensive public beta in Asia.

Many players immediately opened the downloaded client and clicked to log in. Just as Lin Feng had advertised, there was only one server, and all players in Asia were playing on the same server. After logging in, they were faced with the choice of team. Almost

All domestic players have chosen the ct camp (anti-terrorist team), because only the ct camp (anti-terrorist team) has China's Yanlong Tactical Team (mainland China's special forces).

The game modes are divided into competitive mode, team battle, individual battle mode, etc. Most domestic players have chosen the team battle mode. Its purpose is obvious, and it is also the original intention of promoting the game - battles between different countries. The entire interface is also extremely simple.

It is similar to the stand-alone version of "Counter-Strike". However, what surprises players is that the number of players in the game is still limited to 32, and each map still only has 32 players.

Fortunately, each map can be opened repeatedly, just like a copy. Soon after logging in, many domestic players discovered players from other countries. In the settings, Lin Feng asked the Valve development team to specially set "headers" for different players from various Asian Internet countries.

Display, for example, players from mainland China will display "china", Taiwanese players will display "taiwan", Korean players will display "korean", and Japan will display "japan". This is also convenient for players from various countries to find opponents. After all, Lin Feng advocates

Let alone the fighting between "country and country", if it is always a civil war, it is better to kill the stand-alone version of "Counter-Strike".

The decisive battle mode is similar to the traditional death mod. After the player character dies, he can be resurrected at the resurrection point to challenge. The victory or defeat is determined by the number of enemies killed by both sides within the specified time. The decisive battle mode is divided into team decisive battle and individual decisive battle. The personal decisive battle refers to

Two players log in to a small map alone and conduct solo PK.

When each map is opened after the number of players is full, there will be a 1-minute waiting time for the first time. This time period is for all players to adapt to the map and check each other's status.

When the time expired, all Yanlong tactical teams immediately bought guns and went out directly. Since most of them chose team battles, the competition was based on the number of enemies killed, and whoever killed more people won. Of course, in order to increase the intensity, whether it was CT

Either camp (anti-terrorism team) or T camp (terrorists) are equipped with time bombs. If you can enter the enemy base and plant it until it explodes, you will win and the entire server will be notified. Although there is no reward, it will

It was just a victory, but it was undoubtedly a shame for the opponent to rush into their base headquarters, plant a time bomb, and successfully explode it. I believe that no player from any country would tolerate such a provocation, and the team that was bombed by the other party would not be able to tolerate it.

Face other domestic players.

What's more, in order to pursue competition among countries, Lin Feng also set up a ranking list in the game login interface. Every day, the results of players from different countries will be announced in real time and ranked, so as to enhance the sense of honor and dignity among players from different countries.

Competitiveness.

"Kill Little Japan" is an ordinary mainland player. After learning that "Second World" launched "Counter-Strike Online" Asia Internet, he and his friends in the game were gearing up and waiting for today. There is no money limit in the decisive battle mode, everyone can

Equipped with guns at will, "kill little Japan" is equipped with a famas (exclusively for CT) - this bullpup assault rifle is equipped with 25 rounds of 5.56 mm small-caliber rifle ammunition. Although the number of ammunition is slightly less, it has a fast rate of fire.

It has good stability and can use the three-shot shooting function.

To prepare for today, he had to practice his marksmanship in "Counter-Strike" to "kill little Japan". Although "Counter-Strike" does not have this gun, there are still similar guns, and he has already mastered the three-shot burst.

The map that "Kill Little Japan" enters is "Tokyo Metro", and the fight begins at the Tokyo subway station in Japan. In fact, according to incomplete statistics, there are at least more than 10,000 players who have opened this map. Obviously, most domestic players like to kill Little Japan in Tokyo.

Japan.

"Kill the little Japan" took the lead and rushed off the platform with famas in hand. Just when he saw a person coming out from the opposite side, he subconsciously fired three bursts. He heard the reminder sound of "Kill the enemy" coming from the earphones. He shot his head directly and then

Depending on your own attributes, the honor value will be +1. In the setting, when players from one country compete, killing each other will only increase the kill value, while killing players from other countries will increase the honor value. This is why Lin Feng encourages PK between countries. This is

This is also the original intention and attraction of Asia Internet in "Counter-Strike Online".

"Kill Little Japan" leaned against a pillar next to the subway and hid. Just after shaking, he saw seven or eight Japanese players rushing towards the opposite side. He was alone, and many of his teammates were still behind, preparing to squat or move to another team.

One way, he didn't want to die in the hands of a little Japanese. At least he didn't want to die after killing a little Japanese.

Hearing the footsteps getting closer and closer, "Kill Little Japan"'s heart tightened inexplicably, but he became calmer. For the sake of honor, "Kill Little Japan" listened to the footsteps and began to avoid around the stone pillars.

Although the seven or eight Japanese players saw a player from their own country die in front of them, they didn't care. After all, the place was empty and they were outnumbered. They were not afraid of sneak attacks. However, the corner in front was where they were most likely to be ambushed.

place.

1, 2, 3..., "Kill Little Japan" carefully counted the number of Japanese players. There were 7 in total. They had already run past the stone pillar where "Kill Little Japan" was hiding. They just glanced briefly and saw that no one continued.

go ahead.

Regarding the Asian Internet connection of "Counter-Strike Online", under Lin Feng's promotion, coupled with the selling point of the game itself - player battles between countries, and Lin Feng's declaration of challenge in Japan, Japanese players have been indignant.

, all threatened to teach the "sick man of East Asia" a lesson in the game and let them see the power of the Yamato nation.

Therefore, this time, although Japan's major game companies launched various masterpieces in October - which is not the month with the highest game output in Japan - in response to Lin Feng's challenge, Square Enix also launched

The "Final Fantasy xi" online game still cannot stop the popularity of "Counter-Strike Online" in Japan.

In order not to lose the prestige of the Yamato nation, these Japanese players also taught the "Sick Man of East Asia" a lesson. Many crazy Japanese players even collectively trained for "Counter-Strike", which made Japan declare a craze for "Counter-Strike" and made it even more popular.

Promoted the popularity of the Asian Internet plan of "Counter-Strike Online".

The seven Japanese players approached the corner and became cautious. They advanced cautiously with guns in hand. Especially since the seven players were spread out, it could be said to be quite reasonable. They had obviously received certain professional training.

"Kill Little Japan" originally planned to wait for the seven Japanese players to pass by and then shoot, hoping to sneak attack from behind. But seeing the positions of the seven Japanese players, he could only kill 2-3 at most even if he attacked by surprise, and then he suddenly thought

They will be killed by the remaining Japanese players. After thinking about it, I decided to "kill little Japan" and quietly follow them for the time being.

Seven Japanese players came to a stop near the corner. After looking at each other, the two of them threw two flash bombs, and then one of them threw a smoke bomb and quickly hid.

Sure enough, a grenade was thrown inside, and then there was a burst of gunfire. Apparently the Chinese players inside suffered a bit of a loss. Their eyes were blinded by the flash, and they were shocked and confused.

The seven Japanese players remained unmoved and waited quietly. After a while, the Chinese players who were waiting impatiently rushed out. But as soon as they rushed out, they were shot to death by the seven Japanese players who had already been waiting.

The situation returned to calm again. Even after the death, no Chinese players inside rushed out, and the Japanese players outside did not enter. Both sides just worked hard. There was only one way here, and neither side was afraid.

"Kill Little Japan" When he saw his country's players being plotted against by Little Japan, he was naturally furious. But he didn't dare to shoot. He was now an "invisible man" and wanted to find an opportunity to kill Japanese players at once.

"Kill Little Japan" slowly moved toward where the seven Japanese players were squatting.

The seven Japanese players are not at all anxious about staying here. They have learned about the situation of their teammates through an instant chat tool. Seven of them are guarding this road, and the other nine are rushing from the other road.

Entering. According to the analysis of the enemies killed by the companions on the other route, there are at least about 10 Chinese players squatting here, which is obviously a large force. The opponent occupies a geographical advantage and has an advantage in numbers. It is useless for them to rush in, so

Stay here safely and wait for your companions to rush to the Chinese players' base to plant bombs while they hold back the opponent's main force.

It has to be said that these Japanese players are extremely shrewd and insidious. However, the Chinese players have not discovered each other's conspiracy, and the biggest drawback between Chinese players and Japanese players is contact. For this exotic challenge, Japanese players,

It can be said that they are fully prepared. Not only did they independently conduct team training based on their place of residence, but a Japanese company also developed an instant voice communication software for free. On the contrary, although the Chinese players were also prepared in advance, China has a vast land and abundant resources, and most of them are separated from each other.

, the so-called training and practice are mostly on the Internet, and the training between each other is only a small-scale cooperation, just familiarity. What's more, there are too many Chinese players, and they may not all be able to squeeze into the same map.

Moreover, there is no real-time voice communication software, which puts Chinese players in extreme inconvenience in contact. It can be said that China lags behind Japan in communication. And this is undoubtedly fatal in real-time battle group station games.

The seven Japanese players remained silent. Through the instant messaging software, the main force on their side was about to break through the blockade of the Chinese players at the base. As long as they entered the base, they would win the battle. After all, there were only a few Chinese players guarding the base.

A few people and a large army were dragged here by themselves, and the proportions were very different. Moreover, in terms of marksmanship, everyone was about the same. Chinese players only temporarily have the advantage of resurrecting, so they can immediately resurrect and join the battle after death.

But every time you die and resurrect, there will be a 3-second pause, and then it will take 7 seconds to rush from the inside to the base where the bomb is buried. This is enough for Japanese players to squat and wait for the impact of Chinese players, plant bombs, and wait for the bombs to explode.

The base has already started a bloody battle. Nine Japanese players suppressed four Chinese players. No matter how hard the four players fought, they were desperate and not afraid of death. However, in the face of overwhelming numerical superiority, the Chinese players' base finally fell. I heard the sound of the computer.

As a reminder, Japanese players successfully planted bombs in Chinese players’ bases.

Shame! The 16 Chinese players in this map were furious on the spot. If they became the first Chinese to have their base blown up by a Japanese player, they would probably be blamed to death by other domestic players.

The 11 Chinese players who were squatting here instinctively wanted to retreat, but they had to run for at least 20 seconds before going back, which was not enough time. The bomb was going to explode in 1 minute. In order to hurry up, the 11 Chinese players thought for a moment and rushed in angrily.

Come out and commit suicide. They want to commit suicide. This is the fastest way to return to the base.

The seven Japanese players who were squatting there were naturally not polite and killed the group of suicidal Chinese players in a mocking manner. After killing these Chinese players, the seven Japanese players laughed and began to rush to the Chinese players' base to help their companions.

Stick to it.

"Kill Little Japan" had a chance just now to kill these seven Japanese players gathered together. A grenade, plus this clip of bullets, was enough to kill these seven Japanese players. But at the critical moment, "Kill them"

"Little Japan" was stunned.

Because I heard the signal from the computer prompting the bomb to be deactivated. "Kill Little Japan" I felt relieved. Naturally, there was no risk in deactivating the bomb. However, at this time, there was a burst of wild shouting on QQ.

"Kill Little Japan" entered this map with a friend. "Kill Little Japan" rushed to the front himself, but his friend "Kill Tokyo" was from another group of 4 people.

“Damn, you little Japanese are mean, they’re trying to score points with us!”——The QQ chat window message pops up when choosing “Tokyo”.

"Kill little Japan" was not replied, because he wanted to kill the seven Japanese players in front of him who were going to the Chinese player base.

"Damn, look at the standings!" - "Tie Tokyo" said again.

"Kill little Japan" subconsciously clicked on the standings and was stunned on the spot.

It shows that Japanese players killed 128 Chinese players, and Chinese players killed 3 Japanese players. Except for "Tokyo" who killed one at the beginning, the others only killed 2 Japanese players.

"What's going on?" - "Kill Little Japan" asked immediately.

"Damn, there were only four people in our base just now. We rushed as hard as we could to prevent Little Japan from planting bombs, but there were nine of them and they beat us to pieces. But in order to prevent Little Japan from planting bombs, we died as fast as we could. We were not afraid.

. But I didn’t expect that little Japan is despicable. They took advantage of our fear that they would plant bombs and squatted there to kill us. Damn it, by the time we realized it, it was already too late.” - “Tokyo Flattened” I felt regretful, just now

In order to avoid becoming the first team to be bombed by the Japanese, the four of them, just like Huang Jiguang, sacrificed their lives, but who knew they fell into the trap of Little Japan. Even if the bomb was successfully deactivated in this game, facing a gap of 129 people, it would be difficult to save the defeat.
To be continued...
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