Chapter 326 Tribal Centurion
The mine environment is really familiar with mercenaries like Eiger. Considering that the environment of this battle is relatively narrow, he did not summon other card minions to help, and the team used a three-row configuration to march.
In the front row are Claya and Osha's animal partners. Because ogres here are always in groups of three or three, there are rarely a dozen gatherings. In addition, ogres are born with high physical defense, so the hunter chose Rubos who just caught. This lame wolf is known as a plate-armored killer. The shadow attack that ignores defense is effective when dealing with high-defense enemies. These ogres are almost equivalent to high-defense warriors. At the same time, Rubos has now been trained to have the "low-rrow" skill, which is actually the "dream" animal version. In addition, their defense and health are not bad, so they have initially possessed the ability of mt.
The row in the middle is Terry sisters. One thief can attack while the chaos is in trouble, and the other can adopt multilateral panacea tactics. If the druid needs to output from a long distance, use natural spells. When the mt is missing, she can also turn into a bear and push for a while. If the physical attack is not enough, she can turn into a leopard and scratch it...
Finally, of course, it was the double Ai combination and the shooting hunter Osha. These three people were responsible for the back row output, and Alice was also the main healer.
I have to say that Eiger's sound insulation barrier is a magical skill in such a complex and narrow environment. Otherwise, with the ogre's long physical strength and super loud voice, just shouting a few times would definitely be the rhythm of poking a hornet's nest. But now f⊥long f⊥wind f⊥text f⊥study, w≦⊥fwx.▼t The advancement in the team is really easy. Often, Eiger sees a sound insulation barrier and throws two ice arrows to the water. All the rest is left to the teammates.
Generally, there are only two or three ogres, and they may not be all elites. Under the influence of Eiger's ice arrow, there is no way to run away. Now the Warcraft Mercenary Group is powerful and its equipment is much better. These girls have improved their attack power and anti-strike power by several points. Claya dared to use her long sword to circle the two ogres in without changing her face. The pressure is not very great, which was completely unimaginable in the past.
The mine was tortuous and deep, and from time to time, you could see copper or tin ore that was exposed outside the surface of the ground. They even passed by a silver mine. Unfortunately, there were no seedlings of miners in the team. As for the real miners, Eiger saw many of them, all of them were on the ground. These were the pitiful people who were killed before, and they were all without corpses. What Eiger could see was only some difficult-to-identify human skeletons... In the cave occupied by the ogres, any meat would no longer exist.
The team spent most of the day carefully cleaning the hidden forces of the tribe in this deep mine. There were many ogres who died at their hands, and there were no less than a hundred. There were ordinary people who were elites, and there were also a small number of two-handed ogres. Aiger was lucky enough to burst out a card from one of them that was very consistent with their identities.
Ogre magician, a four-star neutral basic minion card, a standard figure of 44, the special effect is that it can provide damage bonus for friendly spells, and the specific value is 1 magic damage.
In Hearthstone, it is still worth taking when it comes to the early mages. After all, there are many mage spells. Generally, there are no less than ten cards related to magic damage in the deck. The ogre magician's figure with a little magic damage bonus is quite suitable for the mage deck. 4 points of life guarantees that it may not be killed as soon as possible, and 4 points of attack will also make the opponent unable to ignore it. The magic damage effect can be combined with many magic cards: ice arrows, arcane missiles, saint explosions, fireballs, ice cones, blizzards, and flame storms. This is quite good.
The most important point is that it is a basic neutral card, which anyone can have. In the past, little thieves and their style of fighting thieves might consider bringing this one, because its 4-point attack happened to be the killing and dead corner of the priest's pain and destruction. However, after everyone slowly accumulated a lot of cards through opening a card bag, its competitiveness gradually decreased and was eventually eliminated. In the current version, I have not seen the Ogre Magician appear in a month...
There are different explanations for the 1-point magic damage effect of physical cards, that is, it can not only provide some magic damage support for Iger's card spells, but also provide about 10% damage enhancement for Iger's mage spells. This is a very precious feature of him. He was accumulating this kind of minion with effects. The lord diviner has already had two upper limits. He must find time to use one of them, otherwise if one accidentally explodes one and is directly decomposed into 5 points of arcane dust, wouldn't it be a loss?
The biggest difficulty of this battle is that if you don’t alarm a large number of ogres, you will defeat them one by one, otherwise you will fall into an ogre riot. Two and three ogres are easy to deal with, but what about twenty and thirty? That is definitely a disaster. Even with the current strength of the Aiger team, it is hard to say that you will not suffer any losses without using card minions. Moreover, in this mine, the number of ogres is definitely more than 100.
There is another difficulty afterwards, that is, not to let any ogres go, because even if only one escapes, it is very likely that the Warcraft Mercenary Group will be included in the tribe's blacklist... at least in an unpopular sequence, which is not what Iger wants to see. Therefore, these "wild ogres" will all die!
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"Brother Ai, my humanoid tracking found that all the ogres were dead, and only the last batch was left, with a number of about ten, and their strength was unknown."
After careful investigation, Osha reported to Eiger. Her confirmation meant that the mission had reached the final critical step. When I explored again, Eiger had discovered that in this relatively open mine, there was a leader-level two-headed ogre with eight elite ogres. This strength scared him. The good news was that among these eight followers, there was only one of the two-headed ogres.
After carefully evaluating the strength of both sides, Eiger read his Hearthstone Book again, and finally gritted his teeth and summoned a two-star minion. The dog-headed divination master 22, magic damage +1, and the others were not wasted. The reason for summoning it was to make up for the insufficient damage of one side, and the other reason was naturally because this card had reached the level of two caps, so it was not useless...
Although the leader-level ogre can be controlled by spells, the leader is a magic system, which means that the person has high mental power, and the spell control effect will be very poor, so Eiger also cut off this idea. He re-formed the next battle policy and was recognized by his companions.
Guru'er is the centurion of this ogre unit. They are actually a group of ogres who have already endowed with tribe orcs. They seem much smarter than other ogres who have not yet escaped from the ignorance, but they seem very ignorant than other tribe warriors with higher IQ levels, so they have always been on the edge of the tribe.
This time, Shangfeng gave them a task, and Guru'er couldn't understand so many political analysis. It only knew that the commander of the Thousand Man had added some ogre warriors to it, so that the centurion was fortunate to command a team of nearly 140 people. This was already quite honorable. Moreover, the commander of the Thousand Man also agreed that after it completed this task, the Thousand Man would be promoted, and the space left behind would be it... After completing the task, he could be the Thousand Man and command more tribe members. This huge glory easily touched the simple-minded Guru'er, even though this guy was a two-headed ogre magician known for his high IQ in the clan.
Take these 140 people, remove all the marks related to the tribe, set off from Orgrimmar on an airship, cross the green mountains of Stranglethorn Valley, and then mix into Yese Town as a "wild ogre", where the tribe's scouts responded and guided them to capture the target...
The battle was very simple. Under the attack of 140 ogre warriors, nearly one-third of which were elite ogres, the werewolf occupying this mine quickly became their food. At the same time, their mission targets were updated. They needed to defend here as long as possible and kill all other people who dared to approach. When there was no battle, they still needed to work hard to mine, and then there would naturally be other people who would exchange these ores with delicious food.
Ogres are mostly stupid. These colorful ores cannot be eaten. They are always lazy and are unwilling to dig them. However, they are forced to leave this cave. The food ratio is entirely due to how much ore they are dug to exchange. With such a huge temptation of food, they are stationed here peacefully.
There were werewolfs who had counterattacked before. Although they were agile, they might be able to show off their might in front of fragile humans with their sharp claws. However, in front of ogres who are born with thick skin and flesh, especially the two-headed ogres who are also magical and martial artists, they were nothing. They soon left the wolf corpse all over the ground and fled out in a panic, leaving these stupid guys with some barely available food.
Later, the undead also came, but these low-level undead composed of skeleton racks, zombies, and banshees are not opponents of ogres at all. However, this time they did not get extra food. After all, even if they are not picky about food, they cannot be interested in skeleton racks that have no meat at all. The stinky and poisonous zombies cannot enter the ogre recipe.
The night watchers have also come. This is the most popular opponent for ogres, because the reward after winning them is very generous. It is not a reward for equipment and weapons, but fresh and high-quality meat. So the ogres stationed here are looking forward to these guys coming again, but they learned their lesson after suffering a loss. They just monitored from afar, but no one came to deliver vegetables again.
Guru'er felt that his troops were invincible at least in the Twilight Forest, but this time, they encountered a new opponent...
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Chapter completed!